Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Blatant advert for V-Quest
Goto page Previous  1, 2
 
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Soapbox
View previous topic :: View next topic  
Author Message
Dr. Baconman




Joined: 05 Mar 2006
Posts: 27
Location: The Base, TN

PostPosted: Thu Apr 13, 2006 2:08 pm    Post subject: Reply with quote

PHC wrote:
More comments:

-There's no reason not to have the hero start the game with armor already on.


Didn't really consider it. I'll add that in.

Quote:
-The maptiles outside of the house are far better. The house gives a terrible first impression. I don't understand why you just have empty blue on the water near the shore when you have detailed water further out.


The House Tiles were the first Rushed set, the Cave tiles are next. I'll try to improve these as soon as I get the time.
Empty water just seemed like a logical effect, but I guess it does look weird.

Quote:
-I went to the area south of the house with all the slimes. The grasstiles are awful, why not just reuse the same ones used on the worldmap? The trees were better there too.


The change in maptiles occured for 2 reasons:
1) The Field tiles were also rushed.
2) I meant for the trees and grass to be seen more up-close in these areas, so I can't just copy them directly.
I will, however, work on making better grass and tree tiles.

Quote:
-Blue text on a blue background? Terrible idea. It's ugly, hard to read, and adds nothing.

If I recall, there was only one text box with that in it, and it was done on purpose to make the speaker seem weird.
If there are any more, I'll change them.

Quote:
-Decide whether you want transparent text boxes or not. Randomly changing from one NPC to the next looks bad.


Tried to stay consistent, but I probably overlooked a few, which probably made a weird effect.

Quote:
-You don't need to fill every text box. If you have dialog between two characters (Victor and the trainer) use multiple boxes rather than shoving their dialog into one.


That idea didn't come up until just recently, I'm going to change this eventually.

Quote:
-The slimes attack you and it says... "unarmed?" What? Do you mean "unharmed?" That wouldn't make sense either because they CAN harm you.


I meant "unarmed", and meant that the Slimes had no weapons to attack with and were just tackling. It makes a bit more sense with the other enemies in the game with weapons [later on.]

Quote:
-You attack animations are extremely awkward but the actual battle sprites aren't bad. Why do his swords float behind him before he attacks?


I don't know how often I'm going to say the word "rushed" here, but believe me, these problems will be fixed.
As for the swords thing, I'm not entirely sure why. I'll experiment with it a bit and see what happens.

Quote:
-Good job on the hero speeds. It's not perfect, but you picked good stats. Most new users make hero speeds way too low.


There was a lot of experimenting with the Speed stat [opposed to the others], so I'm glad to see that it helped.

Quote:
-"Allright" should be two words.


Probably meant to say "alright" or "a'ight" as some prefer to spell it.

Quote:
-After the green slimes: "Your next spar:" Should be "Your next battle." "Unlike most combat, Magic attacks are blocked by Resistance of Res for short." This sentence doesn't make much sense. I know what you're trying to say but it's terribly awkward.


To tell you the truth, nobody here considered actual dialogue when I wrote out the Trainer's text. We just never noticed that.
Thanks for letting me know.

Quote:
-Purple slimes: I can still target an off screen enemy. Is this a problem with the OHR rather than the game?
-After purple slimes: "Book" does not need to be capitalized. Again, you're using "spar" incorrectly.


Yes, it's a bug in the OHR system. Might have to wait until the next version comes out in order to properly fix this.
Also, when this happens, they don't give Coins or Experience as well.
As far as capitalization goes, that's just a bad habit of mine, and nobody else had caught onto it at time of writing.

Quote:
-BlinkSlash seems too strong. There are no drawbacks to using it. Its animation also makes no sense.


Daftly enough, BlinkSlash is a skill that decreases in power over time. When future versions come out with extended playability, you'll find out.
The animation peculiarity was not intended, and I need to experiment a bit more to get it right.

Quote:
-SepiSlimes? Killing six of them only gives three XP?
-I got attacked by an enemy after it had already run away! Why did you choose for them to escape rather than die?


Again, this was a bug in the OHR system.

Quote:
-Why can I not save anywhere yet?


There's one save point a distance from your starting point.
I'm considering placing another one in CySlime Fields.

Quote:
-On the world map now: G.Slimes have way too many HP. They're pretty much harmless but take forever to kill.


I'm pretty sure I fixed this in the latest version. If it only takes 1 or 2 more hits to kill them, that was intended.

Quote:
-I gained my first level and it made absolutely no difference.


This might be another OHR bug.

Quote:
-I got killed by some robot eye thing. I'm not going to keep playing because there was no place to save and the early parts are very, very tedious.


I added that into any tile with a peculiar Grass pattern on it, and that's supposed to happen.
Unfortunately, I forgot to take it out of the first few areas. This will be fixed momentarily.

Once again, thanks for the critique. I can promise you that the next version will be better, perhaps easier, and better-looking, as will each successor.
Back to top
View user's profile Send private message
Dr. Baconman




Joined: 05 Mar 2006
Posts: 27
Location: The Base, TN

PostPosted: Thu Apr 13, 2006 2:12 pm    Post subject: Reply with quote

Iblis wrote:
The training battles aren't necessary at all, as they don't really teach the player anything. "Attack the enemy" and "Use spells and items" are things that every RPG player knows. Unless your gameplay has something unique about it, there's no need for such training, and certainly not for so many battles that are essentially the same. You could use it as a way to give levels to the character, but this seems unecessary too (you could just start the player out on a higher level, since nothing is gained from these battles).


The reason for the boring explanations it that a precentage of my Testers don't really know how to play RPGs, nor have ever played an OHR RPG before;
In a future version, this might be omitted, but that's for later.
Back to top
View user's profile Send private message
Dr. Baconman




Joined: 05 Mar 2006
Posts: 27
Location: The Base, TN

PostPosted: Thu Apr 13, 2006 2:16 pm    Post subject: Reply with quote

LeRoy_Leo wrote:
Who's paying?


That was just a figure of speech. I meant that this would [eventually, anyway] be an RPG worthy of being sold, even though I don't have any current plans to sell it.
Back to top
View user's profile Send private message
The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Thu Apr 13, 2006 2:28 pm    Post subject: Reply with quote

Note from Castle Paradox Administration:
This content has been removed by the user. Contact the original author and link them to this post if you wish to view the original content. Only the author can remove the tags hiding this content.
Back to top
View user's profile Send private message
Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Thu Apr 13, 2006 3:42 pm    Post subject: Reply with quote

Dr. Baconman wrote:
PHC wrote:
-"Allright" should be two words.


Probably meant to say "alright" or "a'ight" as some prefer to spell it.


"Alright" is even less of a word. "All right" and (slangily) "a'ight" are acceptable spellings.
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address
Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Thu Apr 13, 2006 10:41 pm    Post subject: Reply with quote

Dr. Baconman wrote:
James Paige wrote:
Sounds like bug 184


Probably is; Anything I can do to fix that?


If you are a programmer, you can get the source code and become a developer, but otherwise you will just have to wait for us to fix it. It shouldn't take too long, I've just been busy lately, and everytime I'm not busy I'm easily distr... Oooh! Shiny things! *wanders away*
Back to top
View user's profile Send private message Send e-mail Visit poster's website
PlayerOne




Joined: 07 Sep 2005
Posts: 143
Location: UK

PostPosted: Fri Apr 14, 2006 3:30 am    Post subject: Reply with quote

Moogle1 wrote:
Dr. Baconman wrote:
PHC wrote:
-"Allright" should be two words.


Probably meant to say "alright" or "a'ight" as some prefer to spell it.


"Alright" is even less of a word. "All right" and (slangily) "a'ight" are acceptable spellings.


I would dispute that. Show me an English speaker who doesn't understand it. Some style guides and grammarians don't like it, but quite bluntly, they are wrong. "Alright" is a useful and distinct concept from "All right":

"How were my answers?"
"They were all right." vs "They were alright."

It maybe shouldn't be used in a formal context, but personally I'd be inclined to fly the flag for sanity in the face of entrenched silliness.
Back to top
View user's profile Send private message
Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Fri Apr 14, 2006 6:41 am    Post subject: Reply with quote

I'm not sure what distinction you're trying to make. There's no such word as "alright."

Oh, I think I see. But in both cases, the spelling should be "all right." It's contextually different, but that doesn't change the spelling (though it can change pronunciation subtly).
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address
Battleblaze
Warrior Thread Monk




Joined: 19 Dec 2003
Posts: 782
Location: IndY OHR

PostPosted: Fri Apr 14, 2006 7:36 am    Post subject: Reply with quote

This is actually a solid release. I think CP needs more of these. Yes it has errors but still, thumbs up.
_________________
Indy OHR! and National OHR Month Contest going on now!

"Aeth calls PHC an anti-semite; PHC blames anti-semitism"
-squall
Back to top
View user's profile Send private message Visit poster's website AIM Address
LeRoy_Leo
Project manager
Class S Minstrel



Joined: 24 Sep 2003
Posts: 2683
Location: The dead-center of your brain!

PostPosted: Fri Apr 14, 2006 7:48 am    Post subject: Reply with quote

You do? Then let's get crackin'. Cool
_________________
Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...

---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. "
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Dr. Baconman




Joined: 05 Mar 2006
Posts: 27
Location: The Base, TN

PostPosted: Fri Apr 14, 2006 8:32 am    Post subject: Reply with quote

Battleblaze wrote:
This is actually a solid release. I think CP needs more of these. Yes it has errors but still, thumbs up.


Thank you very much.
We'll keep on working at this, and it'll get better with each demo release.
Back to top
View user's profile Send private message
Gizmog1
Don't Lurk In The Bushes!




Joined: 05 Mar 2003
Posts: 2257
Location: Lurking In The Bushes!

PostPosted: Thu Apr 20, 2006 8:30 am    Post subject: Reply with quote

Hey, Dr. Bacon. I think your intro could be improved by just using textboxes, instead of whatever kind of weird FADE TO BLACK AND WAIT plotscript you're using. You know you can link textboxes to backgrounds, don't you? So that it shows a picture along with the text, and the player could skip through however fast they wanted to if they'd already seen it?

I'm not a big fan of the unbeatable enemy with no warning except the FAQ (Mostly because it meant I had to see the crazy intro again). I started playing this game to review it, but didn't see this thread and realize it was a demo. It's not really bad yet, but it hasn't gone far into the good category either. There's some really weird quirks to it that almost turned me off. I'll wait until you fix it up some more before I review it, and I'll try and give you what advice I can from what I've got here.

(It also really frustrated me about that unbeatable battle, because I had gotten a warning "TAKE THE PSYSHOT OR YOU'LL DIE", and the battle was insanely easy. To then step on a tile and with no warning face a life or death situation was a little frustrating. By the way, why didn't you use an NPC for that, instead of a tile with a formation set to insanely high probability fo encounter?)
Back to top
View user's profile Send private message Send e-mail AIM Address
Dr. Baconman




Joined: 05 Mar 2006
Posts: 27
Location: The Base, TN

PostPosted: Thu Apr 20, 2006 2:11 pm    Post subject: Reply with quote

Gizmog1 wrote:
Hey, Dr. Bacon. I think your intro could be improved by just using textboxes, instead of whatever kind of weird FADE TO BLACK AND WAIT plotscript you're using. You know you can link textboxes to backgrounds, don't you? So that it shows a picture along with the text, and the player could skip through however fast they wanted to if they'd already seen it?


The Intro will be worked on over time, and by next release I'm including a "Skip Intro" button for those who got killed by the Einauge [eyeball enemies], which will also be taken out during the next release.
At least in the early parts, anyway. You're going to see them again.

Quote:
It's not really bad yet, but it hasn't gone far into the good category either. There's some really weird quirks to it that almost turned me off. I'll wait until you fix it up some more before I review it, and I'll try and give you what advice I can from what I've got here.


This is about the second release, and I'm going to be updating this game over at least a year. You can expect loads of improvement.

Quote:
By the way, why didn't you use an NPC for that, instead of a tile with a formation set to insanely high probability fo encounter?)


If you look reeeal close, you'll notice that all of these Einauge battles take place on an odd formation in grass.
As I said earlier, I'm taking all of these out of the game until later, so come back after you see the preview image change.

I appreciate you checking this game out, and please check back sometime in the future. This game won't stop improving until I say so in giant, bold, italicized, etc. text.
The preview image changes with each release, just so you know.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Soapbox All times are GMT - 8 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group