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djfenix

Joined: 12 Mar 2003 Posts: 359
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Posted: Fri Jul 30, 2004 11:48 am Post subject: Updating Requiem Graphics... |
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After a loooong time of procrastinating, the 48 Hour Contest and working on Moogle's Scary Game 3 graphics, I've finally become motivated to continue working on Requiem by first getting rid of some crappy graphics that I dislike. Starting with the first village, January:
Here you see a before and after. I know the ground seems a lot more plain, but the over all look is much better than the original. Plus, the original was a fixed screen while the new one isn't (I had to remove a lot of little unimportant details on the housing just to fit the tiles into one tileset). Anyhoo, I'll be sure to post up any further updates (and chances of a demo are looking good for december) |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Fri Jul 30, 2004 12:18 pm Post subject: |
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Wow. They look a lot sexier (though less round, which is kinda diappointing). They actually also look "life sized", which is something most Super-Deformed style RPGS never do ever.
STOP "FIXING" THE GRAPHICS AND MAKE THE ACTUAL GAME SILLY.  _________________ But enough talk, have at you! |
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djfenix

Joined: 12 Mar 2003 Posts: 359
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Posted: Fri Jul 30, 2004 2:03 pm Post subject: |
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Shadowiii wrote: |
STOP "FIXING" THE GRAPHICS AND MAKE THE ACTUAL GAME SILLY.  |
It's called "multi-tasking" =P |
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Minnek Conjurer

Joined: 03 Jun 2003 Posts: 430 Location: Somewhere
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Posted: Fri Jul 30, 2004 3:38 pm Post subject: |
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Multitasking isn't multitasking without the tangy zip of Miracle Whip! Er.
Shadow's got a point, though. I want to hear about the game, too, not just see a (pretty, mesmerizing, can't tear my eyes away) fading old->new screen. Shouldn't be too much of a problem if you're multitasking like you've said/implied/otherword.  _________________ * SDHawk has joined #Minnek
SDHawk> AAAAAAAAAAAAAUUUUUUUUUGH
* SDHawk has left #Minnek (Leaving) |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Fri Jul 30, 2004 4:42 pm Post subject: |
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Even though they lose a lot of 3-D quality, I think the new style fits a lot better. Very nice. |
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Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
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Posted: Fri Jul 30, 2004 10:32 pm Post subject: |
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It's still beyond good
I agree with the others, will we see the game? I really want to see something  _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
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KainMinter *~*

Joined: 10 Jan 2004 Posts: 155 Location: Austin
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Posted: Fri Jul 30, 2004 11:10 pm Post subject: |
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In the "After" he looks like he has been mini'd or placed in a village of giants. ^_^
Both are good in their own way, but I especially like the "before" one. Are you making the areas screen by screen? It looks as if in both you used up nearly all of the blocks (or at least 3/4ths of them)
Either way, great art there. Looking forward to seeing more. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sat Jul 31, 2004 3:13 am Post subject: |
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I think it looks pretty awesome, I'm prefering the latter better even though for once someone has made the enviroment on a larger scale compared to the heros rather smaller scaled like normal.
Quote: | Plus, the original was a fixed screen while the new one isn't |
He means that originally, this map was just one screen, but now its larger. From the look of it, its about one and a half screens now. _________________ "It is so great it is insanely great." |
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