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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Mon Oct 11, 2004 3:52 pm Post subject: |
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A very commendable response.
The battle theme grated against the ears. It was that part at the beginning, I think, where it went BEEEEH BAH BAH BEEEEH BAH BAH. It just got...loud and grating and didn't sound pleasant.
Now, why did you design the characters to be flat? |
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Calehay ...yeah. Class B Minstrel

Joined: 07 Jul 2004 Posts: 549
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Posted: Mon Oct 11, 2004 4:01 pm Post subject: Think it was theme |
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To tell the truth, I think it was partly because I wanted the theme to focus around characters who were forced by others to do whatever they wished. I kind of blew off that part, so I don't know why I used that idea.
Again, I might start up a new game with one of my better stories.
It might be the orchestration. Did you listen to the OST? If so, did it sound bad then?
EDIT: The reason I act calm and mature to your responses is that I've had worse. My brother, who creates amazing stories has critizied me. Believe me, I've created flatter characters and nonsensical plots. It's taken a lot practice to get where I am today. And look at number 6 of the second article you gave me.
Ha ha (To quote FF7) _________________ Calehay |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Mon Oct 11, 2004 4:08 pm Post subject: |
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I did not, but I would think it probably has something to do with the BAM conversion (his the music comment: "...BAM doesn't look good on it.").
| Calehay wrote: | | Ha ha (To quote FF7) |
Buh? |
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Calehay ...yeah. Class B Minstrel

Joined: 07 Jul 2004 Posts: 549
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Posted: Mon Oct 11, 2004 4:22 pm Post subject: Probably gonna be my new sig. |
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That's probably going to be my new signature. It's meant to be said in a random place, like when Aeris said it for no reason in FF7 after the Turks were looking for her. _________________ Calehay |
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Calehay ...yeah. Class B Minstrel

Joined: 07 Jul 2004 Posts: 549
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Posted: Mon Oct 11, 2004 4:59 pm Post subject: Holy! |
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Holy! These articles are great! Are there anymore? _________________ Calehay |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Calehay ...yeah. Class B Minstrel

Joined: 07 Jul 2004 Posts: 549
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Posted: Mon Oct 11, 2004 5:25 pm Post subject: Not supposed to release |
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So I guess I was not supposed to release this game. I'm sorry, I just wanted to hear from everyone what I needed to work on. _________________ Calehay |
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Jjkaybomb Brunettes have more hair

Joined: 04 Sep 2003 Posts: 267 Location: Hunting with the mouse
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Posted: Mon Oct 11, 2004 5:27 pm Post subject: |
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And that, my friend, is the best reason of them all. _________________ A man once said to the Universe "Sir! I exist!"
"However," replied the Universe, "This does not create in me a sense of obigation."
~Stephen Crane |
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Calehay ...yeah. Class B Minstrel

Joined: 07 Jul 2004 Posts: 549
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Posted: Mon Oct 11, 2004 5:29 pm Post subject: My first game |
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Well, this was my first game, and I've been reading that you shouldn't release it. _________________ Calehay |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Mon Oct 11, 2004 5:40 pm Post subject: |
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| No, it's just that you have to be satisfied with it first. If you believe it's representative of you and your work, it's fine to release it. |
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Calehay ...yeah. Class B Minstrel

Joined: 07 Jul 2004 Posts: 549
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Posted: Mon Oct 11, 2004 5:42 pm Post subject: Blind |
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I have to work on this. After a while with a lot of my work, I become blind to it. It's something I truly have to work on as an artist. (And by artist I mean all types of art.) _________________ Calehay |
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AdrianX ..yeah.

Joined: 13 Feb 2003 Posts: 286 Location: Batangas City,Philippines
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Posted: Tue Oct 12, 2004 12:22 am Post subject: |
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| ..if you want change on your game,please,work on a more original concept/story..im pretty sure you know what im trying to imply. |
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Aethereal SHUT UP. Elite Designer


Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
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Posted: Tue Oct 12, 2004 4:54 am Post subject: |
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Adrian, there are a lot of games out there right now that might follow structuring similar to yours. Just because his is similar to Crescent Dream's doesn't mean he directly ripped it from your game. That's almost like calling Walthros' story a rip-off of Final Fantasy IV's. _________________
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Tue Oct 12, 2004 6:16 am Post subject: |
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I think the reason why it is so hard to create a really original story is because of logic. Logic only goes so far. Then it starts repeating it's self. It's the way we are raised.
If there is a Princess or some other important person, we want to have someone strong protect them. It's only common sence. What makes them better is when we throw twists in. Like maybe some bad guy gets the job of being her body guard, but uses his possition to try and harm her.
But back to to topic: I think Calehay has learned his part from this. now it is some of us here who need to learn. *points to self* Guilty. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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AdrianX ..yeah.

Joined: 13 Feb 2003 Posts: 286 Location: Batangas City,Philippines
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Posted: Tue Oct 12, 2004 7:40 pm Post subject: |
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| Aethereal wrote: | | Adrian, there are a lot of games out there right now that might follow structuring similar to yours. Just because his is similar to Crescent Dream's doesn't mean he directly ripped it from your game. That's almost like calling Walthros' story a rip-off of Final Fantasy IV's. |
..lets compare:
CD:protector to replace a dead brother,V:protector to replace a dead father.
CD:hero hated to be compared to his brother,V:hero hated to be compared to his..yes,dead father.
CD:trained by his master to become a protector,V:trained by his master to become a protector
..all i want to point out is Calehay did not think of his story as a cliche,but he has played Crescent Dream and got some of its ideas.
..its really hard to convinve people since they are not the one who worked hard creating the game..
..oh well,since i cant convince most of you guys,i guess i should just continue working on Crescent Dream and pretend that this never happened..and i'll be puting a lot of effort now in case my game is not good enough. |
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