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Poison effect and experience chart

 
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PK-Gamer
Currently making an RPG




Joined: 11 Jan 2013
Posts: 23
Location: MD

PostPosted: Sat Feb 21, 2015 5:28 am    Post subject: Poison effect and experience chart Reply with quote

Hello all,

Is it possible that when one of your heroes are poisoned is that they get damaged by the poison when not in battle? I noticed that when a battle ends and someone is affected by poison, etc. those ailments are gone.

Also, when would it be possible for OHRRPGCE users to change the experience chart?
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Sat Feb 21, 2015 12:29 pm    Post subject: Reply with quote

Unfortunately there is no easy way to make poison last after battles

We do plan to make the experience chart formula customizable in some future version, but I can't promise when that will happen.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sat Feb 21, 2015 3:21 pm    Post subject: Reply with quote

You can actually change the experience chart with scripting. It's not perfect: you'll get incorrect messages at the end of battle if you gain too much experience.

'Scripts:Custom experience to level formula'
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FnrrfYgmSchnish
Probably the Grand Poobah or something




Joined: 19 Jul 2003
Posts: 88
Location: Not here

PostPosted: Wed Mar 04, 2015 11:57 pm    Post subject: Reply with quote

Poison-outside-battle is pretty easy to script if you have only one hero (I know I managed to pull it off without any real difficulty in a game I never finished), but would probably be *much* harder to get working otherwise.

It seems to me like even that would become really easy if only the poison register existed as a stat outside of battle (and could be set up to retain changes from battle like HP and MP do.) Then all it'd take is a simple on-step script, check each hero's poison register and do 1 damage to them if it's not at the default level.
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