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A question about shops...(Quick replies would be appreciated

 
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Slime
Objection!!!




Joined: 27 Feb 2005
Posts: 170

PostPosted: Sat Apr 09, 2005 12:56 pm    Post subject: A question about shops...(Quick replies would be appreciated Reply with quote

I want shops to get new stuff as you go. I knoiw I can do this without plotscripting by adding a condition to the NPC so that when a tag is activated, the textbox leads to another shop.

But If I tried another approach and put the require tag for purchase bitset on an item, would you be able to see what the item is if you don't have the required tag set?

Or would you not see the item at the shop at all until the tag was activated?
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Uncommon
His legend will never die




Joined: 10 Mar 2003
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PostPosted: Sat Apr 09, 2005 4:30 pm    Post subject: Reply with quote

I'd imagine that if the tags associated with the item were off then it wouldn't show at all, but there's really only way to find out and quickly.

That is, of course, trying it out yourself.
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Raekuul
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Joined: 31 Mar 2004
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PostPosted: Sat Apr 09, 2005 5:25 pm    Post subject: Reply with quote

Been there, done that.
A shop tag requirement makes it so that the tag must be on/off before the item is in stock.
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Slime
Objection!!!




Joined: 27 Feb 2005
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PostPosted: Sat Apr 09, 2005 8:05 pm    Post subject: Reply with quote

Ok. Thanks alot Raekuul! I would've tried it myself, but the shop is 'bout 1 hr into the game and on my current file I'm using to test, some of the things I modified aren't affected in that file. The shop happened to be one of the things that didn't take effect on that file.
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rpgspotKahn
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Joined: 16 May 2004
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PostPosted: Sun Apr 10, 2005 12:43 am    Post subject: Reply with quote

Make an entirely new "Test" game and put a shop right in the beginning.
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Gizmog1
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Joined: 05 Mar 2003
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PostPosted: Sun Apr 10, 2005 11:20 pm    Post subject: Reply with quote

Yeah, you'd be amazed at the kind of stuff you can learn just making an RPG file and some stick figures, and just messing around with stuff, and learning to do different things. Playing with tags, and plotscripting, and battles and shops and things, you can get some pretty neat ideas, and get them all worked out so that you know just how to do it when years later you want to make a game using that idea.
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Mike Caron
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Joined: 26 Jul 2003
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PostPosted: Mon Apr 11, 2005 4:07 am    Post subject: Reply with quote

Yeah, 'tis true. You should see the official OHR "test game". It's 20 maps of bad graphics testing out every feature in the engine.
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Nathan Karr
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Joined: 27 Apr 2005
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PostPosted: Thu Apr 28, 2005 2:01 pm    Post subject: Reply with quote

pkmnfrk wrote:
Yeah, 'tis true. You should see the official OHR "test game". It's 20 maps of bad graphics testing out every feature in the engine.


Woah! That sounds cool! Where can I find it?

-Casts AFIR-
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Mike Caron
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Joined: 26 Jul 2003
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PostPosted: Thu Apr 28, 2005 3:51 pm    Post subject: Reply with quote

You don't want to. But, if you wish to disregard my warnings, then you must still pass the CHALLENGE OF DEATH

1) Get a snapshot of the source code, via http://gilgamesh.dnsalias.org:8080/wiki/ohrrpgce/index.php/Source

2) Well... that's it. Test.rpg will be right there with a couple other test games (pushpush.rpg, wander.rpg, babybob.rpg)
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