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Game Design Resources
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T-Master




Joined: 10 Dec 2003
Posts: 74

PostPosted: Wed Aug 25, 2004 1:24 pm    Post subject: Game Design Resources Reply with quote

Post any resources you felt were helpful here and state what they are and why they are helpful.

List of Console RPG Cliches; it's helpful because after reading it you can try to avoid a few.
http://project-apollo.net/text/rpg.htm

Rinku's LJ; he has some great game design entries. Although - you'll have to dig for them.
http://www.livejournal.com/users/rinku/
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Sephyroth
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PostPosted: Wed Aug 25, 2004 1:41 pm    Post subject: Reply with quote

"Making a Game": Covers just about all aspects of making an RPG with the OHR, except maybe plotscripting. Asides from all the information on game design that this article already has, it also has several links to even more game design resources.
http://rinku.castleparadox.com/Septa/ohrmonthly/0701designa.html
http://rinku.castleparadox.com/Septa/ohrmonthly/0701designa11.html
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Camdog




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PostPosted: Wed Aug 25, 2004 1:43 pm    Post subject: Reply with quote

T-Master, you're first link seems to be dead.
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Sephyroth
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PostPosted: Wed Aug 25, 2004 1:47 pm    Post subject: Reply with quote

http://project-apollo.net/text/rpg.html

This is the right link, I believe. Razz
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JSH357
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PostPosted: Wed Aug 25, 2004 1:53 pm    Post subject: Reply with quote

(Brief) Advice for considering an indie career:
http://patrickavella.com/fornewbies.shtml
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JSH357
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PostPosted: Wed Aug 25, 2004 1:57 pm    Post subject: Reply with quote

Chris Crawford's website. There's like, over ten years of his writings on this page. Read them.
http://www.erasmatazz.com
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PostPosted: Fri Oct 29, 2004 7:37 pm    Post subject: Reply with quote

I propose that this thread be stickied at the top of the Game Design forum.
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Rinku




Joined: 02 Feb 2003
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PostPosted: Sat Nov 13, 2004 9:02 am    Post subject: Reply with quote

ha, i'm listed twice here. and in the first two entries, too.

anyway, i don't have the links for most of these, but if you were really interested in them you could just search for them on google. these are the resources i use that have not yet been mentioned above:

game articles: basically only two worth of the name: 1) gamasutra -- you need to register to view most of the articles, but it's free and worth it. highest average quality of articles on game design i know of, except for crawford's site mentioned above. and 2) gamedev.net -- both the articles section and the messageboard. there's a lot of garbage to weed through, though, but by sheer size this one's the best.

independent games: dexterity.com -- both the articles section and the messageboard. by far this is the best messageboard for the independent game developer, especially on the business aspects of it. there's also www.indiegamer.com, garage games, etc., but they can all be found if you read the messageboard of dexterity.com.

organizations: asp-shareware.org -- association of shareware professionals. even if you don't intend to sell shareware, it's useful. there's also igda.org.

blogs: ludology is probably the best. there's also the livejournal gamedevelopers community, ernest adam's personal blog, and many others. usually they are a waste of time to read, but sometimes not.

reviews: gamespy.com -- one of the best review sites. another good review site is workingdesigns.com (i'm not kidding). there are a bunch of other good review sites too -- gamecritics, etc. reviews are less useful than most people think, so even these are kind of a waste of time.

game downloads: the-underdogs -- best collection of downloadable games anywhere, and the only place to find most of the rarest games in the world. spend at least a year of your life getting to know the games on this site (and even if you played the games here 12 hours a day for 365 days, you'd only touch the surface of the games on this site).

game information: gamefaqs.com -- a very very important resource for the game designer, highly underrated. i'd daresay the most important site for the game desiger. it's very important that when you are making a game you know all about other games that work similarly or are in the same genre. for example, to help me make giant turtle i downloaded and read all the faqs on koei games, especially the ones i haven't played.
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JSH357
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PostPosted: Sat Nov 13, 2004 10:02 am    Post subject: Reply with quote

Ha, I thought I was the only one who used gamefaqs here. It's very important; not just for the FAQs. The reviews, which are horrible for the most part, are a great look in on your future audience. (Anyone can write a review)
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Aethereal
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PostPosted: Sat Nov 13, 2004 1:24 pm    Post subject: Reply with quote

I find GameFAQs to be useful as well, just make sure you avoid the forums like the plague.
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Nepenthe




Joined: 27 Sep 2004
Posts: 132

PostPosted: Tue Feb 08, 2005 7:41 am    Post subject: Reply with quote

"Realize that if you want to make games and complete them, it's not just about creativity, but also responsibility."

This is an old article about adventure game development, but it has some great general advice too.

Full article:
Tierra Entertainment: Game Design Q&A
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Uncommon
His legend will never die




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PostPosted: Tue Feb 08, 2005 12:03 pm    Post subject: Reply with quote

Nep posting in here reminds me of this great AGS Forums thread he once showed me about characterization.
Giving Personality to Characters
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no_shot
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PostPosted: Tue Feb 08, 2005 11:08 pm    Post subject: Reply with quote

er..I thought it was Sierra entertainment. Maybe my memory's just muddled, or they really did change their name.
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Moogle1
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PostPosted: Wed Feb 09, 2005 8:21 am    Post subject: Reply with quote

Sierra wrote King's Quest. Re-read the article. Tierra remade it.
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Joe Man




Joined: 21 Jan 2004
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PostPosted: Mon Feb 14, 2005 12:50 pm    Post subject: Reply with quote

http://www.planetadnd.com/humor/misc_humor/evil_overlord.php

This is also a good reference.
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Last edited by Joe Man on Fri Dec 13, 1957 1:21 am; edited 2,892 time in total
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