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Castle Paradox
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Joe Man

Joined: 21 Jan 2004 Posts: 742 Location: S. Latitude 47°9', W. Longitude 123°43'
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Posted: Sat Dec 09, 2006 5:34 am Post subject: |
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Hasn't sensor bar compatibility recently been added? _________________ "Everyone has 200,000 bad drawings in them, the sooner you get them out the better."
~Charles Martin Jones
Last edited by Joe Man on Fri Dec 13, 1957 1:21 am; edited 2,892 time in total |
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Valigarmander Bye-Bye

Joined: 04 Mar 2006 Posts: 750 Location: Nowhere
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Posted: Sat Dec 09, 2006 9:19 am Post subject: |
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A motion-control OHR game...
*splurt*
Great, now I have to change my pants. |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Sun Dec 10, 2006 8:06 am Post subject: |
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I love the classic NES game box/poster design you've done. That's a great, creative way to show us a sneak peak. I remember spell shard... Wonder if I have the demo or something in my old games folder. *is talking to himself*
Good quality stuff. Looks exactly like one of the FFs. Like the 3rd or 4th. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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FyreWulff Still Jaded

Joined: 02 Apr 2005 Posts: 406 Location: The Internet
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Posted: Tue Dec 12, 2006 3:43 pm Post subject: |
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| The Mad Cacti wrote: | | FyreWulff wrote: | | Does it still use that walk-in-place script I wrote for you back in like 992 BC |
| Code: | script, oldschoolwalk, begin
variable (local1, local2, local3, local4)
local2 := 0
while (1) do, begin
for (local1, 0, 3) do (setheroframe(local1, local2))
for (local3, 0, 35) do, begin
for (local4, 0, NPCcopycount(local3)) do (setNPCframe(NPCreference(local3, local4), local2))
end
if (local2) then (local2 := 0) else (local2 := 1)
wait(5)
end
end |
Heh, I'd forgotten about that. |
Nope, because when I wrote it you couldn't use :=, and it had one variable |
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Gizmog1 Don't Lurk In The Bushes!

Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Tue Dec 12, 2006 7:27 pm Post subject: |
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| FyreWulff wrote: | | The Mad Cacti wrote: | | FyreWulff wrote: | | Does it still use that walk-in-place script I wrote for you back in like 992 BC |
| Code: | script, oldschoolwalk, begin
variable (local1, local2, local3, local4)
local2 := 0
while (1) do, begin
for (local1, 0, 3) do (setheroframe(local1, local2))
for (local3, 0, 35) do, begin
for (local4, 0, NPCcopycount(local3)) do (setNPCframe(NPCreference(local3, local4), local2))
end
if (local2) then (local2 := 0) else (local2 := 1)
wait(5)
end
end |
Heh, I'd forgotten about that. |
Nope, because when I wrote it you couldn't use :=, and it had one variable |
Proving once more that nobody needs Fyre for ANYTHING. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Mon Dec 18, 2006 5:58 pm Post subject: |
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| FyreWulff wrote: | | The Mad Cacti wrote: | | FyreWulff wrote: | | Does it still use that walk-in-place script I wrote for you back in like 992 BC |
| Code: | script, oldschoolwalk, begin
variable (local1, local2, local3, local4)
local2 := 0
while (1) do, begin
for (local1, 0, 3) do (setheroframe(local1, local2))
for (local3, 0, 35) do, begin
for (local4, 0, NPCcopycount(local3)) do (setNPCframe(NPCreference(local3, local4), local2))
end
if (local2) then (local2 := 0) else (local2 := 1)
wait(5)
end
end |
Heh, I'd forgotten about that. |
Nope, because when I wrote it you couldn't use :=, and it had one variable |
The decompiler automatically makes use of :=. _________________ "It is so great it is insanely great." |
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