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"Backgrounds to hell"

 
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Blaze18
Demon of hell




Joined: 30 Jul 2003
Posts: 33
Location: Hell and I like it.

PostPosted: Wed May 18, 2005 10:26 pm    Post subject: "Backgrounds to hell" Reply with quote

I've been working on my game, (even though I have a busy schedule) and I finally have something worth while to show you. This is the title to my game and a background. This is not for the squeamish, so please cover your eyes.





~Blaze
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Once you go hell you never go back.

Current project: Blaze: Dark Legends
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rpgspotkale
ME Akume




Joined: 18 May 2004
Posts: 80
Location: South Africa

PostPosted: Wed May 18, 2005 10:47 pm    Post subject: Reply with quote

Seriosly?

Your title screen could use some work.

I like the walk about. That in its self looks interesting.

The grass is nice but the trees could use some work, especially the trunk of the tree, the leaves are appealing though...

Just a hint. Why don't you add bushes and rocks and a stream and patches of dirt and stuff like that? At the moment the forest is looking a little empty.

But hey, it looks interesting. Can't wait to see what it turns out to be. Smokin'
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rpgspotKahn
Lets see...




Joined: 16 May 2004
Posts: 720
Location: South Africa

PostPosted: Thu May 19, 2005 6:52 am    Post subject: Reply with quote

I'm full on with Kale over there...

That grass is rather fantastic though...
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Blaze18
Demon of hell




Joined: 30 Jul 2003
Posts: 33
Location: Hell and I like it.

PostPosted: Thu May 19, 2005 12:03 pm    Post subject: Reply with quote

I took your advice. Just look and see:



Thank you for the constructive criticism. If you have any more ideas, I'd love to read them. Thank you.

Although I think I should of used Image Shack instead of Geo cities.

~Blaze
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Once you go hell you never go back.

Current project: Blaze: Dark Legends
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Thu May 19, 2005 12:50 pm    Post subject: Reply with quote

Oy, the water and bed near it are pretty bad and the tree trunk is just awful. The sprite is still awesome and I can't tell what the green spikes are supposed to be. Those rocks would be better without the grey stripes, too.
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rpgspotKahn
Lets see...




Joined: 16 May 2004
Posts: 720
Location: South Africa

PostPosted: Thu May 19, 2005 7:36 pm    Post subject: Reply with quote

I must say that when looking at the above picture - It gives the game character... On closer inspection it seems that you were rushed in finishing the tiles and they are not too apealing.

I still like the grass, the water, rocks, bushes, tree trunks need work - Take a look at purgatory for rocks and bushes and water. Take a look at Dafalos for water and bushes and trees. Just two suggestions, not the only games with nice maptiles to learn from...
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Thu May 19, 2005 9:59 pm    Post subject: Reply with quote

Actually, I really like the water (If you were to animate it). It's the grass that looks griddy. Looking closely at the grass, I see you have a dotteds line of blue pixels running across the screen?

I hope that red... sand?... is placeholder only. The flaxes, rocks and tree trunks all look a bit rushed due to a lack of detail and plain shading.

That walkabout about sprite is the most awesome thing ever, though.
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AdrianX
..yeah.




Joined: 13 Feb 2003
Posts: 286
Location: Batangas City,Philippines

PostPosted: Fri May 20, 2005 4:55 pm    Post subject: Reply with quote

..so is that an OHR game?because the walkabout doesn't look like 20x20..or did you use plotscripting?
..anyway,nice work.. Happy
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Blaze18
Demon of hell




Joined: 30 Jul 2003
Posts: 33
Location: Hell and I like it.

PostPosted: Fri May 20, 2005 5:02 pm    Post subject: Reply with quote

AdrianX wrote:
..so is that an OHR game?because the walkabout doesn't look like 20x20..or did you use plotscripting?
..anyway,nice work.. Happy


Yes it's OHR, but I resized the picture. I'll show you the small walkabouts later. Thankyou for comment.

~Blaze
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Ssalamanderr
Simply too strong. Simply too beautiful!




Joined: 14 Feb 2003
Posts: 208
Location: Out somewhere, Chillaxing.

PostPosted: Tue May 24, 2005 4:20 am    Post subject: Reply with quote

That second picture could still use some work, but it looks 100x better than the first. Try getting rid of the griddiness and the gradient shading. That walkabout looks great.
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Phil Arts
Manipulating himself since the beginning




Joined: 14 Jul 2004
Posts: 251

PostPosted: Thu May 26, 2005 10:24 am    Post subject: Reply with quote

Title screen needs more work. The sprite looks sweet Cool
Map tiles are okay.
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