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Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
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Posted: Fri Sep 10, 2004 12:26 am Post subject: Some Town-kinda graphics |
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I just did some town maptiles and I felt like putting them up for comment (I admit, it's partly so people don't think that abomination I have on the gamelist is the best I can do). You're welcome to comment on the sprite too, but you only see one frame of it and I'm mostly looking for comments/critiques on the maptiles anway.
I know there aren't any details like bushes, trees, water, NPCs, or other stuff like that. I wanted to get comments on this stuff before I went on to the other stuff. And don't ask about the game or story or any of that, that stuff doesn't really exist too much yet. Right now this is just graphics.
When I add some more details or fix any errors that people may find I'll probably post an update here. Well for now, enjoy! _________________ Locked
OHR Piano |
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Rolling Stone Bastard Gunslinger

Joined: 21 Jan 2003 Posts: 494
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Posted: Fri Sep 10, 2004 1:47 am Post subject: |
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Hey! Those are some really darn good traditional type GFX. Is this for a game or just practice?
EDIT: Note to self, read the whole message next time. _________________ BANDIT REVOLVER, DOWNLOAD IT OR ELSE.
http://www.castleparadox.com/forum/gamelist-display.php?game=620
Last edited by Rolling Stone on Fri Sep 10, 2004 1:57 am; edited 1 time in total |
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Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
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Posted: Fri Sep 10, 2004 1:50 am Post subject: |
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Quote: | Hey! Those are some really darn good traditional type GFX. Is this for a game or just practice? |
Thanks, and they may be for a game someday. I have various ideas and stuff but whether or not any game will ever be produced from them is unknown. _________________ Locked
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Fri Sep 10, 2004 4:15 am Post subject: |
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It looks like a million different games, but no one in particular. I guess that's good, as long as you're aiming for traditional, like RS said. In any event, they look very nice. _________________
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AdrianX ..yeah.

Joined: 13 Feb 2003 Posts: 286 Location: Batangas City,Philippines
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Posted: Fri Sep 10, 2004 6:19 am Post subject: |
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..ooh..nice..the tiles are great!..maybe even greater when you add npcs and other details!..keep up the good work! |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Fri Sep 10, 2004 6:22 am Post subject: |
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Nyes. I enjoy the graphic style. The stones in the building are very detailed. The roof could use a light side dark side sort of thing. Also, the grass reminds me of Zelda, but I am a freak... So.
Those are exceptable. Like you said, a few tiles to break up the monotony and you're set. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
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Posted: Fri Sep 10, 2004 12:11 pm Post subject: |
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We need more of this Iblis! You have great ideas and obviouslly graphical talent! You should really start making games. _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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lethal255 Don't just complain, do something about it

Joined: 11 Nov 2003 Posts: 76 Location: Right behind you
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Posted: Fri Sep 10, 2004 7:05 pm Post subject: |
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Your tilese and sprite look really good, but the dirt should have a fourth darker brown to give it more depth. i noticed u only had thre when it looked a little flat and i zoomed in on it. other than that though it's pritty nice.
I know this has a little more detail in it, but i think id demonstaits the dirt point well. _________________ "what everyone went around calling you white stormy?"
"you mean, there's...a ...black stormy?"
"No" |
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SunsOfFlame

Joined: 28 Apr 2003 Posts: 139
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Posted: Sat Sep 11, 2004 7:26 am Post subject: |
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Everything looks beautiful except the dirt. I think it looks like brown rocks,and you can tell its tiled. (If it is rocks, its good, lol)
I'm on the wrong computer to give an example of the dirt I like, and I suck with words, so I'll edit this in a little.
Great job on the house. And the NPC looks really well done. _________________ I got it all...most. |
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rpgspotkale ME Akume

Joined: 18 May 2004 Posts: 80 Location: South Africa
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Posted: Mon Sep 13, 2004 1:10 am Post subject: |
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It looks very good, you show some potentcial there...
A comment? Okay I think you should at least use shadows. It helps quite a bit I think.
And use different tiles for the walls not just some repeditive tile.(It gets kinda boring aftera while)
Yes and also what lethal said about the dirt... _________________ [IMG]http://img.photobucket.com/albums/v475/daviward/sovereignlegionbanner1-2fire.bmp[/IMG] |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Orion Sick of the shit I gotta deal with

Joined: 16 Jul 2004 Posts: 225 Location: Behind Linkmax, setting off fireworks in his hair!
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Posted: Mon Sep 13, 2004 7:28 am Post subject: |
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That looks very nice.(Dirt aside) If you do use these graphics in a game, I'll probably be one of the first to download it. _________________ Yo. |
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