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FyreWulff Still Jaded

Joined: 02 Apr 2005 Posts: 406 Location: The Internet
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Posted: Wed May 24, 2006 1:41 pm Post subject: |
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Just an update.
The source and .rpg file now has a SVN repository at http://fyre.castleparadox.com/svn/jade
You don't even need an SVN client to download - you can D/L directly from there. Unfortunately I think you'll have to download the 35MB uncompressed .RPG file. Unless someone is nice enough to package and .zip the repository once in a while. Actually, I should look into seeing if that can be auto-magically done.
This will be the best way to get the latest updates until the official release. Over the next few weeks, for example, i'll be taking Fenrir's suggestion and adding descriptions to the special attacks.
I'll try to update this thread with any notable updates as they come.
edit: in fact, i just updated the .rpg file to revision 3. This lets you actually quit out of the game, has MIDI tracks, and the rpg file has been unpassworded. |
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FyreWulff Still Jaded

Joined: 02 Apr 2005 Posts: 406 Location: The Internet
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Posted: Thu May 25, 2006 12:30 am Post subject: |
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Alright, thanks to Inferior Minion, a nightly .zip of the game and it's scripts are now available.
http://fyre.castleparadox.com/Jade-nightly.zip
It runs at midnight Pacific Time, so now you can easily grab new versions of the game as it's being worked on. |
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Camdog
Joined: 08 Aug 2003 Posts: 606
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Posted: Thu May 25, 2006 5:10 am Post subject: |
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| Mike Caron wrote: | ...It's an expression... And, besides, I was tired yesterday when I wrote that.
Still, I stand by what I say. If it doesn't fall through, it could be implemented with nothing more than a series of if blocks, which would defeat the purpose of having switch. |
Not neccessarily. It's still nice shorthand, especially considering we don't even have an 'elseif' statement. I'd love to see a switch statement, even if it didn't fall through. |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Rimudora Psychopath yandere Halloween 2006 Creativity Winner


Joined: 26 May 2005 Posts: 335
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Posted: Sat May 27, 2006 8:53 pm Post subject: |
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| You can also save by using an inn. |
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FyreWulff Still Jaded

Joined: 02 Apr 2005 Posts: 406 Location: The Internet
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Posted: Sat May 27, 2006 10:34 pm Post subject: |
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| Inns, story points, and certain points in dungeons. There's a certain statue in the first dungeon that will let you save, for example... |
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FyreWulff Still Jaded

Joined: 02 Apr 2005 Posts: 406 Location: The Internet
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Posted: Mon Jun 05, 2006 2:08 am Post subject: |
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| grab the latest nightly to hear around 20+ new MIDI-ized tracks while playing. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Mon Jun 05, 2006 11:01 pm Post subject: |
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More fun than my horrible playlist! _________________ "It is so great it is insanely great." |
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FyreWulff Still Jaded

Joined: 02 Apr 2005 Posts: 406 Location: The Internet
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Posted: Mon Aug 21, 2006 6:48 am Post subject: kaboom |
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Long time no update to the SVN, but I just updated it:
- jade now runs unlumped. game starts up within 10 seconds from cold boot. as such, the data is unlumped.
- placeholder sound effects
- misc typo fixes
- added updated neo final pic and relevant scripts
- misc script updates and fixes |
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Linkmax I'm an idiot.
Joined: 03 Feb 2003 Posts: 202 Location: Oly
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Posted: Mon Aug 21, 2006 1:25 pm Post subject: |
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| That's odd, I'm not getting any sound out of it. |
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FyreWulff Still Jaded

Joined: 02 Apr 2005 Posts: 406 Location: The Internet
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Posted: Mon Aug 21, 2006 3:33 pm Post subject: |
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| apparently that's a bug in the version of the engine included with the game. |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Wed Aug 23, 2006 2:09 am Post subject: |
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| FyreWulff wrote: | | apparently that's a bug in the version of the engine included with the game. |
I-told-you-so _________________ "It is so great it is insanely great." |
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FyreWulff Still Jaded

Joined: 02 Apr 2005 Posts: 406 Location: The Internet
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Posted: Wed Aug 23, 2006 3:54 am Post subject: |
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By the time you told me anything, the file was already on the SVN  |
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FyreWulff Still Jaded

Joined: 02 Apr 2005 Posts: 406 Location: The Internet
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Posted: Tue Sep 12, 2006 4:57 pm Post subject: |
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All music tracks that I wasn't able to obtain permission for have been removed from the SVN version of Jade. This means Jade (should be) non-infringing in any way now. I will be double checking though. I wonder whatever could this mean...
... by the way, there is nothing really stopping someone from downloading the .zip before midnight tonight, taking the .mids from jade.rpgdir, and then extracting them into the newer file if they really liked the music. |
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