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Rinku

Joined: 02 Feb 2003 Posts: 690
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Posted: Wed Jul 13, 2005 6:40 pm Post subject: |
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i think we're using the term 'innovative' differently, soule x. you seem to be equating innovation with 'a good idea', whereas i'm equating it with 'an idea so important it influenced the evolution of the genre'. also, i believe legend of the ghost lion was actualy made after ff4 (compare their japanese release dates; nes games didn't just suddenly stop when the snes was released, so there are nes rpgs that were influenced by ff4).
i agree with phc on leveling-up not being fun in most cases, but there is a crazy 'i'm watching the stats rising!' hypnotic fun, which i'm not going to argue is a good thing to find fun, but i do think that it can be fun for some people, especially if they've played enough rpgs and games to find joy in sheer stat-raising. these people tend to be insane completionists, getting every job maxed in ff5 or fft, or getting everyone to level 99, and i think and& can be fun for them. from what i hear of it (i haven't played it), ragnarock online uses a similar system to and&'s -- just leveling-up being the primary gameplay. it can be perhaps explained using the concepts (from behaviorism) of conditioned stimulus and response -- through time a person learns to associate stat-gaining with pleasure, and it becomes to them an end in itself, rather than a means to an end. _________________ Tower Defense Game |
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Me HI.

Joined: 30 Mar 2003 Posts: 870 Location: MY CUSTOM TITLE CAME BACK
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Posted: Wed Jul 13, 2005 10:52 pm Post subject: |
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| Rinku wrote: | | from what i hear of it (i haven't played it), ragnarock online uses a similar system to and&'s -- just leveling-up being the primary gameplay. |
MMORPGs in general are levelgrinding-focused. Korean ones (RO, Maple Story, ROSE Online, etc) are generally more so than others, because Koreans are wacky people.
And I'm agreeing with Rinku on the FF4 was innovative point. Regardless of whether you like it or not, or like what it brought to the table or not, it was first in a great many areas that one would not think to look into otherwise. It's one of the first major RPGs to have really fleshed out characters both in terms of story AND gameplay, for example. Hell, it's one of the first to have a real plot to it. _________________ UP DOWN UP DOWN LEFT LEFT RIGHT RIGHT A B START |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Wed Jul 13, 2005 11:02 pm Post subject: |
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FF2j was probably the first RPG to have distinct characters in terms of story -- it had extra characters join the party, leave, die, etc. FF4 was probably the first to have distinct characters in terms of gameplay (and to actually use the characters distinctly in terms of story -- it's not like FF2 was a real work of literature or anything), meaning that the characters behaved differently in battle. FF1 did that much, of course, but FF4 integrated it with the story and made you care about the characters. _________________
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Soule X

Joined: 13 Sep 2004 Posts: 131 Location: Indiana
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Posted: Wed Jul 13, 2005 11:59 pm Post subject: |
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| Quote: | | I understand that people like things that I don't. I don't accept "I LIKE MAKING MY THUMBS HURT AND KILLING ANY CHALLENGE IN A GAME." What the hell's the point of playing if your goal is to make it as easy as possible as quickly as possible? |
It's not making it as easy as possible. If you're playing a game like FFVII where there's no need to level up at all the entire game, then yes it's very pointless and not fun. However, take a game like Dragon Warrior or Final Fantasy. Both games require you to spend a significant amount of time and in game money to reach a point where you can survive. This is the fun part, struggling to reach that next point where you can actually make it into some cave and back again or getting enough supplies to help you.
And yeah MMORPG's are like 90 percent leveling up and look how popular those are. But those are kind of a different experience. They usually give you some kind of ability or other reward for gaining certain levels which makes it fun to level up. |
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JSH357

Joined: 02 Feb 2003 Posts: 1705
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Posted: Thu Jul 14, 2005 5:08 am Post subject: |
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Only pod-people play MMORPGS. You have to be braindead to enjoy them.
(I know this for a fact, because I tried to play RO and FFXI and couldn't make it past a few hours with either) In other words, if you like MMORPGs, you are a bad person.
trolltrolltrolltrolltrolltrolltrolltrolltrolltrolltrolltrolltrolltrolltrolltrolltrolltrolltrolltrolltroll |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Thu Jul 14, 2005 8:22 am Post subject: |
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| Note from Castle Paradox Administration: | | This content has been removed by the user. Contact the original author and link them to this post if you wish to view the original content. Only the author can remove the tags hiding this content. |
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Linkmax I'm an idiot.
Joined: 03 Feb 2003 Posts: 202 Location: Oly
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Posted: Thu Jul 14, 2005 1:45 pm Post subject: |
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| JSH357 wrote: | | In other words, if you like MMORPGs, you are a bad person. |
Thats not true, thats just your opinion. |
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Soule X

Joined: 13 Sep 2004 Posts: 131 Location: Indiana
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Posted: Thu Jul 14, 2005 5:44 pm Post subject: |
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You're arguing against the most fundamental aspect of the RPG. It's not an "uncreative crutch that's sucked creativity out of the genre for years", in fact that doesn't even make sense because a crutch is an aid, but I digress... it's the idea the entire genre was built on.
And there is a strategy in leveling up. You act like it's just holding a button down and walking away. You have to constantly moniter and maintain your HP's either by staying near town or carrying plenty of healing items. You have to know where the best XP spots are. You have to decide whether it's worth the risk to gain that little bit of extra XP to hunt a greater enemy. You have to eventually decide you think you're ready to tackle your next goal and take a risk. You never really know whether or not you're strong enough until you try, and when you succeed it's a great feeling. And it's the journey back that's exhilerating, knowing that all your hard work and leveling up strategies paid off.
The fact is, if leveling up was so boring and trite as you claim it is we wouldn't even be here. There would be no modern RPG, no OHR, no point in discussing this at all. A lot of people still appreciate the simple side of the RPG (and other genres, at that). Rescuing the princess from the cave of the green dragon in Dragon Warrior was more memorable to me than anything that happened in Final Fantasy VII. In fact, I remember way more major battles from DW than I do FFVII. And I hardly remember any leveling up in FFVII, yet remember leveling up like crazy in DW.
So in other words, yeah I like leveling up... or something... |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Thu Jul 14, 2005 6:27 pm Post subject: |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Jul 14, 2005 7:53 pm Post subject: |
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Okay, first: Don't reference FF7 as an example of gameplay. FF7 sucked in terms of gameplay.
Second, we would definitely have modern RPGs without levelbusting. FF1 didn't even rely on it (the record is something like a lv16 party -- I've gotten to Chaos at lv17).
Third, the genre was not built on levelbusting. While DW is considered the first console RPG, FF1 is considered the first D&D-style console RPG. D&D is *definitely* not a levelbusting RP system. I enjoy RPGs and I don't enjoy levelbusting. This is proof enough that the genre isn't about levelbusting.
Fourth, levelling does not require strategy. You may need strategy to beat the first slime (doubtful!), but to beat the next fifty will not require anything you haven't already done. In any case, there's the Lete River/Banon levelbust cheat in FF6 that is exactly "holding down a button and walking away."
Finally, you need to play more American RPGs (KOTOR, Baldur's Gate, NWN). There is more to RPGs than becoming powerful enough to kill all of your random encounters in one hit. _________________
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Jul 14, 2005 8:13 pm Post subject: |
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I am hurting on the inside.  _________________
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Me HI.

Joined: 30 Mar 2003 Posts: 870 Location: MY CUSTOM TITLE CAME BACK
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Posted: Thu Jul 14, 2005 8:45 pm Post subject: |
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| pkmnfrk wrote: | | :D Don't worry, I'm sekretly on your side |
. . . _________________ UP DOWN UP DOWN LEFT LEFT RIGHT RIGHT A B START |
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Soule X

Joined: 13 Sep 2004 Posts: 131 Location: Indiana
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Posted: Thu Jul 14, 2005 10:15 pm Post subject: |
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I said leveling up is fundamental to the RPG. I'm pretty much just going to skim over all the agrument against that. It's kind of like arguing that most RPG's don't have medieval settings or don't use magic. It's just not true. And I think every game used to counter all my arguments has a level up system so there we go...
| Quote: | | Okay, first: Don't reference FF7 as an example of gameplay. FF7 sucked in terms of gameplay. |
I agree, that's why I referenced it. It's the exact opposite of a game with a challenging level up system. And maybe if it had that it would have been a little more worthwhile.
| Quote: | | Second, we would definitely have modern RPGs without levelbusting. FF1 didn't even rely on it (the record is something like a lv16 party -- I've gotten to Chaos at lv17). |
Yes, but if you wanted to get through the game without having an extremely difficult time you had to spend a little time leveling up. And I'm not talking about killing everything in one hit. I was probably high 20's / low 30's and I would still get my characters killed in just a few hits by some stronger monsters.
| Quote: | | Fourth, levelling does not require strategy. You may need strategy to beat the first slime (doubtful!), but to beat the next fifty will not require anything you haven't already done. |
Well, to put it in even more simplistic terms than I already did in my last post, there's a stratgey to leveling up effeciently. If you've ever played a MMORPG you know all about this. It's what those type of games are built upon, battle-wise.
| Quote: | | In any case, there's the Lete River/Banon levelbust cheat in FF6 that is exactly "holding down a button and walking away." |
That's hardly relevent, since it isn't intentional and it's not what I'm talking about as I explicitly stated earlier. It is a neat trick, though.
| Quote: | | Finally, you need to play more American RPGs (KOTOR, Baldur's Gate, NWN). There is more to RPGs than becoming powerful enough to kill all of your random encounters in one hit. |
You seem to imply that because I enjoy leveling up (which is what all this started with) that I can't enjoy games that don't require much of this. That would be like saying I like leveling up, therefore I don't like Street Fighter. It's not the case. In any event, I much enjoyed leveling up on both KOTOR and Baldur's Gate, so I don't see your point. In fact, I remember spending a great amount of time simpling leveling up on Baldur's Gate, because it was so fun. That and I wanted to fight naked with my dwarf. Don't ask... |
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