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Slime Objection!!!

Joined: 27 Feb 2005 Posts: 170
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Posted: Sat Apr 09, 2005 12:56 pm Post subject: A question about shops...(Quick replies would be appreciated |
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I want shops to get new stuff as you go. I knoiw I can do this without plotscripting by adding a condition to the NPC so that when a tag is activated, the textbox leads to another shop.
But If I tried another approach and put the require tag for purchase bitset on an item, would you be able to see what the item is if you don't have the required tag set?
Or would you not see the item at the shop at all until the tag was activated? _________________ http://hellyeahmyownurl.spaces.live.com/default.aspx?_c02_owner=1
Slime's Sexy and Provocative and Potentially Offensive Space |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Sat Apr 09, 2005 4:30 pm Post subject: |
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I'd imagine that if the tags associated with the item were off then it wouldn't show at all, but there's really only way to find out and quickly.
That is, of course, trying it out yourself. |
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Raekuul Delicious!

Joined: 31 Mar 2004 Posts: 641 Location: Nowhere
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Posted: Sat Apr 09, 2005 5:25 pm Post subject: |
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Been there, done that.
A shop tag requirement makes it so that the tag must be on/off before the item is in stock. _________________ A broken clock is still right twice a day. |
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Slime Objection!!!

Joined: 27 Feb 2005 Posts: 170
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Posted: Sat Apr 09, 2005 8:05 pm Post subject: |
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Ok. Thanks alot Raekuul! I would've tried it myself, but the shop is 'bout 1 hr into the game and on my current file I'm using to test, some of the things I modified aren't affected in that file. The shop happened to be one of the things that didn't take effect on that file. _________________ http://hellyeahmyownurl.spaces.live.com/default.aspx?_c02_owner=1
Slime's Sexy and Provocative and Potentially Offensive Space |
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rpgspotKahn Lets see...

Joined: 16 May 2004 Posts: 720 Location: South Africa
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Posted: Sun Apr 10, 2005 12:43 am Post subject: |
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Make an entirely new "Test" game and put a shop right in the beginning. _________________
2nd Edition out now! |
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Gizmog1 Don't Lurk In The Bushes!

Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Sun Apr 10, 2005 11:20 pm Post subject: |
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Yeah, you'd be amazed at the kind of stuff you can learn just making an RPG file and some stick figures, and just messing around with stuff, and learning to do different things. Playing with tags, and plotscripting, and battles and shops and things, you can get some pretty neat ideas, and get them all worked out so that you know just how to do it when years later you want to make a game using that idea. |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Mon Apr 11, 2005 4:07 am Post subject: |
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Yeah, 'tis true. You should see the official OHR "test game". It's 20 maps of bad graphics testing out every feature in the engine. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
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Nathan Karr Zealot

Joined: 27 Apr 2005 Posts: 80 Location: Super Walrus Land
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Posted: Thu Apr 28, 2005 2:01 pm Post subject: |
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pkmnfrk wrote: | Yeah, 'tis true. You should see the official OHR "test game". It's 20 maps of bad graphics testing out every feature in the engine. |
Woah! That sounds cool! Where can I find it?
-Casts AFIR- _________________
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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