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Blaze18 Demon of hell

Joined: 30 Jul 2003 Posts: 33 Location: Hell and I like it.
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Posted: Wed May 18, 2005 10:26 pm Post subject: "Backgrounds to hell" |
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I've been working on my game, (even though I have a busy schedule) and I finally have something worth while to show you. This is the title to my game and a background. This is not for the squeamish, so please cover your eyes.
~Blaze _________________ Once you go hell you never go back.
Current project: Blaze: Dark Legends |
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rpgspotkale ME Akume

Joined: 18 May 2004 Posts: 80 Location: South Africa
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Posted: Wed May 18, 2005 10:47 pm Post subject: |
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Seriosly?
Your title screen could use some work.
I like the walk about. That in its self looks interesting.
The grass is nice but the trees could use some work, especially the trunk of the tree, the leaves are appealing though...
Just a hint. Why don't you add bushes and rocks and a stream and patches of dirt and stuff like that? At the moment the forest is looking a little empty.
But hey, it looks interesting. Can't wait to see what it turns out to be.  _________________ [IMG]http://img.photobucket.com/albums/v475/daviward/sovereignlegionbanner1-2fire.bmp[/IMG] |
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rpgspotKahn Lets see...

Joined: 16 May 2004 Posts: 720 Location: South Africa
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Posted: Thu May 19, 2005 6:52 am Post subject: |
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I'm full on with Kale over there...
That grass is rather fantastic though... _________________
2nd Edition out now! |
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Blaze18 Demon of hell

Joined: 30 Jul 2003 Posts: 33 Location: Hell and I like it.
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Posted: Thu May 19, 2005 12:03 pm Post subject: |
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I took your advice. Just look and see:
Thank you for the constructive criticism. If you have any more ideas, I'd love to read them. Thank you.
Although I think I should of used Image Shack instead of Geo cities.
~Blaze _________________ Once you go hell you never go back.
Current project: Blaze: Dark Legends |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu May 19, 2005 12:50 pm Post subject: |
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Oy, the water and bed near it are pretty bad and the tree trunk is just awful. The sprite is still awesome and I can't tell what the green spikes are supposed to be. Those rocks would be better without the grey stripes, too. _________________
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rpgspotKahn Lets see...

Joined: 16 May 2004 Posts: 720 Location: South Africa
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Posted: Thu May 19, 2005 7:36 pm Post subject: |
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I must say that when looking at the above picture - It gives the game character... On closer inspection it seems that you were rushed in finishing the tiles and they are not too apealing.
I still like the grass, the water, rocks, bushes, tree trunks need work - Take a look at purgatory for rocks and bushes and water. Take a look at Dafalos for water and bushes and trees. Just two suggestions, not the only games with nice maptiles to learn from... _________________
2nd Edition out now! |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Thu May 19, 2005 9:59 pm Post subject: |
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Actually, I really like the water (If you were to animate it). It's the grass that looks griddy. Looking closely at the grass, I see you have a dotteds line of blue pixels running across the screen?
I hope that red... sand?... is placeholder only. The flaxes, rocks and tree trunks all look a bit rushed due to a lack of detail and plain shading.
That walkabout about sprite is the most awesome thing ever, though. |
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AdrianX ..yeah.

Joined: 13 Feb 2003 Posts: 286 Location: Batangas City,Philippines
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Posted: Fri May 20, 2005 4:55 pm Post subject: |
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..so is that an OHR game?because the walkabout doesn't look like 20x20..or did you use plotscripting?
..anyway,nice work..  |
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Blaze18 Demon of hell

Joined: 30 Jul 2003 Posts: 33 Location: Hell and I like it.
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Posted: Fri May 20, 2005 5:02 pm Post subject: |
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AdrianX wrote: | ..so is that an OHR game?because the walkabout doesn't look like 20x20..or did you use plotscripting?
..anyway,nice work..  |
Yes it's OHR, but I resized the picture. I'll show you the small walkabouts later. Thankyou for comment.
~Blaze _________________ Once you go hell you never go back.
Current project: Blaze: Dark Legends |
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Ssalamanderr Simply too strong. Simply too beautiful!

Joined: 14 Feb 2003 Posts: 208 Location: Out somewhere, Chillaxing.
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Posted: Tue May 24, 2005 4:20 am Post subject: |
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That second picture could still use some work, but it looks 100x better than the first. Try getting rid of the griddiness and the gradient shading. That walkabout looks great. _________________ Ssalamanderr's Journal!: http://www.livejournal.com/users/ssalamanderr/
Ukelele no good! |
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Phil Arts Manipulating himself since the beginning

Joined: 14 Jul 2004 Posts: 251
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Posted: Thu May 26, 2005 10:24 am Post subject: |
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Title screen needs more work. The sprite looks sweet
Map tiles are okay. |
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