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Bastard.GUNS Transylvania out now

 
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Rolling Stone
Bastard Gunslinger




Joined: 21 Jan 2003
Posts: 494

PostPosted: Fri Dec 03, 2004 2:11 pm    Post subject: Bastard.GUNS Transylvania out now Reply with quote

Bastard.GUNS Transylvania now available! It's a strategic RPG based on the rules of classical monsters. I plan on revolutionizing the OHR Kingdom by being the first to announce a trilogy and then deliver a trilogy. Expect Bastard.GUNS Thanatropolis very soon!
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http://www.castleparadox.com/forum/gamelist-display.php?game=620
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Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Fri Dec 03, 2004 5:47 pm    Post subject: Reply with quote

I haven't played a whole lot (only the intro, then i was forced to get on the internet before progressing), but this has got to be one of the best outside implementations to a game ever.
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Rolling Stone
Bastard Gunslinger




Joined: 21 Jan 2003
Posts: 494

PostPosted: Fri Dec 03, 2004 6:05 pm    Post subject: Reply with quote

Thanks! That link is probably my proudest moment in terms of serious OHR game design. It's something I intend to be more integral to the next Bastard.GUNS.
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Fri Dec 03, 2004 7:58 pm    Post subject: Reply with quote

Awesome game, Gil. I'm having trouble beating the wolfman (after killing Dracula), though. Is there more to it than simply capping his ass, 'cause I seem to be missing something.

Edit: Nevermind. I just got a low random number, it seems. You might wanna look into that unless it was intentional.
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Fri Dec 03, 2004 10:17 pm    Post subject: Reply with quote

Great game. I just beat it.

My big complaint is having to start over every time I die, especially with the tedious process in the first couple of minutes of the game.

I also have some spoilerish questions, but I'll PM you about them.
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Tsunamidog
banned...but not really.




Joined: 14 Sep 2004
Posts: 330
Location: right behind you....

PostPosted: Sat Dec 04, 2004 8:58 am    Post subject: Reply with quote

That game is fun. I don't like those zombies in the beginning, their evil.
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Rolling Stone
Bastard Gunslinger




Joined: 21 Jan 2003
Posts: 494

PostPosted: Sat Dec 04, 2004 12:30 pm    Post subject: Reply with quote

Use the Silver Gun you got from Dracula to kill the wolfman.

Sorry 'bout the no save thing, but it's the only way I could figure out to prevent the player from figuring the whole game out through trial and error.
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Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Mon Dec 06, 2004 1:31 pm    Post subject: Reply with quote

After playing it, I can tell you it's great. Now, did you throw all those extra items in there to throw off someone who wasn't paying attention, or did I just never use them?

As for the saving bit, maybe if you had it prompt the play to save at certain points (say, right after the battles with the invisible man and the phantom), that might work, since the battle system really revolves around preparation more than execution, it really would still promote trial and error in solving the things, just an error would bring you back to the last monster set instead of the very beginning.
Mostly, it just begs for a save point after the zombies.
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Moogle1
Scourge of the Seas
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Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Mon Dec 06, 2004 1:40 pm    Post subject: Reply with quote

That was my exact question. The answer is yes, all the unused items are dummies.

Also, agreed -- the only part that got old really fast was the lead-up to the zombie battle.
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