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Battle preferance
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hireintelligence




Joined: 15 Jul 2005
Posts: 50
Location: NSW, Australia

PostPosted: Fri Aug 05, 2005 5:42 pm    Post subject: Reply with quote

I think that it would be far better to have it pause while you find what attack you are gonna use. If anyone figured out a way for this to work then it would, in my opinion, vastly improve most rpgs.
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LeRoy_Leo
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Class S Minstrel



Joined: 24 Sep 2003
Posts: 2683
Location: The dead-center of your brain!

PostPosted: Sat Aug 06, 2005 7:12 pm    Post subject: Reply with quote

Isn't there an option in "Game bitsets" that does this very thing? I've never used it, but I think it's called "Turn-based". Doesn't that mean it's sort of like chess, where one gets to decide their move before the enemy can decide their's? Maybe I was mislead on this as a young child like everything else.
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hireintelligence




Joined: 15 Jul 2005
Posts: 50
Location: NSW, Australia

PostPosted: Sat Aug 06, 2005 8:13 pm    Post subject: Reply with quote

If there is then I'm yet to discover it.
Another idea I had was that you could choose what attack you use while the ready meter is loading, then when it's full your hero uses that attack.
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Joe Man




Joined: 21 Jan 2004
Posts: 742
Location: S. Latitude 47°9', W. Longitude 123°43'

PostPosted: Sun Aug 07, 2005 5:47 am    Post subject: Reply with quote

I personally prefer a turn based battles over ATB. RPGs are thinking games, and are supposed to be thought provoking. I don't want to have to suddenly start twitching through simple menus because some idiot thought that RPGs are like Vectorman.

btw, I think that the thing that makes you attack a diferent enemy if the one that was targeted was killed. THere could be an option to use some other attack instead or something (ex: defend)
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Last edited by Joe Man on Fri Dec 13, 1957 1:21 am; edited 2,892 time in total
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Jack
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Joined: 30 Jul 2004
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PostPosted: Sun Aug 07, 2005 7:12 am    Post subject: Reply with quote

hireintelligence wrote:
If there is then I'm yet to discover it.
Another idea I had was that you could choose what attack you use while the ready meter is loading, then when it's full your hero uses that attack.


Kind of have a 'ready line' like the one in KotOR; that would be useful.
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