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Deviant Hearts Screenshots
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St. Ajora
Bloody Angel




Joined: 29 Sep 2004
Posts: 98

PostPosted: Sat Oct 16, 2004 7:52 am    Post subject: Deviant Hearts Screenshots Reply with quote

I was planning on putting more variety into these screenshots, but since every midterm has to fall on the same week, all I was able to manage was the intro. Click on them to enlarge them. They look better that way.


A conversation between the three heroes.


An attack on the enemy...


...and his counterattack.

Again, I realize these are repetitive screenshots, but I was hardly able to work on the game this week.

Graphics in the style of Final Fantasy 4/5. Diehard fans may notice a few other references to the series, but it isn't a fangame, so no chocobos, moogles, Ifrit, Shiva, etc.
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Flamer
The last guy on earth...




Joined: 04 Feb 2003
Posts: 725
Location: New Zealand (newly discovered)

PostPosted: Sat Oct 16, 2004 8:58 am    Post subject: Reply with quote

nice, I like the colouring for the tiles and characters.

The colour selection of the tiles is a different story... too bright for my eyes (especially since I haven't slept yet and it's 5am)

not a bad effort, looks interesting to play around with.
...and I do see resemblances in the walkabouts with FF4/5 Raspberry!
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If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch Raspberry!
(no offense to anyone that was mentioned)
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lethal255
Don't just complain, do something about it




Joined: 11 Nov 2003
Posts: 76
Location: Right behind you

PostPosted: Mon Oct 18, 2004 2:24 pm    Post subject: Reply with quote

Hmmmmm.....Looks like it good be fun. It looks like your using an action battle style instead of the standard ohr fight system( or hit's just a non hero controlled fight). More screens would be nice, but midterms in octobre? Do you have them in the middle of every marking period?
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"you mean, there's...a ...black stormy?"

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St. Ajora
Bloody Angel




Joined: 29 Sep 2004
Posts: 98

PostPosted: Tue Oct 19, 2004 6:07 am    Post subject: Reply with quote

Haha. No, it isn't a new battle engine, just the introductory "cutscene." Before the Playstation era and its FMVs, it's how the story was told. I find it makes for much more charming exchanges. For example, enlarge the first screenshot and you may notice that one of the characters is nodding.

As for midterms, all major schools that I know of have them in the middle of the semester. I'm guessing you're in high school and have classes that last for the entire school year. College classes are semester-long, so the middle of the term is halfway through the semester, hence midterm.

I'm trying to get more screenshots, but I have very little ready. Complicating this is the fact that I'm thinking of redoing all of my battle graphics, which are currently also in the FF4/5 style. It almost looks too cartoony with such large sprites.
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Shadowiii
It's been real.




Joined: 14 Feb 2003
Posts: 2460

PostPosted: Tue Oct 19, 2004 7:03 am    Post subject: Reply with quote

Oh, I thought it was a battle system.

<cheapplug>My game, Stop, had interesting cutscenes like what you are doing, if you are interested in seeing more. The script is included with the file, and the file is unpassworded. Raspberry! </cheapplug>

The graphics are nice, but they look even more FF5/6ish then mine do. Really confused The maps are pretty griddy, but they still look nice. Overall, nice start, but you could use some extra touch ups. Unless, of course, they are supossed to be in "perfect crystal world" (which is all fine and good Raspberry!)
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St. Ajora
Bloody Angel




Joined: 29 Sep 2004
Posts: 98

PostPosted: Tue Oct 19, 2004 7:27 am    Post subject: Reply with quote

I played Stop. It occurs to me that commercial games rely on those techniques a lot more than OHR games, to the detriment of the latter. You plugged Stop as an OHR movie of sorts, but really it has only what a real game should in terms of storytelling.

The map featured there is roughly based on and heavily inspired by the last dungeon in Final Fantasy 4, the last really griddy FF. In any event, you spend about two minutes in that map, so if the tiles aren't wonderful, that's why.

Anyway, here's another screenshot to dispel all those custom battle system rumors.



This is a fake screenshot, since those enemies will probably never all appear together, much less in a cave of all places. Neither of those heroes is in the intro, of course.

The resemblance to the FF series should be especially striking in the hero graphics. I need to work on my enemies still.
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Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Tue Oct 19, 2004 8:10 am    Post subject: Reply with quote

They're enough like FF4 that you can see the inspiration, but not enough that they look ripped. Enemy sprite are pretty good, too.
Interesting way to do the background. Must've been annoying to get it to import so well. I'm curious how it looks in-game.

Why are girls always better at graphics?
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lethal255
Don't just complain, do something about it




Joined: 11 Nov 2003
Posts: 76
Location: Right behind you

PostPosted: Tue Oct 19, 2004 3:58 pm    Post subject: Reply with quote

awww...I was hopping some one was useing my action rpg engine. Oh well.
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"what everyone went around calling you white stormy?"

"you mean, there's...a ...black stormy?"

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Soule X




Joined: 13 Sep 2004
Posts: 131
Location: Indiana

PostPosted: Tue Oct 19, 2004 4:21 pm    Post subject: Reply with quote

Quote:
Why are girls always better at graphics?


Don't worry, they make up for it with their horrible driving.
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LeRoy_Leo
Project manager
Class S Minstrel



Joined: 24 Sep 2003
Posts: 2683
Location: The dead-center of your brain!

PostPosted: Wed Oct 20, 2004 6:13 am    Post subject: Reply with quote

Soule X wrote:
Don't worry, they make up for it with their horrible driving.


Nice...

Anyway: Don't worry. There will be an action battle system soon. And good luck with your game too, St. Ajora. Looks really nice so far.
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Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...

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"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. "
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Wed Oct 20, 2004 8:34 am    Post subject: Reply with quote

I like the tiles in the first shots, but they would look cooler with shadows underneath the ice-looking bridge.

Just my two cents.
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St. Ajora
Bloody Angel




Joined: 29 Sep 2004
Posts: 98

PostPosted: Wed Oct 20, 2004 11:00 am    Post subject: Reply with quote

What you can't tell from the screenshots is that the red background is glowing/pulsating. Since it's a light source, the crystal/ice/whatever casts no shadow on it, but instead the bottom of it slightly changes color along with the background. By some coincidence, all of the shots I took ended up with the same animation frame.

Soule X, are you always so sexist or is are you misrepresenting yourself here and in the Character Death thread? I'm not personally offended at you, but I know dozens of people who would be by now.
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Wed Oct 20, 2004 11:34 am    Post subject: Reply with quote

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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Wed Oct 20, 2004 11:41 am    Post subject: Reply with quote

Women ARE horrible drivers. They always talk on cell phones and tailgate while they're supposed to be paying attention to the road. (At least where I live. Rednecks are pretty bad drivers too)
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Aethereal
SHUT UP.
Elite Designer
Elite Designer



Joined: 04 Jan 2003
Posts: 928
Location: Gone! I pop in on occasion though.

PostPosted: Wed Oct 20, 2004 11:46 am    Post subject: Reply with quote

I second what JSH said, at least for where we live. >_>

OK, back to the topic at hand, dudes.
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