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2013-04-10 Beelzebufo stable release

 
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2523
Location: Hamster Republic (Southern California Enclave)

PostPosted: Wed Apr 10, 2013 12:53 pm    Post subject: 2013-04-10 Beelzebufo stable release Reply with quote

After much delay, the beelzebufo release is finally ready for download! Bask your self in the warm glow of an optional Turn-Based battle mode, more customizable hero attack menus, some nifty map editor improvements such as the ability to mark and clone sections of tilemap, and an assortment of other bugfixes and new features. See whatsnew.txt for the complete skinny.

If you have been testing nightlies, you will have already seen what is new, but here are a few screenshots:

Here are few screenshots of new things:

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FyreWulff
Still Jaded




Joined: 02 Apr 2005
Posts: 406
Location: The Internet

PostPosted: Thu Apr 11, 2013 11:49 am    Post subject: Reply with quote

Yay! Safe to push out game updates again!

Quote:
* Max tag is now 15999 instead of 999 [James]
* Max NPC onetime tag is now 15999 instead of 1000 [James]


Surprised these were still relatively low
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3218
Location: Matakana

PostPosted: Thu Apr 11, 2013 10:27 pm    Post subject: Reply with quote

Opps. That reminds me that we never fixed/silenced the 15999 tags g_debug.txt warning that's printed every time you load a game. (It's nothing to be concerned about, it's just spam.)

We put off raising the tag limit until someone was actually close to using them all up.
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gagekilmer
Ninja... nuff said




Joined: 09 Jan 2013
Posts: 53

PostPosted: Fri Apr 12, 2013 7:19 pm    Post subject: Reply with quote

would a game started in alectormancy+2 be able to be edited and run with beezlebufo?
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3218
Location: Matakana

PostPosted: Fri Apr 12, 2013 7:32 pm    Post subject: Reply with quote

Yes, all releases are backwards compatible with all previous releases (or at least they try to be; if you try switching to a version that's 10 years newer you will run into a couple problems)
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Sparoku
Pyrithea Megadon.




Joined: 02 Feb 2004
Posts: 464
Location: Washington State

PostPosted: Sat Apr 13, 2013 7:25 am    Post subject: Reply with quote

Quote:
* Goodbye 4-bit BMPs! You can now import sprites, backdrops and
tilesets from BMP files saved at (almost) any bitdepth (but
sprites are still limited to 16 colors), and most common versions
of the BMP file format are now supported. Greatly improved the
sprite importer's handling of palettes and previewing. [Ralph]

I suddenly LOVE whoever Ralph is.
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FyreWulff
Still Jaded




Joined: 02 Apr 2005
Posts: 406
Location: The Internet

PostPosted: Sat Apr 13, 2013 12:23 pm    Post subject: Reply with quote

Sparrowhawk wrote:
Quote:
* Goodbye 4-bit BMPs! You can now import sprites, backdrops and
tilesets from BMP files saved at (almost) any bitdepth (but
sprites are still limited to 16 colors), and most common versions
of the BMP file format are now supported. Greatly improved the
sprite importer's handling of palettes and previewing. [Ralph]

I suddenly LOVE whoever Ralph is.


That's TMC Happy
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Sparoku
Pyrithea Megadon.




Joined: 02 Feb 2004
Posts: 464
Location: Washington State

PostPosted: Mon Apr 15, 2013 12:19 pm    Post subject: Reply with quote

FyreWulff wrote:
Sparrowhawk wrote:
Quote:
* Goodbye 4-bit BMPs! You can now import sprites, backdrops and
tilesets from BMP files saved at (almost) any bitdepth (but
sprites are still limited to 16 colors), and most common versions
of the BMP file format are now supported. Greatly improved the
sprite importer's handling of palettes and previewing. [Ralph]

I suddenly LOVE whoever Ralph is.


That's TMC Happy

I want to kiss his cheek.

Also, I noticed that the test game feature lags now and it didn't before. That's the only bug I've come across so far.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3218
Location: Matakana

PostPosted: Mon Apr 15, 2013 8:40 pm    Post subject: Reply with quote

Heh.
Lag? Could you be more specific? And you are using Windows, I assume?
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Sparoku
Pyrithea Megadon.




Joined: 02 Feb 2004
Posts: 464
Location: Washington State

PostPosted: Wed Apr 17, 2013 11:32 pm    Post subject: Reply with quote

TMC wrote:
Heh.
Lag? Could you be more specific? And you are using Windows, I assume?

Yes, windows XP.

Well, it slows down at times and delays when I try to attack a mob, or move/use an item.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3218
Location: Matakana

PostPosted: Tue Apr 23, 2013 1:45 am    Post subject: Reply with quote

Strange, I haven't noticed anything. Do you have quite an old computer? regardless, the only interesting thing that happens when you swap items in the inventory is that a sound effect might be played. Maybe the game(s) you notice this in large sound effects? Or do you notice lots of output in g_debug.txt?

If you press Ctrl and ~ the framerate will be displayed. Normally it's 18.2 but will drop if there's a delay.
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Sparoku
Pyrithea Megadon.




Joined: 02 Feb 2004
Posts: 464
Location: Washington State

PostPosted: Mon Apr 29, 2013 3:32 am    Post subject: Reply with quote

TMC wrote:
Strange, I haven't noticed anything. Do you have quite an old computer? regardless, the only interesting thing that happens when you swap items in the inventory is that a sound effect might be played. Maybe the game(s) you notice this in large sound effects? Or do you notice lots of output in g_debug.txt?

If you press Ctrl and ~ the framerate will be displayed. Normally it's 18.2 but will drop if there's a delay.

It probably is. I haven't been able to afford to have it rebuilt yet and I don't remember when it was last upgraded.

Ctrl and ~ eh? I'll have to try that and post the results!
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arpgme




Joined: 16 Oct 2006
Posts: 20

PostPosted: Mon Apr 29, 2013 6:36 pm    Post subject: Reply with quote

Will the walkabouts one day be able to handle more than 16 bit as well?

Ohrrpgce is looking more awesome than ever. Can't wait to see what's next! I appreciate all of this work by th Ohr People that creates and improves Ohrrpgce.
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