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		| Moogle1 Scourge of the Seas
 Halloween 2006 Creativity Winner
 
  
 
  
 Joined: 15 Jul 2004
 Posts: 3377
 Location: Seattle, WA
 
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				|  Posted: Wed Apr 20, 2005 11:53 am    Post subject: Super Sheep Rancher |   |  
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				| New upload. The infrastructure is there for the sequel. The current demo is really, really short, but despite that should give you an idea of how the game will work. Sheep Rancher fans should give the two-minute gameplay teaser a run. 
 Big differences in SSR include:
 * Adventure format, rather than strictly puzzle (and consequently, some non-linearity in puzzle choice)
 * Spells as pickups, rather than settings for a puzzle
 * All spells are initially "locked" and must be found before use
 
 All of these changes are present in some form in the demo.
 
 Comments and suggestions welcome.
 _________________
 
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		| Sew Just here for looks
 
 
 
  
 Joined: 15 Mar 2003
 Posts: 221
 Location: #Sew
 
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				|  Posted: Wed Apr 20, 2005 12:56 pm    Post subject: |   |  
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				| I love you. 
 ~Sew
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		| LeRoy_Leo Project manager
 Class S Minstrel
 
 
  
 Joined: 24 Sep 2003
 Posts: 2683
 Location: The dead-center of your brain!
 
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				|  Posted: Wed Apr 20, 2005 2:19 pm    Post subject: |   |  
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				| Wow. I've never seen something this inovative since... I forget. And that's a demo. I am sure everyone can agree with me when I say; no life is complete without sheep rancher. Seriously!
  _________________
 Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
 
 ---msw188 ---
 "Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. "
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		| TMC On the Verge of Insanity
 
 
 
 
 Joined: 05 Apr 2003
 Posts: 3240
 Location: Matakana
 
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				|  Posted: Wed Apr 20, 2005 6:44 pm    Post subject: |   |  
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				| Bug : The sheep can jump out of their pen if they collide next to the entrance. _________________
 "It is so great it is insanely great."
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		| Moogle1 Scourge of the Seas
 Halloween 2006 Creativity Winner
 
  
 
  
 Joined: 15 Jul 2004
 Posts: 3377
 Location: Seattle, WA
 
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				|  Posted: Wed Apr 20, 2005 6:57 pm    Post subject: |   |  
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				| That's not a bug. That's what made level 14 of the original so hard. That's why I never beat the original Sheep Rancher. 
 Unless you're talking about the second puzzle, where the red stars automatically warp the sheep, that is. The yellow star requires that all sheep be inside.
 _________________
 
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		| Moogle1 Scourge of the Seas
 Halloween 2006 Creativity Winner
 
  
 
  
 Joined: 15 Jul 2004
 Posts: 3377
 Location: Seattle, WA
 
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				|  Posted: Mon Apr 25, 2005 8:08 am    Post subject: |   |  
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				| Also, if you don't read my LJ, you may not know yet that Sheep Rancher was #1 in marketability in the recent contest. (If you don't know what I'm talking about, read the LJ or the SR Concept Art thread.) 
 Thanks for the feedback. You're making me want to make this game, you know... now I just have to decide whether to OHR it or program it. Leaning towards programming, but I'd want an artist if I did.
 _________________
 
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