Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Sun Oct 24, 2004 3:53 pm Post subject: |
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| Mr B wrote: | Well, I figured out what was happening. It is a VERY interesting bug in the program.
It would seem that having a non-terminating "load map" script causes "new/load game" scripts to not function.
Problem solved, I suppose...(now how to get around it?). |
Ooh! Now this makes perfect sense! I see what is happening now.
The New Game (or Load Game) script is triggered instantly when you start/load your game... but before any of the commands in that script have a chance to be executed, the map is loaded, and at the same time, so is the map autorun script. If the map autorun never terminates, then the new game/load game script never gets a chance to finish.
The workaround I would reccomend is to NOT start your endless loop script as a map autorun script at all. Instead, run it from the end of your new game script and your load game script. |
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