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Let's celebrate my 100th post (with more teasers!)
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djfenix




Joined: 12 Mar 2003
Posts: 359

PostPosted: Mon Oct 20, 2003 8:14 pm    Post subject: Let's celebrate my 100th post (with more teasers!) Reply with quote

Yes! More screenshots of Requiem... and the file is getting quite big with all those tilesets. (Let's hope the filesize is worth it). Anyways, enjoy!

http://www32.brinkster.com/djfenix/Requiem/screenshots.htm
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Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Mon Oct 20, 2003 8:21 pm    Post subject: Reply with quote

Looking good, Fenix. I think Sakiot's battle stance looks a little awkward from that screenshot, but it generally looks good.
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Shadowiii
It's been real.




Joined: 14 Feb 2003
Posts: 2460

PostPosted: Mon Oct 20, 2003 8:42 pm    Post subject: Reply with quote

Those look awsome. I hope you plan on finishing this game, because if you do...wow.
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Flamer
The last guy on earth...




Joined: 04 Feb 2003
Posts: 725
Location: New Zealand (newly discovered)

PostPosted: Mon Oct 20, 2003 8:52 pm    Post subject: Reply with quote

i liked your previous games, and it looks like i'm gonna like this just as much. Cool
i especially like the "fire" symbol in asian (it's chinese and japanese, might be korean as well, so don't flame me, no pun intended) for the fire attack.
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Sephyroth
Renegade Rebel Redmage
Class A Minstrel



Joined: 04 Feb 2003
Posts: 644
Location: Schmocation

PostPosted: Tue Oct 21, 2003 4:20 am    Post subject: Reply with quote

My god.. those graphics are awesome. Especially the maptiles.
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eldritch
Archmage of Mayhem and Plotscripting




Joined: 18 Sep 2003
Posts: 62
Location: Chicago Area

PostPosted: Tue Oct 21, 2003 8:56 am    Post subject: Reply with quote

Simply incredible. I look forward to an official release of a finished game.
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Callius
NoTech Crew




Joined: 30 Aug 2003
Posts: 4
Location: Who, Me?

PostPosted: Tue Oct 21, 2003 11:07 am    Post subject: Wow... Reply with quote

Thats great GFX, let me know when the demo comes!
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Tue Oct 21, 2003 12:12 pm    Post subject: Reply with quote

NO, FENIX! STOP TORTURING US ALREADY AND JUST RELEASE THE DEMO, MAN!!!

:p
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RedMaverickZero
Three pointed, red disaster!
Halloween 2006 Creativity Winner
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Joined: 12 Jul 2003
Posts: 1459

PostPosted: Tue Oct 21, 2003 1:44 pm    Post subject: Reply with quote

Unlike Eggie's horrible Urban Fantasy game, this game looks well worth the wait. I know I don't know much about it, but the storyline looks very very good. I will personally review it for you, I promise. Permitting it ever comes out. hehehe. Anyways, keep up the good work fenix. It really pays off.
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MultiColoredWizard
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Joined: 01 Feb 2003
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PostPosted: Tue Oct 21, 2003 1:51 pm    Post subject: Reply with quote

I honestly don't like the filtery gradient look much. Too un textured and boring.
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djfenix




Joined: 12 Mar 2003
Posts: 359

PostPosted: Tue Oct 21, 2003 2:02 pm    Post subject: Reply with quote

Flamer: Nope... it's Korean. Only Chinese and Japanese

Setu: That's why THIS is a TEASE ^.^

MSW: Gradient look? In which ones? I'll try to fix it (because I try to avoid gradient as much as possible)
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madhatter
Best procrastinator in all of North America




Joined: 30 Sep 2003
Posts: 322
Location: A boonie town, Ontario, Canada.

PostPosted: Tue Oct 21, 2003 2:52 pm    Post subject: Reply with quote

Grrr... CP messed up my message that took my a little while to type so when I re-type it it will be brief 'cuz CP is really bothering me:

The sand in the first screenshot stands out. It should not be as bright and have some little streaks in it. The only thing that gives away the fact that it's sand is the water.

January village looks too softened and foggy. Sorta cartoony.

The cliffs don't have much varation. A shrub or two and some little rocks that stand out would make it more interesting.

I dunno if you use the "backdrop" type maps in your game often, but if you do, don't. They should only be used in cut-scenes or very important places. 'Course, I'm not you, and have no idea whether or not you use them a lot in your game. It's just that a lot of the screenshots you show are like that.
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Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Tue Oct 21, 2003 2:56 pm    Post subject: Reply with quote

I said Sakiot's battle-stance looked awkward, but now that I look back on the screens, it was his cast-graphic.

Hatter, he said that that map actually does scroll, meaning that it's a little more than a backdrop map. I myself have been considering small maps for optimal tile use myself, as opposed to large ones with vague tiles. I played Genesis today (which pretty much uses that system), and it just makes me want to do it more. Those kind of maps are awesome.
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djfenix




Joined: 12 Mar 2003
Posts: 359

PostPosted: Tue Oct 21, 2003 4:55 pm    Post subject: Reply with quote

Hatter: I understand what you mean. Backdrop type tilesets aren't very ideal for an editor such as the OHR. Yes, all except the world map uses this style, and I'm trying hard to make it a "scene" rather than a "still". And, yeah, I know that some of the backdrops look rather plain or just wierd, but this is my first time doing something like this, so just bear with me Ha ha ha!. And adding to what Uncommon said, yes... it scrolls AND is animated.
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madhatter
Best procrastinator in all of North America




Joined: 30 Sep 2003
Posts: 322
Location: A boonie town, Ontario, Canada.

PostPosted: Tue Oct 21, 2003 6:24 pm    Post subject: Reply with quote

Oops. Heh heh. I should pay attention more.

Fenix, what program did you use to make your title screen?
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