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Ubersetzung draweth near!
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Sun Sep 16, 2007 7:32 pm    Post subject: Reply with quote

TwinHamster wrote:
I got this by stepping on a harm tile.


Those aren't regular harm tiles, are they? Those are scripted, aren't they?
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Mon Sep 17, 2007 5:14 am    Post subject: Reply with quote

James Paige wrote:
TwinHamster wrote:
I got this by stepping on a harm tile.


Those aren't regular harm tiles, are they? Those are scripted, aren't they?

Doi! That's right, they are!
My bad, then :p

On a side note, I can't get victory music (in .ogg format) to play anymore.


Last edited by TwinHamster on Mon Sep 17, 2007 5:41 am; edited 1 time in total
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Meatballsub
Divine Bovine




Joined: 16 Jun 2003
Posts: 437
Location: Northwest Georgia

PostPosted: Mon Sep 17, 2007 5:26 am    Post subject: Reply with quote

This has nothing to do with Uber, but I have to say it. Twinhamster, that is the best avatar I have ever seen in my entire life.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Mon Sep 17, 2007 7:16 am    Post subject: Reply with quote

TwinHamster wrote:
On a side note, I can't get victory music (in .ogg format) to play anymore.[/color]


Hmmm... odd. I just re-tested your game, and the victory music is working fine for me. Does it fail every time for you, or only sometimes?
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Mon Sep 17, 2007 9:02 am    Post subject: Reply with quote

It fails me every time, but all of the other games seem just fine. Meaning it's probably my fault.

Perhaps I'll just try tweaking a few things around until it starts working again.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Mon Sep 17, 2007 10:19 am    Post subject: Reply with quote

TwinHamster wrote:
It fails me every time, but all of the other games seem just fine. Meaning it's probably my fault.

Perhaps I'll just try tweaking a few things around until it starts working again.


Okay. Well, it works in the copy you sent me.

Does it keep playing the battle music when it should play the victory music, or does it give you silence at the end of battles?
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TwinHamster
♫ Furious souls, burn eternally! ♫




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Posts: 1352

PostPosted: Mon Sep 17, 2007 10:33 am    Post subject: Reply with quote

Uh, silence. It plays silence.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Tue Sep 18, 2007 9:53 am    Post subject: Reply with quote

TwinHamster wrote:
Uh, silence. It plays silence.


Can you send me a copy again? I would like to know if it is something with your computer, or something you have changed since the last time you sent it to me.
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Tue Sep 18, 2007 10:04 am    Post subject: Reply with quote

James Paige wrote:
TwinHamster wrote:
Uh, silence. It plays silence.


Can you send me a copy again? I would like to know if it is something with your computer, or something you have changed since the last time you sent it to me.

No need to, I tried it on the 9/16 fb-sdl nightly and it works perfectly now :D

It was most likely my bad.
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Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Tue Sep 18, 2007 8:18 pm    Post subject: Reply with quote

Hey James, RC11 still doesn't run the script with the sound right unless there's an extra "wait for text box". What kind of test case did you want? The game itself or a test case test case?

Also, the color inversion problem at fullscreen is still there. It doesn't happen in the allegro and the other one where you can't get a full screen anyway, but otherwise the colors usually become all black and whiteish. I noticed this happens when ever the screen fades in and out, either when custom loads or when the title screen loads or you go through a door. The palette also seems to be changing to black and white?

Now, switching from windowed to full and vice versa doesn't fix the problem. The black and white for some reason swap.
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Raekuul
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Joined: 31 Mar 2004
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PostPosted: Wed Sep 19, 2007 3:48 pm    Post subject: Reply with quote

What's the smallest test case you can make for us?
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Meatballsub
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Joined: 16 Jun 2003
Posts: 437
Location: Northwest Georgia

PostPosted: Thu Sep 20, 2007 6:22 am    Post subject: Reply with quote

Msw's sound hiccuping problem still occurs in RC11. I don't know whether it is just his game or not, but I seem to notice it the most in his.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Thu Sep 20, 2007 7:22 am    Post subject: Reply with quote

Onlyoneinall wrote:
Hey James, RC11 still doesn't run the script with the sound right unless there's an extra "wait for text box". What kind of test case did you want? The game itself or a test case test case?


A simple test case would be best, but the actual game+script would be fine too. Either way.

Onlyoneinall wrote:
Also, the color inversion problem at fullscreen is still there. It doesn't happen in the allegro and the other one where you can't get a full screen anyway, but otherwise the colors usually become all black and whiteish. I noticed this happens when ever the screen fades in and out, either when custom loads or when the title screen loads or you go through a door. The palette also seems to be changing to black and white?


Wait, which one doesn't have full-screen at all?

Anyway, this palette problem is unfixable before ubersetzung. see '' . bug_title('185') . ''

One thing you could try that might be helpful is to test each different color bit-depth. Go to a DOS prompt, and try each of the following:

Code:

game.exe -d 8
game.exe -d 8 -b 1
game.exe -d 24
game.exe -d 24 -b 1
game.exe -d 32
game.exe -d 32 -b 1


Do any of those make fullscreen work any differently?

Meatballsub wrote:
Msw's sound hiccuping problem still occurs in RC11. I don't know whether it is just his game or not, but I seem to notice it the most in his.


Midi, yes? I'd like to see the midi files.
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msw188




Joined: 02 Jul 2003
Posts: 1041

PostPosted: Thu Sep 20, 2007 7:26 am    Post subject: Reply with quote

They are here on Castle Paradox under my name. They are all constsructed so that the ending should flow right into the beginning. I'm not sure which is the shortest. Definitely not Outside. Maybe the Cave one...
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Meatballsub
Divine Bovine




Joined: 16 Jun 2003
Posts: 437
Location: Northwest Georgia

PostPosted: Thu Sep 20, 2007 7:31 am    Post subject: Reply with quote

msw188 wrote:
They are here on Castle Paradox under my name. They are all constsructed so that the ending should flow right into the beginning. I'm not sure which is the shortest. Definitely not Outside. Maybe the Cave one...


I think you should export the town theme when you have a chance. That seems to be the most obvious of them all.
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