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		Camdog
 
 
 
  Joined: 08 Aug 2003 Posts: 606
 
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				 Posted: Sat Sep 25, 2004 1:40 pm    Post subject: Maptiles for my new game | 
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				I've been making a real effort to do better graphics than what I did for Bliss.  Here's what I've been working on.
 
 
 
 
 
 
 
 
Comments? | 
			 
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		Friend
 
 
  
  Joined: 06 Feb 2003 Posts: 235 Location: California
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				 Posted: Sat Sep 25, 2004 1:45 pm    Post subject:  | 
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				The color contrast is somewhat overpowering.  Perhaps the roofs and the strips on the walls could be lighter. _________________ "I am Collins. From my position in the moon's orbit, I watched Armstrong and Aldrin land and walk on the surface. I was so close to the ground of the moon, and yet I returned without having trod upon it... 	I am Collins." -Friend | 
			 
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		LeRoy_Leo Project manager Class S Minstrel
 
  
  Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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				 Posted: Sat Sep 25, 2004 2:19 pm    Post subject:  | 
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				The proportions are good. They could be a little smoother, but that's a style thing once again. Overall, acceptable. *thumbs up*
 
(now to get back to work) _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
 
 
---msw188 ---
 
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " | 
			 
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		rpgspotKahn Lets see...
 
 
  
  Joined: 16 May 2004 Posts: 720 Location: South Africa
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				 Posted: Sat Sep 25, 2004 5:53 pm    Post subject:  | 
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				great! There are some exellent basis maptiles there that could be used everywhere. _________________
  
 
2nd Edition out now! | 
			 
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		Shadowiii It's been real.
 
 
  
  Joined: 14 Feb 2003 Posts: 2460
 
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				 Posted: Sat Sep 25, 2004 6:00 pm    Post subject:  | 
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				Those look great so far, I like the roofs.
 
 
But yeah, the roof is really dark and the grass is...really bright. 
 
 
I like the guy's npc, though. And the style really fits the game. It's kinda like the old style, yet it has a style of it's own (and looks better).
 
 
Keep it up! I can't wait for another Bliss update. ^_^ _________________ But enough talk, have at you! | 
			 
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		Tsunamidog banned...but not really.
 
 
  
  Joined: 14 Sep 2004 Posts: 330 Location: right behind you....
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				 Posted: Sat Sep 25, 2004 9:26 pm    Post subject:  | 
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				Good graphics. I can't really spot a problem. _________________ The Following Statement is True.
 
 
The Above Statement Is False | 
			 
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		planethunter Lost In Emotion
 
 
  
  Joined: 07 Jul 2003 Posts: 258 Location: Éire
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				 Posted: Sun Sep 26, 2004 10:25 am    Post subject:  | 
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				Looks good, I agree with the others, brighten up the rooftiles especially. 
 
 
The grass seems to 'tile' well, the only other negative thing I could say is that the top of the trees seem sort of 'flat', perhaps adding a few brighter colours towards the top of them would lessen this effect, but overall I would say they are good tiles. _________________ ~PH
 
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		Camdog
 
 
 
  Joined: 08 Aug 2003 Posts: 606
 
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				 Posted: Sun Sep 26, 2004 11:59 am    Post subject:  | 
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				Thanks for the feedback everyone.  I'll try brightening up the roof and wall tiles.
 
 
Shadowiii - Did you get my pm? | 
			 
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		Jjkaybomb Brunettes have more hair
 
 
  
  Joined: 04 Sep 2003 Posts: 267 Location: Hunting with the mouse
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				 Posted: Sun Sep 26, 2004 6:49 pm    Post subject:  | 
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				Its probably just my eyes, but the boards the house is made of is too much of a contrast. Otherwise I like it. _________________ A man once said to the Universe "Sir! I exist!"
 
"However," replied the Universe, "This does not create in me a sense of obigation."
 
   ~Stephen Crane | 
			 
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		Uncommon His legend will never die
 
 
  
  Joined: 10 Mar 2003 Posts: 2503
 
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				 Posted: Mon Sep 27, 2004 7:33 am    Post subject:  | 
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				It's not just "your eyes".  Read the other replies.  Everyone's said that.
 
Honestly, I don't think it's the houses that are too dark, but the grass that's too light, or both.  The grass hurts more than the houses. | 
			 
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		Jjkaybomb Brunettes have more hair
 
 
  
  Joined: 04 Sep 2003 Posts: 267 Location: Hunting with the mouse
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				 Posted: Mon Sep 27, 2004 6:05 pm    Post subject:  | 
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				Ohhhhhhh...the dangers of skimming. _________________ A man once said to the Universe "Sir! I exist!"
 
"However," replied the Universe, "This does not create in me a sense of obigation."
 
   ~Stephen Crane | 
			 
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		Pal88
 
 
 
  Joined: 23 Aug 2004 Posts: 70
 
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				 Posted: Tue Sep 28, 2004 5:46 am    Post subject:  | 
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				I think this looks alright _________________ A game to me is life | 
			 
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		Setu_Firestorm Music Composer
 
 
  
  Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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				 Posted: Tue Sep 28, 2004 6:18 am    Post subject:  | 
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				Aside from the color toning (which, as Aeth would say, I can't really talk when it comes to that department), your houses are well structured and it's also a good thing that you have your sandy patches and roads real rugged but connected. _________________
  
 
 
Facebook: http://www.facebook.com/georgerpowell
 
Newgrounds: http://setu-firestorm.newgrounds.com | 
			 
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		Kenji Murasame Shizuma
 
 
  
  Joined: 06 Nov 2003 Posts: 103 Location: ON TO
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				 Posted: Tue Sep 28, 2004 2:13 pm    Post subject:  | 
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				What kind of town is all grassy?
 
 
NOTE TO ALL OHR USERS:
 
 
Cobblestones!!! Stone floors! even old towns have these.. they are in all your favorite games, and they look cooler than grass in a town. | 
			 
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		Camdog
 
 
 
  Joined: 08 Aug 2003 Posts: 606
 
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				 Posted: Tue Sep 28, 2004 5:53 pm    Post subject:  | 
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				| Cobblestones?  Why would those exist in a pre-horse and buggy society?  Besides, this is a picture of a village.  And, even more importantly, I haven't drawn the stone walkway for the big city in the game. | 
			 
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