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Castle Paradox
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Awful Waffle
Joined: 18 Jun 2003 Posts: 73 Location: Canada
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Posted: Sat Jul 26, 2003 6:44 am Post subject: Hmm... what should I do first? |
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I've got a non-serious problem, but I'll ask you people for your opinion becasue I'm sure that many of you are quite "OHR educated".
Should I totally complete my game graphically, and story..ically (?) first, and then after the game is completed in those aspects, come back to the beginning and start implementing stats for my Heros, Enemys, spells, and items, as well as creating side quests and secrets. IMO, this would probably make a more balanced game because all the statistics are fresh in my memory so I can build them up accordingly.
Or should I totally create the game as the story develops, finishing up every catagory so by the time I've finished the final event, then game is done.
Any suggestions? How do you guys go about the stages in developing a game? |
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Velduanga I heard there were bagels here...
Joined: 25 Jul 2003 Posts: 112 Location: A town away from White Owl, I kid you not, unless he moved.
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Posted: Sat Jul 26, 2003 7:34 am Post subject: |
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Er..is this a question of planning or winging it? Frankly I don't see the benefit of just building without planning. Even right now I'm on the map planning stages of my own game. I'd stick with paper creating my game. I've been trying to write down everything but the text boxes(I have a notebook almost full of just three games). It's up to you, but very few professional RPGs are any good being built from scratch. It gets overwhelming, but it's easier than being frustrated on not knowing on what to do next. _________________ If you hit a plane with the soccer, could you afford to fix it? - Shaolin Soccer
"If it's worth shooting, it's worth shooting twice"-Tom Clancy
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sat Jul 26, 2003 1:30 pm Post subject: |
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Well, if you as you said, do all the battles, items, stats together, you'll probably have an easier time balancing the battles. If you don't do them together, you'll have to come back when you've finished the game and revise them anyway.
But, it's completely up to you how you make your game. _________________ "It is so great it is insanely great." |
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Setu_Firestorm Music Composer
Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Posted: Sat Jul 26, 2003 7:53 pm Post subject: |
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I think right about now, Sir Phoenix wouldn't care if I said this:
Most of our games, we begin with with the hero graphics, both walkabout and battle, then the maptiles to start things off, then any backdrops we may need, like a Title Screen, we make sure we have enough music to work with, then from there, we make additional stuff as we go along.
Neo Krysta II, believe it or not, was a winged game. Everything about that was made up as we went along. It's funny it turned out better than its sequel and prequel. _________________
Facebook: http://www.facebook.com/georgerpowell
Newgrounds: http://setu-firestorm.newgrounds.com |
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planethunter Lost In Emotion
Joined: 07 Jul 2003 Posts: 258 Location: Éire
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Posted: Sat Jul 26, 2003 10:45 pm Post subject: |
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to be honest it doen't really matter. I have a habbit of changing stats around
and the like. The only way you can really know what suits you is to make a
game and learn from your mistakes. Whatever anybody says here, the first
game they made was usually crap and at best average. _________________ ~PH
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