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djfenix

Joined: 12 Mar 2003 Posts: 359
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Posted: Mon Oct 20, 2003 8:14 pm Post subject: Let's celebrate my 100th post (with more teasers!) |
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Yes! More screenshots of Requiem... and the file is getting quite big with all those tilesets. (Let's hope the filesize is worth it). Anyways, enjoy!
http://www32.brinkster.com/djfenix/Requiem/screenshots.htm |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Mon Oct 20, 2003 8:21 pm Post subject: |
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Looking good, Fenix. I think Sakiot's battle stance looks a little awkward from that screenshot, but it generally looks good. |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Mon Oct 20, 2003 8:42 pm Post subject: |
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Those look awsome. I hope you plan on finishing this game, because if you do...wow. _________________ But enough talk, have at you! |
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Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
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Posted: Mon Oct 20, 2003 8:52 pm Post subject: |
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i liked your previous games, and it looks like i'm gonna like this just as much.
i especially like the "fire" symbol in asian (it's chinese and japanese, might be korean as well, so don't flame me, no pun intended) for the fire attack. _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
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Sephyroth Renegade Rebel Redmage Class A Minstrel

Joined: 04 Feb 2003 Posts: 644 Location: Schmocation
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Posted: Tue Oct 21, 2003 4:20 am Post subject: |
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My god.. those graphics are awesome. Especially the maptiles. _________________ im realy ded  |
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eldritch Archmage of Mayhem and Plotscripting

Joined: 18 Sep 2003 Posts: 62 Location: Chicago Area
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Posted: Tue Oct 21, 2003 8:56 am Post subject: |
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Simply incredible. I look forward to an official release of a finished game. _________________ "Live by the dice, die by the dice."
"I'd tell you but then I'd turn into a badger."
"Semper Fideles means 'we eat our dead.'"
-Anonymous marine |
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Callius NoTech Crew
Joined: 30 Aug 2003 Posts: 4 Location: Who, Me?
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Posted: Tue Oct 21, 2003 11:07 am Post subject: Wow... |
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Thats great GFX, let me know when the demo comes! |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
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Posted: Tue Oct 21, 2003 1:44 pm Post subject: |
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Unlike Eggie's horrible Urban Fantasy game, this game looks well worth the wait. I know I don't know much about it, but the storyline looks very very good. I will personally review it for you, I promise. Permitting it ever comes out. hehehe. Anyways, keep up the good work fenix. It really pays off. _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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MultiColoredWizard Come back, baby! The Breastmaster

Joined: 01 Feb 2003 Posts: 1232
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Posted: Tue Oct 21, 2003 1:51 pm Post subject: |
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I honestly don't like the filtery gradient look much. Too un textured and boring. |
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djfenix

Joined: 12 Mar 2003 Posts: 359
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Posted: Tue Oct 21, 2003 2:02 pm Post subject: |
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Flamer: Nope... it's Korean. Only Chinese and Japanese
Setu: That's why THIS is a TEASE ^.^
MSW: Gradient look? In which ones? I'll try to fix it (because I try to avoid gradient as much as possible) |
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madhatter Best procrastinator in all of North America

Joined: 30 Sep 2003 Posts: 322 Location: A boonie town, Ontario, Canada.
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Posted: Tue Oct 21, 2003 2:52 pm Post subject: |
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Grrr... CP messed up my message that took my a little while to type so when I re-type it it will be brief 'cuz CP is really bothering me:
The sand in the first screenshot stands out. It should not be as bright and have some little streaks in it. The only thing that gives away the fact that it's sand is the water.
January village looks too softened and foggy. Sorta cartoony.
The cliffs don't have much varation. A shrub or two and some little rocks that stand out would make it more interesting.
I dunno if you use the "backdrop" type maps in your game often, but if you do, don't. They should only be used in cut-scenes or very important places. 'Course, I'm not you, and have no idea whether or not you use them a lot in your game. It's just that a lot of the screenshots you show are like that. |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Tue Oct 21, 2003 2:56 pm Post subject: |
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I said Sakiot's battle-stance looked awkward, but now that I look back on the screens, it was his cast-graphic.
Hatter, he said that that map actually does scroll, meaning that it's a little more than a backdrop map. I myself have been considering small maps for optimal tile use myself, as opposed to large ones with vague tiles. I played Genesis today (which pretty much uses that system), and it just makes me want to do it more. Those kind of maps are awesome. |
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djfenix

Joined: 12 Mar 2003 Posts: 359
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Posted: Tue Oct 21, 2003 4:55 pm Post subject: |
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Hatter: I understand what you mean. Backdrop type tilesets aren't very ideal for an editor such as the OHR. Yes, all except the world map uses this style, and I'm trying hard to make it a "scene" rather than a "still". And, yeah, I know that some of the backdrops look rather plain or just wierd, but this is my first time doing something like this, so just bear with me . And adding to what Uncommon said, yes... it scrolls AND is animated. |
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madhatter Best procrastinator in all of North America

Joined: 30 Sep 2003 Posts: 322 Location: A boonie town, Ontario, Canada.
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Posted: Tue Oct 21, 2003 6:24 pm Post subject: |
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Oops. Heh heh. I should pay attention more.
Fenix, what program did you use to make your title screen? |
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