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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Tue Jan 20, 2009 11:14 pm Post subject: |
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Ooh, double-teamed! Ha ha, yeah, I read 'progress' as 'gaining levels', and on second read I'm guessing you guys are probably right. _________________ My first completed OHR game, Tales of the New World:
http://castleparadox.com/gamelist-display.php?game=161
This website link is for my funk/rock band, Euphonic Brew:
www.euphonicbrew.com |
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cavemanerick
Joined: 03 Aug 2008 Posts: 74
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Posted: Wed Jan 21, 2009 8:31 am Post subject: |
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Hes going to progress slower then everyone else is what i ment sorry if i worded it weird.
I really didn't want to do his character this way but its nesscary now it seems.
Also i have a very basic beta version of my world done, just its very rough and not fine tuned at all right now fine tuning it now tho. |
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Rya.Reisender Snippy
Joined: 18 Jan 2008 Posts: 821
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Posted: Fri Jan 23, 2009 1:48 am Post subject: |
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I don't think having him to start at a low level but gaining less stats is a good idea, as he starts in a high-level region as stated above and thus would level up extremely fast.
I personally would just write a short plotscript that is run on levelup and if the hero name is the name of that hero I'd double the required exp (or something). _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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Newbie_Power
Joined: 04 Sep 2006 Posts: 1762
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Posted: Fri Jan 23, 2009 2:04 am Post subject: |
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According to his description, the character in question starts out already a high level, so he'll probably be leveling up at the same pace as other characters in his region. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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cavemanerick
Joined: 03 Aug 2008 Posts: 74
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Posted: Fri Jan 23, 2009 8:03 am Post subject: |
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newbie power is right thats what i ment sorry for the confusion. I replied to all of these after all nighters and was pretty tired.
Just to reassure this he starts out a higher level, and just progresses slower.
update:
I've finished all of the games attacks for the enemies i'm working on the heros spells and attacks, as well as items today hopefully i can get them all done. |
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Mariel
Joined: 15 Oct 2008 Posts: 78 Location: In your dreams
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Posted: Fri Jan 23, 2009 10:13 am Post subject: |
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You've certainly set an impressive pace for yourself. I hope it works out well. _________________ "I think civility flew out the window the second I found the lawnmower. With dignity and humanity splattered on the walls." |
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cavemanerick
Joined: 03 Aug 2008 Posts: 74
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Posted: Mon Feb 02, 2009 9:06 am Post subject: update |
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Thanks Mariel i hope it does too.
Well i've finished all the basic weapons and armor in the game for all characters. I'll need to tweak scythe's a little and add special ones for the special chests but besides that the majority is done. Took me till 2 in the mourning to finish it but its done now.
All i need now is the backgrounds drawn and ,music which are both being developed currently, to start working out the battle system perfectly. |
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TwinHamster ♫ Furious souls, burn eternally! ♫
Joined: 07 Mar 2004 Posts: 1352
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Posted: Thu Feb 26, 2009 3:51 pm Post subject: |
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Quote: | disadvantages- horrible graphics NES quility |
Limited palettes are not synonymous with horrible graphics. |
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cavemanerick
Joined: 03 Aug 2008 Posts: 74
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Posted: Wed Apr 22, 2009 7:44 am Post subject: |
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Well i havn't updated in a while but heres one, All music is done for the game, also all main drawings are done to desribe and action ones that popup during game and at end. Waiting on-
background battle drawings
after these i'll be able to start on main stories and work out all tweaks. I'll be pulling all nighters for a full summer proably and finish the game at end of summer i suspect but thats not an offcail date so don't get your hopes up k. Thats all for now. |
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cavemanerick
Joined: 03 Aug 2008 Posts: 74
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Posted: Tue Feb 09, 2010 3:26 pm Post subject: Welll heres an update thats long over due |
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Well its been a while since I've updated my little thread here. Also noticed my game's thread is misspelled wow i suck. Anyways the game "destiny's many fates..." is still in progress.
I'm currently finishing up the demo I'm releasing to a small community of people for critizism. All the music is done, and all the backgrounds but one are done. But now and this will annoy me and everyone I've decided to add in miniquests for you to do after you've beaten the game and I mean a ton currently I've assigned my Writing/creative department the job of coming up with 70 or so quests of which I will use about only 30 or so possibly less. So lots of good news there.
Bad news is I lost my second artist. The first one who did all of my background drawings so far, just started ignoring my calls completely or lost his phone, hopefully the second one but people arn't that nice now are they.
The second artist I was lucky to get was starting work finally but then his mother kicked him out of his house cause shes crazy, he stayed with me a full week intill his sister picked him up and sent him off to some random place in our state without a cell phone or anyway to contact so proably never gonna hear from him again.
Now I'm going to start putting up posters or whatever I can to get artists from local schools or anyone interested in joining a team like mine.
Also i refuse to work with online poeple, no offense but I'd like to be face to face and work with people after school in my home town to build a better relationship with my team.
But yeah the game will be done hopefully sonner rather then later I've been pushing everything aside to stay up allmost every night and get about 5 hours of sleep to get this thing rolling. |
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cavemanerick
Joined: 03 Aug 2008 Posts: 74
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Posted: Mon Nov 21, 2011 3:52 pm Post subject: progress 2 |
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Still working on the game finished a few characters main quests finishing up the rest and then putting miniquests in.
After that lots of testing before full release. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Tue Nov 22, 2011 6:09 am Post subject: |
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Wow, that's admirable. Good luck on the home stretch! _________________ "It is so great it is insanely great." |
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Rya.Reisender Snippy
Joined: 18 Jan 2008 Posts: 821
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Posted: Tue Nov 22, 2011 9:43 am Post subject: |
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I like people who actually finish their project... I think I haven't even seen any screenshots of it yet, though!
NES quality graphics doesn't really have to be a bad thing, for example I really like the graphics in Spellshard. But if it looks like drawn by a 5 year old or some person doing "My very first own RPG", then that's certainly a turn-off. But if it's finished I guess I'd give it a try either way. _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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cavemanerick
Joined: 03 Aug 2008 Posts: 74
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Posted: Mon Oct 22, 2012 9:52 am Post subject: Still working on this |
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Sorry it has been a while since I've checked this thread. I put down progress for this game to invest alot of time in my business. I should have time to focus on it more in the next few months. I'll keep you posted on progress.
Current Tasks
-total redesign of graphics
-readjusting battle statistics
-fine tuning main character plots
-adding in special items and miniquests |
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