Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Main battle menu skills
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade
View previous topic :: View next topic  
Author Message
lethal255
Don't just complain, do something about it




Joined: 11 Nov 2003
Posts: 76
Location: Right behind you

PostPosted: Sun Aug 29, 2004 1:49 pm    Post subject: Main battle menu skills Reply with quote

I noticed that in FFH, fennir skills in the battle menu that weren't under lists. I haven't looked that hard, but I can't figure out how to do it. So, how do I do it?
_________________
"what everyone went around calling you white stormy?"

"you mean, there's...a ...black stormy?"

"No"
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Machu
Righter, a person who rights wrongs




Joined: 09 Jul 2003
Posts: 737

PostPosted: Sun Aug 29, 2004 2:08 pm    Post subject: Reply with quote

You mean a random effect list with only one move in it? (as opposed to MP-based)
_________________
Code:
[*]That's it
[*]I'm done reasoning with you
[*]Starting now, there's going to be a lot less conversation and a lot more killing
Back to top
View user's profile Send private message
lethal255
Don't just complain, do something about it




Joined: 11 Nov 2003
Posts: 76
Location: Right behind you

PostPosted: Sun Aug 29, 2004 2:10 pm    Post subject: Reply with quote

it's random effect? but how do I choose the skill?
_________________
"what everyone went around calling you white stormy?"

"you mean, there's...a ...black stormy?"

"No"
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
RedMaverickZero
Three pointed, red disaster!
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 12 Jul 2003
Posts: 1459

PostPosted: Sun Aug 29, 2004 2:19 pm    Post subject: Reply with quote

This is a very neat trick actually. I consider using it for just one type of attack. For instance, in Halloween Quest 1 I had a character who countered. Now, you didn't select the counter attack, but when you selected it, it would happen. And after a few level ups he'd learn a more powerful counter. If he would have had a healing spell mixed into that it wouldn't have been too good. This is an example of the random skill set. MP Based and FF1 based all show a menu for skills, which is alright I suppose. But that's an example of the random. And if you don't know how to change it, just go to skill stats or whatever and select the type where it says MP Based. It's simple and easy.
_________________
---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70%
Back to top
View user's profile Send private message Send e-mail AIM Address
lethal255
Don't just complain, do something about it




Joined: 11 Nov 2003
Posts: 76
Location: Right behind you

PostPosted: Sun Aug 29, 2004 2:24 pm    Post subject: Reply with quote

okay, so I use a random reffects, and It chooses a random attack from the list I give? sounds easy enough. Thanks!
_________________
"what everyone went around calling you white stormy?"

"you mean, there's...a ...black stormy?"

"No"
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
RedMaverickZero
Three pointed, red disaster!
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 12 Jul 2003
Posts: 1459

PostPosted: Sun Aug 29, 2004 2:33 pm    Post subject: Reply with quote

No problem. The best example of what to use this for is probally stealing. It's so annoying going through a skill menu to steal, I mean, it doesn't take any time, but this way is much quicker. And one more thing, the attacks you put in random effect should have no MP cost. Because of the fact that it doesn't show how much MP it cost to perform the attack considering there is no menu.
_________________
---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70%
Back to top
View user's profile Send private message Send e-mail AIM Address
Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Sun Aug 29, 2004 2:51 pm    Post subject: Reply with quote

RedMaverickZero wrote:
And one more thing, the attacks you put in random effect should have no MP cost. Because of the fact that it doesn't show how much MP it cost to perform the attack considering there is no menu.


Not only that, but, if the hero runs out of MP, they'll still be able to use any attacks in random lists that require MP.
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
RedMaverickZero
Three pointed, red disaster!
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 12 Jul 2003
Posts: 1459

PostPosted: Sun Aug 29, 2004 3:28 pm    Post subject: Reply with quote

I didn't know, probally because I never tested that out, but I had no idea that you could continue to use the MP using Random techniques. Either way, in case your character has two sets of skills. Like for example. Steal, and Skills. Steal could be your random skills. And "Skills" could be MP based. And if you stole a lot and then went to use skills and were all out of MP you wouldn't know what the hell was going on. So just take the safe path and make Random Attacks cost no MP.
_________________
---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70%
Back to top
View user's profile Send private message Send e-mail AIM Address
JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Sun Aug 29, 2004 6:32 pm    Post subject: Reply with quote

Ah, one of the many silly flaws still present in the battle system...

If you want a random effect spell to cost something, make it do HP damage. Interesting alternative.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
RedMaverickZero
Three pointed, red disaster!
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 12 Jul 2003
Posts: 1459

PostPosted: Mon Aug 30, 2004 12:01 pm    Post subject: Reply with quote

That probally is the best way to do that. Considering you always see your HP. And you could design a cool character based off that. Like a vampire or necromancer, I dunno. But still, be creative with it the way so many people have.
_________________
---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70%
Back to top
View user's profile Send private message Send e-mail AIM Address
Nathan Karr
Zealot




Joined: 27 Apr 2005
Posts: 80
Location: Super Walrus Land

PostPosted: Thu Apr 28, 2005 2:57 pm    Post subject: Reply with quote

I learned this when making Akira's "Ragnarok" ability.

Attacks with higher numbers in the list are more likely to be selected than earlier ones. I have no idea if this was intentional or just happens that way.
_________________
Back to top
View user's profile Send private message
rpgspotKahn
Lets see...




Joined: 16 May 2004
Posts: 720
Location: South Africa

PostPosted: Thu Apr 28, 2005 7:37 pm    Post subject: Reply with quote

Do you go surfing through all the back pages until you can find something to relate to?

Nothing wrong, just wierd...
_________________

2nd Edition out now!
Back to top
View user's profile Send private message Send e-mail MSN Messenger
Nathan Karr
Zealot




Joined: 27 Apr 2005
Posts: 80
Location: Super Walrus Land

PostPosted: Fri Apr 29, 2005 11:09 am    Post subject: Reply with quote

rpgspotKahn wrote:
Do you go surfing through all the back pages until you can find something to relate to?

Nothing wrong, just wierd...


Yes.
_________________
Back to top
View user's profile Send private message
Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Fri Apr 29, 2005 11:48 am    Post subject: Reply with quote

Nathan Karr wrote:
rpgspotKahn wrote:
Do you go surfing through all the back pages until you can find something to relate to?

Nothing wrong, just wierd...


Yes.

Stop doing this.
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Nathan Karr
Zealot




Joined: 27 Apr 2005
Posts: 80
Location: Super Walrus Land

PostPosted: Fri Apr 29, 2005 1:25 pm    Post subject: Reply with quote

Uncommon wrote:
Nathan Karr wrote:
rpgspotKahn wrote:
Do you go surfing through all the back pages until you can find something to relate to?

Nothing wrong, just wierd...


Yes.

Stop doing this.


Okay.
_________________
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade All times are GMT - 8 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group