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Release: OHRRPGCE 2006-02-15 Serendipity
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Battleblaze
Warrior Thread Monk




Joined: 19 Dec 2003
Posts: 782
Location: IndY OHR

PostPosted: Thu Feb 16, 2006 6:33 am    Post subject: Reply with quote

Its going xbox 360 on us!Will the new upgrades be in tonights nightly (the small upgrades anyway???If we are nearing 99 songs can we just keep going past it?Or does automaticly delete everything when we hit 99?
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Mike Caron
Technomancer




Joined: 26 Jul 2003
Posts: 889
Location: Why do you keep asking?

PostPosted: Thu Feb 16, 2006 8:38 am    Post subject: Reply with quote

Serendipity+ will be coming out very shortly. It will not contain any new features (even though there are some (sorry Fenrir!)), but it will have bugfixes for the bugs discovered thus far:

* Battle background animation
* New RPGs
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Thu Feb 16, 2006 10:05 am    Post subject: Reply with quote

I wish I could have the time to make OHR games again. I'm too busy working with RPG Maker XP because of the time-restraints of full-time college.
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Mike Caron
Technomancer




Joined: 26 Jul 2003
Posts: 889
Location: Why do you keep asking?

PostPosted: Thu Feb 16, 2006 10:56 am    Post subject: Reply with quote

Well, here's one for ya: The OHR does RPG Maker style midi looping Happy
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Battleblaze
Warrior Thread Monk




Joined: 19 Dec 2003
Posts: 782
Location: IndY OHR

PostPosted: Thu Feb 16, 2006 12:58 pm    Post subject: Reply with quote

whats MIDI looping?I don't see how its so complicated.Song plays, song is done. song plays again?What's with all these different types of looping and such?
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Thu Feb 16, 2006 3:33 pm    Post subject: Reply with quote

Serendipity+ is released, and you'll notice that the edit menus menu is gone. It'll be in the next update.

Battleblaze, could you upload your broken game somewhere so that we could look at the "all attacks do 1 damage" problem? The out-of-battle attacks problem was solved though.

Key press problems aren't fixed. They appear to be bugs in the allmodex assembly library keyboard input emulation.

The MIDI looping is for better BAM to MIDI translation. You'll recall there were problems with the looping. But not just that, there's also support for cooler stuff, like synchronising your music with game events or jumping depending on game state (which isn't in yet) which will hopefully be supported when QB (native BAM support) is dropped.
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Mike Caron
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Joined: 26 Jul 2003
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PostPosted: Thu Feb 16, 2006 3:56 pm    Post subject: Reply with quote

The Mad Cacti wrote:
The MIDI looping is for better BAM to MIDI translation.


No it isn't. It's for better sounding games.

The Mad Cacti wrote:
But not just that, there's also support for cooler stuff, like synchronising your music with game events or jumping depending on game state (which isn't in yet) which will hopefully be supported when QB (native BAM support) is dropped.


Of course it's in. The stuff that isn't in is the song changing the game's state.

BB: A clear example of why you need a little bit more advanced looping than just "play it through, and start over again". You know in in Final Fantasy, the battle victory fanfare? And, how there's a bit of a "flourish" at the beginning, before the main loop? You couldn't do that before, as eventually the song would loop again, and play the beginning. However, now you can.
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Thu Feb 16, 2006 4:29 pm    Post subject: Reply with quote

A great update; my compliments to the chefs.

On my school computers, I had a lot of odd problems with loadgame scripts with serendipity, but at home everything seems to be in check.

Don't even look into this. School computers are by custom pretty wacky.
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Machu
Righter, a person who rights wrongs




Joined: 09 Jul 2003
Posts: 737

PostPosted: Thu Feb 16, 2006 5:27 pm    Post subject: Reply with quote

Santa Vaca, this is just about worth using now!
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Battleblaze
Warrior Thread Monk




Joined: 19 Dec 2003
Posts: 782
Location: IndY OHR

PostPosted: Thu Feb 16, 2006 6:52 pm    Post subject: Reply with quote

Thank you people.I...just thank you kind wizards.Uh where could I upload the game without letting everydamn body jump in on it?I wanna keep it on the DL.But if must in the name (drama pause) of OHR.

The windows custom version sure likes to freeze up after like 20 or so minutes.

Why am I getting countinuously kicked in the nuts by OHR?
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Mike Caron
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Joined: 26 Jul 2003
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PostPosted: Thu Feb 16, 2006 7:36 pm    Post subject: Reply with quote

There's always, you know, the game list.

Where is it freezing? On a particular screen/area? When saving? etc.?
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Chenzi
User was banned for this post




Joined: 02 Aug 2003
Posts: 190
Location: Grand Rapids, MI

PostPosted: Thu Feb 16, 2006 9:59 pm    Post subject: Yeah, I get that too. Reply with quote

I recently DL'd a bunch of my old obsolete games, ranging from before plotscripting to the first named update, to test the issues with the crashes.

I noticed that on most of the older games, there is a lot of issues when you use "Quit Game", "Yes", then hit the Esc key to quit to the game.exe menu. Usually, a black screen, frozen. Figured I'd counter it with PGUP+PGDWN+ESC, but it seems to crash just as bad, where it simply freezes the game where it is, with the music playing.

The music note that lingers problem I only ran into on my newer old games. Seems to happen most often if you leave a map with music onto a map without music, you'll get one note stuck. When you reenter the map that had the music, the music will continue where it left off. Also, some plotscripting commands that would halt music seems to have the exact same effect.

Older games are HILLARIOUS to play with this (obsolete games, I mean, which this is just for humor). I DL'D the old early 1990's release of Bahamut Breath. On every shop, every item except the last one required odd amounts of invisible components. Also, enemies for some reason gave ABSURD amounts of experience, random items (got 5 of the best armor in one battle Big grin), and gold.

Oh, on top of that, I noticed that it seems to crash at fixed intervals (usually 10-20 minutes of gameplay kills it).

I'm mostly posting this reply to help the coders with this, as this version is chocked FULL of bugs (some of them make the ohr borderline unplayable).

On the great side, the music for every game I've played so far sounds 1000% better.
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AdrianX
..yeah.




Joined: 13 Feb 2003
Posts: 286
Location: Batangas City,Philippines

PostPosted: Fri Feb 17, 2006 2:47 am    Post subject: Reply with quote

..bugs(i havent download serendipity+ yet,but i bet these ones aren't fixed in there):
..played an existing game using serendipity(Crescent Dream EX):
1. outside battle,using a curative item sets hero's HP to 0 instead of curing him.(inside battle curative items work fine)
2. most of the enemies give off experience much more than they're supposed to give,as well as some items.
3. stop song plotscript command doesn't seem to work (the music will play the last note/tone over and over again when stop song is used.
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FyreWulff
Still Jaded




Joined: 02 Apr 2005
Posts: 406
Location: The Internet

PostPosted: Fri Feb 17, 2006 3:46 am    Post subject: Reply with quote

DO NOT ATTEMPT TO RUN SWORD OF JADE IN SERENDIPITY OR SERENDIPITY+

If you choose to ignore this warning, your save file could become messed up. And you wouldn't like that. You should still be running Jade in it's installation anyway, because Quanternion is the only version it's been tested with. It does work with Rusalka, however.
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AdrianX
..yeah.




Joined: 13 Feb 2003
Posts: 286
Location: Batangas City,Philippines

PostPosted: Fri Feb 17, 2006 5:19 am    Post subject: Reply with quote

..for some reason,bugs #1 and 2 i mentioned earlier were fixed in serendipity+.. Ha ha ha!
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