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My not-so-secret Project

 
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Sat Feb 21, 2004 3:48 pm    Post subject: My not-so-secret Project Reply with quote

Hello, all.

I'm in the process of designing yet another game. I haven't really decided on too many details yet, but I do have a fairly good grasp on what the player will be doing in this game.

(Please do not ask me for 'story' or 'gameplay' details yet- I will ignore your request.)

Essentially, the game will be about a situation that became quite relevant to me as I read All Quiet on the Western Front (a great novel; read it!): when a war is taking place, two wars are actually being fought. The first war is the actual battle: soldiers fighting against one another, weaponry, whatever that entails to you. The second battle is fought politically. The relationships between leaders of nations are the root causes of wars, and if the conflict is resolved then there is no need for the other war.

What does this have to do with my idea?

(Note: All words in quote mean that those are just variables. I haven't designed the game yet.)

I want to make a game that puts the player in control of the 'captain' of an 'army.' In addition to actual 'warfare' the player will also greatly affect the 'morale' of his 'soldiers.' All of your 'troops' live in a 'town,' which you visit between 'phases.' (Battles, most likely.) In this 'town,' the player associates with the 'soldiers.' Some will leave or stay in your 'army' depending on their relationship with you, as well as other 'soldiers.'

(Note that this differs from politics between leaders of nations- I believe that it would be more interesting to associate with allies in a more complicated manner. Relationships with enemies are simple enough as they are the villains.)

In any case, the basic theme is that the relationships between allies as well as 'battle prowess' are what win 'wars.' The idea is a bit shaky, but hey, I've only been thinking for a few weeks- these things take time.

What do you think of this idea?
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Catfish
That P*ssed Off N00b




Joined: 05 Jan 2004
Posts: 53
Location: Small Island Off The Coast Of Another Small Island Which Is Off The Coast Of Another Small Island...

PostPosted: Sat Feb 21, 2004 9:34 pm    Post subject: Hey Hey! Reply with quote

Woah, this has got everything that would make a good game! Make sure it gets good graphics!
Goodluck!
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"Look at the young men fighting, Look at the women crying. Look at the young men dying, the way they've always done before.

BSOHR Told me to put this on!
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Flamer
The last guy on earth...




Joined: 04 Feb 2003
Posts: 725
Location: New Zealand (newly discovered)

PostPosted: Sun Feb 22, 2004 5:40 am    Post subject: Reply with quote

cool, sounds like a strategy game. also sounds rather interesting to see how this all goes.

i'll be looking forward to this.
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If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch Raspberry!
(no offense to anyone that was mentioned)
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Sun Feb 22, 2004 8:26 am    Post subject: Reply with quote

Quote:

Woah, this has got everything that would make a good game! Make sure it gets good graphics!
Goodluck!

Silly, you should know by now that graphics are only cosmetic. They'll probably be the last
thing that I add to the game if I decide to make it.

Quote:

cool, sounds like a strategy game. also sounds rather interesting to see how this all goes.

i'll be looking forward to this.

Strategy-similar seems like the way to go as of now, yes. The bulk of the game will be spent
in the 'town,' however. (I will make sure to increase the hero's speed so that exploring the
'town' is less painful.)

Thaks for anticipation, anyway.
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