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Unescapable Battles
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Gnome
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Joined: 26 Apr 2003
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PostPosted: Sun Apr 27, 2003 2:36 am    Post subject: Unescapable Battles Reply with quote

I know this is a stupid question because I've seen it in almost every OHR Game I've played but....How do you make a battle that you can't escape from Question
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Blazes Battles Inc.
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PostPosted: Sun Apr 27, 2003 3:42 am    Post subject: Reply with quote

Have an enemy with the bitset 'unescapable' on.
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Mr B




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PostPosted: Mon Apr 28, 2003 8:24 pm    Post subject: Reply with quote

If the enemy with the unescapable bitset is killed, can the heroes run away, or does the "unescapable-ness" persist for the entire battle?
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Setu_Firestorm
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PostPosted: Mon Apr 28, 2003 9:45 pm    Post subject: Reply with quote

Well....after the boss is dead, what does it matter if all of its little larkies get offended when you bolt?
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Gnome
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PostPosted: Mon Apr 28, 2003 10:27 pm    Post subject: Reply with quote

Exactly. I was just wondering how to make it so that you can't escape bosses.
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MultiColoredWizard
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PostPosted: Mon Apr 28, 2003 10:58 pm    Post subject: Reply with quote

No, Setu. He's talking about a multiple group battle. You can always A) make an invisible and untargetable enemy that's unescapable, or B)Make all of the enemies unescapable.

I don't know the answer to your question, though(Mistah B, of course).
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Mr B




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PostPosted: Tue Apr 29, 2003 9:56 pm    Post subject: Reply with quote

Er, bummer. I guess that means I will have to take the initiative and find out for myself. Woe are I. Rolling Eyes
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Gnome
Trix Bunny Rabbit




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PostPosted: Tue Apr 29, 2003 9:58 pm    Post subject: Reply with quote

Thanks MCW and Blaze... Happy
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MultiColoredWizard
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PostPosted: Tue Apr 29, 2003 11:12 pm    Post subject: Reply with quote

I helped?


*looks around*
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Setu_Firestorm
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PostPosted: Wed Apr 30, 2003 7:09 pm    Post subject: Reply with quote

* farts

AAAhhhhhhhhhhh....I feel better now.
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Gnome
Trix Bunny Rabbit




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PostPosted: Wed Apr 30, 2003 10:01 pm    Post subject: Reply with quote

MCW: Sorta...maybe....i guess....
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Ronin Catholic
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PostPosted: Mon Sep 09, 2013 4:59 pm    Post subject: Reply with quote

Mr B wrote:
If the enemy with the unescapable bitset is killed, can the heroes run away, or does the "unescapable-ness" persist for the entire battle?

Oh, you can definitely run away after the inescapable enemy is dead. Could have found that out a decade ago if you'd just tested it out by working on your game.

Not that this approach would have helped me back then, since I didn't know how to run except by F4 for my first few years in the OHR engine.
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Spoon Weaver




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PostPosted: Mon Sep 09, 2013 5:05 pm    Post subject: Reply with quote

Maybe you couldn't a decade ago.

I mean, the engine has grown quite a bit in the last 10 years.
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Ronin Catholic
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PostPosted: Tue Sep 10, 2013 4:00 am    Post subject: Reply with quote

I know you could back then because it's the presence of the Unescapeable enemy on the battlefield that presents running, occasional old battles even from way back when sometimes used it as a puzzle element, and because Whatsnew.txt never included a message about changing it in the time I've been using the engine.

:3
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TMC
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PostPosted: Tue Sep 10, 2013 4:43 am    Post subject: Reply with quote

I'm fairly sure it's been that way for at least 10 years too.

Quote:
I didn't know how to run except by F4 for my first few years in the OHR engine.


Blimey. It is quite non-obvious. Funny that you knew the debug key though. Although you can do it manually with attacks, I hope we eventually have a builtin 'Run' command that you can add to the battle menu (the way running works still need a lot of improving).
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