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CastleParadox Versus Demo RELEASE
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Battleblaze
Warrior Thread Monk




Joined: 19 Dec 2003
Posts: 782
Location: IndY OHR

PostPosted: Tue Oct 17, 2006 5:47 pm    Post subject: Reply with quote

IS IT WORKING OR WAT?
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Jack
the fool




Joined: 30 Jul 2004
Posts: 773

PostPosted: Tue Oct 17, 2006 5:53 pm    Post subject: Reply with quote

yes, it worked that time.
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Blue Pixel
SPY SAPPIN MAH FISH SANDWICH




Joined: 22 Apr 2005
Posts: 621

PostPosted: Tue Oct 17, 2006 6:25 pm    Post subject: Reply with quote

i liked it, i bit too many interupting plotscripts thought but besides that great
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Battleblaze
Warrior Thread Monk




Joined: 19 Dec 2003
Posts: 782
Location: IndY OHR

PostPosted: Wed Oct 18, 2006 2:05 am    Post subject: Reply with quote

let's not clog up the announcement board >>Its clobberin' time...er game journal.
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Wed Oct 18, 2006 7:27 am    Post subject: Reply with quote

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Battleblaze
Warrior Thread Monk




Joined: 19 Dec 2003
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PostPosted: Wed Oct 18, 2006 5:34 pm    Post subject: Reply with quote

er...ok.

Well any thoughts past the first 5 minutes anyone?
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The Wobbler




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PostPosted: Wed Oct 18, 2006 5:55 pm    Post subject: Reply with quote

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Battleblaze
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Joined: 19 Dec 2003
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PostPosted: Thu Oct 19, 2006 6:40 pm    Post subject: Reply with quote

Thank you for your insight PHC.

The forest yeah...its not done. But you come back to it later (or I'm planning to make it that way) and that's when I'll er finish it. I ment to put some walls ther or a DeMo WaLl!!1! NPC...guess I forgot Happy


Yeah the hiding script sucks...


The map if you looked at it showed where some hidden items and plot points are.


I need to make the rock non moveable until you get to the point where it says "you need the key!" that supposed to be a small minimovie

I need to make a script on that ladder thant make sit so they just go down and start talking, its not supposed to be a 2 way thing...

I already did my math and got the heroes set up, I'll just make the baddies give you more exp I guess.

Fred's high kick is pure ATK as supposed to the normal damage math. Fred sucks though, I more or less have hom as a dmage absorber & healer for Zero.

I'll do some work on Bruce's textboxes

Johnny is either balls our hard. Or easy. Um if you use Fred's steal he might steal this item called ultra X or somthing I forgot but it should reset all hero stats (and boost atk I think).

I'll get in and fix up that cutscene.


*The hospital/CP mainland/South City are all just framework as of now. Once I got the full 1st chapter done I planne dot go in and add the stores and rooms that don't really matter. I wasn't aware of the hospital's (the infirmary) bad walls thnk you.



I actually had 5 playtesters....I guess they just suck immense penis at playing rpgs.
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The Wobbler




Joined: 06 Feb 2003
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PostPosted: Fri Oct 20, 2006 8:25 am    Post subject: Reply with quote

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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Fri Oct 20, 2006 10:26 am    Post subject: Reply with quote

Y'know, aside from the things that PHC pointed out, this game was a very good effort. I applaud you.



So THIS is how you really see me, huh? Raspberry!

I look like Levar Burton's character on Star Trek: NG ... only cooler.
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Battleblaze
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Joined: 19 Dec 2003
Posts: 782
Location: IndY OHR

PostPosted: Fri Oct 20, 2006 1:12 pm    Post subject: Reply with quote

Nice Avatar Setu...I was actually going for more of a blind Jean from Samurai Champloo, but what you said works just fine Happy .
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Battleblaze
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Joined: 19 Dec 2003
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PostPosted: Sat Oct 21, 2006 11:20 am    Post subject: Reply with quote

despit only like 5 people saying anything about the game its gotten a solid amount of downloads considering the time its been out. Any other things people want to bring attention to. This wee release has actually given me some fire to want finsh this joint.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Sat Oct 21, 2006 11:42 am    Post subject: nice intro Reply with quote

I haven't had a chance to play very far, but I really like your intro! That is nicely animated. The zoom from space to the battlefield was particularly nice. You managed to create a good sense of space and movement with only a few frames.
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Battleblaze
Warrior Thread Monk




Joined: 19 Dec 2003
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Location: IndY OHR

PostPosted: Sat Oct 21, 2006 12:03 pm    Post subject: Reply with quote

Thank you for saying somthing. The intro took me foeva. its like 75+ frames (50% of the filesize is in there). It took a looooong time to draw frame by frame in MSpaint and even longer to time right in plotscripting. I guess I just wanted to do somthing a bit different.
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Sat Oct 21, 2006 12:15 pm    Post subject: Reply with quote

Battleblaze wrote:
despite only like 5 people saying anything about the game, it's gotten a solid amount of downloads considering the time its been out. Any other things people want to bring attention to? This wee release has actually given me some fire to want finish this joint.


As it's been said before, bunches of downloads don't make a good game.

Good lord? 75+ frames? And that's just the introduction! I'm assuming you're going to finish the game with at least a hundred more backdrops?

I feel your pain from drawing everything with MS-Paint. It does look nice though. Good work.

And I like Zero's march when he walks!
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