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Posted: Sat Feb 28, 2004 4:28 pm Post subject: Self coded menu and battle system(s)!!! |
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:flamedevil: Mamoru: Hey everyone who has too much freetime to actually read this, which happens to be my first post. I'm divising a fresh new style for a menu system! it's taken a while, but i figured out how to do it... only 3 problems are that you can only have 3 characters in a team at a time, items must be managed differently, and the system will most likely need to go with its battlesystem to work correctly... other than that, i am finding it good for the way i wish my game to be set up. if anyone wants to see some screenshots of it so far, just tell me and i'll add them. it is most likely best to be used with tactics based games, but i shall make both a side view battle system and a tactics one for it... tactics first though... i'm not sure when i'll be done with it for sure, but i'll show it off in my game before anything else. anyone please post what you thinkplus any suggestions. thanks much! |
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DemocraticAnarchist Sleep Deprived

Joined: 26 Apr 2003 Posts: 137 Location: :noitacoL
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Posted: Sat Feb 28, 2004 4:39 pm Post subject: |
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Have you actually got a prototype (working)? If so id like to know more. Or is this just a pipe talk session?  _________________ What cruel person decided lisp should have an s in it? |
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Aethereal SHUT UP. Elite Designer


Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
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Posted: Sat Feb 28, 2004 6:43 pm Post subject: |
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This really isn't a question of plotscripting or a problem relating to such, more an announcement of you wanting to do a scripted battle system and menu system, and you already posted this on the OHR forum, so I'm going to close this and let the OHR forum thread attract the replies. _________________
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