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Battleblaze Warrior Thread Monk
Joined: 19 Dec 2003 Posts: 782 Location: IndY OHR
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Posted: Thu Feb 16, 2006 6:33 am Post subject: |
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Its going xbox 360 on us!Will the new upgrades be in tonights nightly (the small upgrades anyway???If we are nearing 99 songs can we just keep going past it?Or does automaticly delete everything when we hit 99? _________________ Indy OHR! and National OHR Month Contest going on now!
"Aeth calls PHC an anti-semite; PHC blames anti-semitism"
-squall |
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Mike Caron Technomancer
Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Thu Feb 16, 2006 8:38 am Post subject: |
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Serendipity+ will be coming out very shortly. It will not contain any new features (even though there are some (sorry Fenrir!)), but it will have bugfixes for the bugs discovered thus far:
* Battle background animation
* New RPGs _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
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Setu_Firestorm Music Composer
Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Mike Caron Technomancer
Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Battleblaze Warrior Thread Monk
Joined: 19 Dec 2003 Posts: 782 Location: IndY OHR
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Posted: Thu Feb 16, 2006 12:58 pm Post subject: |
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whats MIDI looping?I don't see how its so complicated.Song plays, song is done. song plays again?What's with all these different types of looping and such? _________________ Indy OHR! and National OHR Month Contest going on now!
"Aeth calls PHC an anti-semite; PHC blames anti-semitism"
-squall |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Thu Feb 16, 2006 3:33 pm Post subject: |
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Serendipity+ is released, and you'll notice that the edit menus menu is gone. It'll be in the next update.
Battleblaze, could you upload your broken game somewhere so that we could look at the "all attacks do 1 damage" problem? The out-of-battle attacks problem was solved though.
Key press problems aren't fixed. They appear to be bugs in the allmodex assembly library keyboard input emulation.
The MIDI looping is for better BAM to MIDI translation. You'll recall there were problems with the looping. But not just that, there's also support for cooler stuff, like synchronising your music with game events or jumping depending on game state (which isn't in yet) which will hopefully be supported when QB (native BAM support) is dropped. _________________ "It is so great it is insanely great." |
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Mike Caron Technomancer
Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Thu Feb 16, 2006 3:56 pm Post subject: |
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The Mad Cacti wrote: | The MIDI looping is for better BAM to MIDI translation. |
No it isn't. It's for better sounding games.
The Mad Cacti wrote: | But not just that, there's also support for cooler stuff, like synchronising your music with game events or jumping depending on game state (which isn't in yet) which will hopefully be supported when QB (native BAM support) is dropped. |
Of course it's in. The stuff that isn't in is the song changing the game's state.
BB: A clear example of why you need a little bit more advanced looping than just "play it through, and start over again". You know in in Final Fantasy, the battle victory fanfare? And, how there's a bit of a "flourish" at the beginning, before the main loop? You couldn't do that before, as eventually the song would loop again, and play the beginning. However, now you can. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
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JSH357
Joined: 02 Feb 2003 Posts: 1705
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Posted: Thu Feb 16, 2006 4:29 pm Post subject: |
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A great update; my compliments to the chefs.
On my school computers, I had a lot of odd problems with loadgame scripts with serendipity, but at home everything seems to be in check.
Don't even look into this. School computers are by custom pretty wacky. |
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Machu Righter, a person who rights wrongs
Joined: 09 Jul 2003 Posts: 737
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Posted: Thu Feb 16, 2006 5:27 pm Post subject: |
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Santa Vaca, this is just about worth using now! _________________
Code: | [*]That's it
[*]I'm done reasoning with you
[*]Starting now, there's going to be a lot less conversation and a lot more killing |
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Battleblaze Warrior Thread Monk
Joined: 19 Dec 2003 Posts: 782 Location: IndY OHR
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Posted: Thu Feb 16, 2006 6:52 pm Post subject: |
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Thank you people.I...just thank you kind wizards.Uh where could I upload the game without letting everydamn body jump in on it?I wanna keep it on the DL.But if must in the name (drama pause) of OHR.
The windows custom version sure likes to freeze up after like 20 or so minutes.
Why am I getting countinuously kicked in the nuts by OHR? _________________ Indy OHR! and National OHR Month Contest going on now!
"Aeth calls PHC an anti-semite; PHC blames anti-semitism"
-squall |
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Mike Caron Technomancer
Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Thu Feb 16, 2006 7:36 pm Post subject: |
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There's always, you know, the game list.
Where is it freezing? On a particular screen/area? When saving? etc.? _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
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Chenzi User was banned for this post
Joined: 02 Aug 2003 Posts: 190 Location: Grand Rapids, MI
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Posted: Thu Feb 16, 2006 9:59 pm Post subject: Yeah, I get that too. |
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I recently DL'd a bunch of my old obsolete games, ranging from before plotscripting to the first named update, to test the issues with the crashes.
I noticed that on most of the older games, there is a lot of issues when you use "Quit Game", "Yes", then hit the Esc key to quit to the game.exe menu. Usually, a black screen, frozen. Figured I'd counter it with PGUP+PGDWN+ESC, but it seems to crash just as bad, where it simply freezes the game where it is, with the music playing.
The music note that lingers problem I only ran into on my newer old games. Seems to happen most often if you leave a map with music onto a map without music, you'll get one note stuck. When you reenter the map that had the music, the music will continue where it left off. Also, some plotscripting commands that would halt music seems to have the exact same effect.
Older games are HILLARIOUS to play with this (obsolete games, I mean, which this is just for humor). I DL'D the old early 1990's release of Bahamut Breath. On every shop, every item except the last one required odd amounts of invisible components. Also, enemies for some reason gave ABSURD amounts of experience, random items (got 5 of the best armor in one battle ), and gold.
Oh, on top of that, I noticed that it seems to crash at fixed intervals (usually 10-20 minutes of gameplay kills it).
I'm mostly posting this reply to help the coders with this, as this version is chocked FULL of bugs (some of them make the ohr borderline unplayable).
On the great side, the music for every game I've played so far sounds 1000% better. _________________ Allow me to preemptively disclose that I probably hate the person posting below, including myself. |
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AdrianX ..yeah.
Joined: 13 Feb 2003 Posts: 286 Location: Batangas City,Philippines
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Posted: Fri Feb 17, 2006 2:47 am Post subject: |
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..bugs(i havent download serendipity+ yet,but i bet these ones aren't fixed in there):
..played an existing game using serendipity(Crescent Dream EX):
1. outside battle,using a curative item sets hero's HP to 0 instead of curing him.(inside battle curative items work fine)
2. most of the enemies give off experience much more than they're supposed to give,as well as some items.
3. stop song plotscript command doesn't seem to work (the music will play the last note/tone over and over again when stop song is used. |
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FyreWulff Still Jaded
Joined: 02 Apr 2005 Posts: 406 Location: The Internet
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Posted: Fri Feb 17, 2006 3:46 am Post subject: |
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DO NOT ATTEMPT TO RUN SWORD OF JADE IN SERENDIPITY OR SERENDIPITY+
If you choose to ignore this warning, your save file could become messed up. And you wouldn't like that. You should still be running Jade in it's installation anyway, because Quanternion is the only version it's been tested with. It does work with Rusalka, however. |
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AdrianX ..yeah.
Joined: 13 Feb 2003 Posts: 286 Location: Batangas City,Philippines
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Posted: Fri Feb 17, 2006 5:19 am Post subject: |
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..for some reason,bugs #1 and 2 i mentioned earlier were fixed in serendipity+.. |
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