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Understanding OHR--An Idea Presents Itself.
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Does Understanding OHR sound like a good, doable idea?
Yes.
80%
 80%  [ 12 ]
No.
20%
 20%  [ 3 ]
Total Votes : 15

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Junair Wiare
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PostPosted: Wed Dec 29, 2004 1:23 pm    Post subject: Understanding OHR--An Idea Presents Itself. Reply with quote

I was sitting on my bed this morning reading "Understanding Comics" for about the fifth time. For those who don't know, "Understanding Comics" is an examination of the art form of comics thru, well, comics. It's interesting, and extremely informative.

Suddenly an idea, or rather a phrase, brought itself to my attention: "Understanding OHR".

What if someone made an OHR game which was both a tutorial about, and an examination of, the medium of the OHRRPGCE?

An interesting idea. But... I could never do it--for one thing, I know very little about the OHR.

I realize this community has tried, and failed, to make a community game in the past. However, I feel this might turn out differently due to the singularly different idea behind this game. It might just work.

Comments?
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Setu_Firestorm
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PostPosted: Wed Dec 29, 2004 2:54 pm    Post subject: Reply with quote

To my understanding, Wandering Hamster was made with the purpose of showing you the basics that OHR can do, but it's not exactly a tutorial game.

You're idea is interesting, but I wouldn't recommend having the whole community make it, or else it will never get done.
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Junair Wiare
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PostPosted: Wed Dec 29, 2004 3:39 pm    Post subject: Reply with quote

The thing is, I'm not, in any way shape or form, a truly compotent game maker. I doubt if I know half, a third of the stuff the OHR can do.

I figure if one combines all the people's talent present here, then one could get the best and most comprehensive game/examination/tutorial possible.

The only thing is, we'd also need an extremely talented--at the OHR and at leadership and at coercian--leader.
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Calehay
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PostPosted: Wed Dec 29, 2004 3:54 pm    Post subject: Reply with quote

The problem is, how much do you want to be explained?

The ZZT community had a game like this, but ZZT only had to do with the programming language and ascii tile placement. The OHR would have to have something about graphics, plotscripting, battle setup...etc.

However, if someone (or multiple people) decide that they want to make a tutorial game, then I say that they should do so. It would be a great learning experience.
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Junair Wiare
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PostPosted: Wed Dec 29, 2004 4:58 pm    Post subject: Reply with quote

Ideally, EVERYTHING would be explained. However, that requires so many people, with such versatile spheres of knowledge, that I feel this would be best as a community endeavour.
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TMC
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PostPosted: Thu Dec 30, 2004 2:56 am    Post subject: Reply with quote

This sounds oh so much like a wikiwiki in game form. If you want to do it, model it around a wikiwiki. Then it won't have to never get it done.

Which means, you won't need a leader. Just someone to set it up.
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Junair Wiare
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PostPosted: Thu Dec 30, 2004 10:49 am    Post subject: ... Reply with quote

But with a wiki, you don't really need to integrate it all into one file and all that sort of thing. Or, rather you do, but they're seperate files. I suppose one could have a generally downloadable file, and then have people work on it as best they could, but then one couldn't really integrate, could one? I don't think there's any way to integrate multiple game files, is there?
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PostPosted: Fri Dec 31, 2004 1:00 am    Post subject: Reply with quote

Oh yeah, I forgot: not everyone understands how lumps work.

Ok, in that case, it'll probably be too hard to set up.
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TwinHamster
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PostPosted: Sat Jan 01, 2005 3:25 pm    Post subject: Reply with quote

Not only would it be hard to do, we would need to find someone who actually knew everything about the OHRRPGCE's potential.

I mean, The Spam Man would is probably our best choice, but that would mean more benefit for noobies and less for the rest of us.

I say people should just try what they consider their best, screw up, try again, have someone tell them that they suck, and repeat this process until they can make a decent game.

*Damn... What's that grammer rule about they and a singular subject?*
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Nathan Karr
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PostPosted: Thu Apr 28, 2005 2:13 pm    Post subject: Reply with quote

TwinHamster wrote:
Not only would it be hard to do, we would need to find someone who actually knew everything about the OHRRPGCE's potential.

I mean, The Spam Man would is probably our best choice, but that would mean more benefit for noobies and less for the rest of us.

I say people should just try what they consider their best, screw up, try again, have someone tell them that they suck, and repeat this process until they can make a decent game.

*Damn... What's that grammer rule about they and a singular subject?*


The rule is, if the gender is unknown, the subject is to be referred to with masculine pronouns. This is politicly incorrect, but grammaticly correct. I'd rather have good grammar than be politicly correct any day of eternity.

Please point out any problems with my grammar, I want to inmprove!

-Casts AFIR-
-Casts AFIR-
-Casts AFIR-
-Casts AFIR-
-Casts AFIR-
-Casts AFIR-
-Casts AFIR-
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The Wobbler




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PostPosted: Thu Apr 28, 2005 2:26 pm    Post subject: Reply with quote

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Moogle1
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PostPosted: Thu Apr 28, 2005 3:23 pm    Post subject: Reply with quote

Yeah, and spell it "improve" instead of "inmprove."
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Mike Caron
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PostPosted: Thu Apr 28, 2005 3:45 pm    Post subject: Reply with quote

*Casts MUTE*

I think a community game would be good. However, until someone writes a good data import/export utility (stupid no-spare-time), a leader is necissary. Heck, a leader would still be necissary, if only to maintain the official version.

But, I digress. Everyone of us is good at different things. It would be a lot easier than one person making their own game. And, likely a lot better.

I see no reason why we would need someone who knows everything, but James pops in every now and then, so it's not critical or anything. Besides, if everyone knows something, then we're that much closer to communal knowledge.
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Fernurion
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PostPosted: Thu Apr 28, 2005 4:22 pm    Post subject: Reply with quote

I like the idea of a comunity tutorial, but as a game it simply won't work. instead, I think a wikipedia sort of thing on (or linked from) the CP site would be a lot more productive.
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TMC
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PostPosted: Thu Apr 28, 2005 5:14 pm    Post subject: Reply with quote

Fernurion wrote:
I like the idea of a comunity tutorial, but as a game it simply won't work. instead, I think a wikipedia sort of thing on (or linked from) the CP site would be a lot more productive.


*COUGH*OHRwiki*COUGH*
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