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Rinku's Walthros Review
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Wed Dec 17, 2003 2:15 pm    Post subject: Rinku's Walthros Review Reply with quote

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Rinku




Joined: 02 Feb 2003
Posts: 690

PostPosted: Wed Dec 17, 2003 7:04 pm    Post subject: Reply with quote

"I will always say that OHR games should be scored according to other OHR games, because even the best of them is worse than an average professional game"

in my reviews i standard the game i'm reviewing to independent games in general -- everything from magnus to the exile series. it may be that walthros has above-average graphics for an ohr game (although i'd contest that), but it's not graphically average within independent games in general (i.e., games that are not funded by anyone other than the author(s)). the same thing applies to gameplay.

for the walrus screenshot, yes, it's not an intro, but the setup of it is similar to the final fantasy 6 intros -- by intro i meant in ff6. but i could edit it to clear that up though, once i figure out how to edit reviews.
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Wed Dec 17, 2003 7:09 pm    Post subject: Reply with quote

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Rinku




Joined: 02 Feb 2003
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PostPosted: Wed Dec 17, 2003 7:17 pm    Post subject: Reply with quote

i would give a couple of ohr games above a 5 in gameplay and graphics -- for gameplay, sheep rancher would be one.

for graphics, there are things like evildead: timeline, or the last job.

important to note is that i don't judge graphics on screen resolution, frames per sprite, or color depth: i judge graphics on 'can i make sense of the screen? is it pretty? do the graphics look like what they are supposed to be? does it have a nice style?' etc. -- all of which are possible within the ohrrpgce's limitations of resolution and color and sprite sizes. for example, final fantasy 1, even though it has less colors than final fantasy h, i would still consider to have better graphics.
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The Wobbler




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PostPosted: Wed Dec 17, 2003 7:39 pm    Post subject: Reply with quote

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MultiColoredWizard
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The Breastmaster



Joined: 01 Feb 2003
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PostPosted: Thu Dec 18, 2003 7:22 pm    Post subject: Reply with quote

*COUGH*
All Capcom and SNK sprites use 16 colors. I totally disagree with the "oh, only 16 colors" argument. All of my sprites use up to 16 colors, OHR or not. Just look at my Mario SSB SVC style sprite. 16 colors. And then all of UZO's sprites. 16 colors. Here, I'll show you.

14 colors, if you decide to count.

If you count, there are 17. Thing is, the whip is a separate sprite.

16 colors. Though, there are really like 23 from UZO modifying the head and screwing up the colors. If you ignore these then there are 16.
Refer to http://www.dimondsoft.com/sprite.php.
Don't whine because you only get 16 colors. Several people have that limit and they do fine.
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The Wobbler




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PostPosted: Thu Dec 18, 2003 8:06 pm    Post subject: Reply with quote

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Komera




Joined: 07 Feb 2003
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PostPosted: Thu Dec 18, 2003 8:33 pm    Post subject: Reply with quote

i don't think the issue being made was 16 colors or not... but rather the technique in question
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Fenrir-Lunaris
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Joined: 03 Feb 2003
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PostPosted: Thu Dec 18, 2003 9:50 pm    Post subject: Reply with quote

Making good graphics with a palette of 1 million colors is easy. Making good graphics with only 16 colors (15 technically) is skill. If I could use millions of colors in the OHR, I probably would only do about 24 colors per sprite anyway. Most sprite artists prefer having only 16 colors to work with anyway, major companies included.
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MultiColoredWizard
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The Breastmaster



Joined: 01 Feb 2003
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PostPosted: Thu Dec 18, 2003 9:55 pm    Post subject: Reply with quote

Quote:
Quote:
All Capcom and SNK sprites use 16 colors.


That may be why they've looked horribly dated for the last five or six years.

I have one thing to say and that's "..."

Quote:
I don't know how anyone can stand looking at the low color, low resolution sprites of most Capcom/SNK games when there's stuff like Guilty Gear out there.

Bah. Low color? You didn't even know that they used 16 colors, fool. Low resolution? Don't think so. 105x75 isn't very "low resolution". If you want to high graphic resolutions then why don't you make a 3D game and stop whining?

Quote:
Those sprites you posted are nice, but they don't come close to looking as good as huge, high resolution sprites with tons of colors.

You expect MY sprites to stand up to a professional artists's? Hell no. I used a limit to push myself as best as I could. You realize how many colors the Mario sprite had in the first place? About 40. Guess what I did? I cut them down into the best possible condition. GG uses about 40 per sprite and most of them are just for unneeded anti-aliasing.

Quote:
The color restriction isn't the only problem with the graphics of the OHR. That kind of resolution and animation is not available either.

Then go excel past these, damn it.

Quote:
Quote:
Don't whine because you only get 16 colors. Several people have that limit and they do fine.


There's a difference between "doing fine" and "looking as good as any other game can." If it didn't cost money, I'd be using RPGToolkit3 instead, since unlimited animation frames, sprites of whatever size you want, and millions of colors to use makes a hell of a lot of difference than you'd think.


Still, no comment.
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The Wobbler




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PostPosted: Thu Dec 18, 2003 10:25 pm    Post subject: Reply with quote

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Me
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Joined: 30 Mar 2003
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PostPosted: Fri Dec 19, 2003 12:43 pm    Post subject: Reply with quote

Okay, if this aids the discussion at all, when I compare Walthros' graphics to other OHR games, I myself put it on the lower end of the spectrum. So, there's at least one person here who thinks that. No offense really intended at PHC, I just find I don't like the style of his graphics in Walthros. They just look . . . newbie-ish to me.
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Fri Dec 19, 2003 1:12 pm    Post subject: Reply with quote

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MultiColoredWizard
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The Breastmaster



Joined: 01 Feb 2003
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PostPosted: Fri Dec 19, 2003 3:17 pm    Post subject: Reply with quote

Quote:
The upcoming KoF game is the first time in years that SNK's sprites look significantly better. Capcom's been reusing the same sprites since Alpha 2. Compare them to the sprites in GGX2, and it's sad.


OHMYGODSERIOUS?

Quote:
This doesn't change the fact that the majority of graphics in the OHR are frigging small, which when combined with a lack of colors, is a disadvantage.

Push the limit. Become as best as you can, damn it. Don't just blahblah disadvantage.
The advantage is the EASE. So far, it looks like you're whining about how you can't do large sprites with lots of colors, but if I really had a guess, you don't want to take the time to make 400x230 sprites.

Quote:
Once again, play GGX2. How can you possibly not think Capcom's sprites are horribly dated?

They aren't "dated." Stop referring to them like that.

Quote:
No, I don't. I expect them to be compared to other sprites of similar dimensions and limitations, like I expect OHR games to be compared to OHR games, regardless of their quality.

That is so vague it's not even funny. You do REALISE how many possible categories that opens up? I don't see why OHR games should be compared to only OHR games. A game is a game. A good game is a good game. A bad game is a bad game.

Quote:
I don't really consider smoothing the graphics and making the overall graphics look better to be "unneeded."

I don't think you've even LOOKED at the graphics. You have no idea how many blacks there are. I had to get rid of about 9, all which BTW looked the same to clean out the character screen.
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The Wobbler




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PostPosted: Fri Dec 19, 2003 4:35 pm    Post subject: Reply with quote

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