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My Ohrrpgce Suggestions
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Tue Nov 08, 2011 11:12 pm    Post subject: Reply with quote

Bagne wrote:
It might even have been your idea. Or maybe my cousin. Not sure.
I get the two of you confused ALL THE TIME.

:o

That sounds like fixed precision arithmetic. It's not necessary that the fractional part is a whole number of bits. Just count yourself lucky that you have 32 bit integers! Back in the days of 16 bit hamsterspeak, 16 bits wasn't really enough for both fractional and whole part for some calculations, so I sometimes split a value across two variables... yuck!

You rolled your own sine/cosine routines for boulderbeast (rather than using mine), right? I think you explained this before. I had to do that nasty 32-bit-fixed-point-arithmetric-in-a-16-bit-language for that.
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Bagne
ALL YOUR NUDIBRANCH ARE BELONG TO GASTROPODA




Joined: 19 Feb 2003
Posts: 518
Location: Halifax

PostPosted: Sat Dec 03, 2011 1:26 pm    Post subject: Reply with quote

Ew.
Two variables.

Oh hey, I have a friend who seems keen on the OHR engine, and he's wondering about custom battle systems.

Any idea how soon/never implementing custom game math will be?
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sun Dec 04, 2011 3:43 am    Post subject: Reply with quote

Game math? Not sure what you mean. Maybe more customisable damage calculation? If so, I've been meaning to add add more (builtin) attack damage options; maybe it'll finally happen in the next few months. Scriptable damage will be part of battle scripting. Battle scripting, I don't know when, but probably not soon.
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Bagne
ALL YOUR NUDIBRANCH ARE BELONG TO GASTROPODA




Joined: 19 Feb 2003
Posts: 518
Location: Halifax

PostPosted: Tue Dec 06, 2011 12:02 pm    Post subject: Reply with quote

I thought I remembered James saying that all the math and equation would be customizable in the OHR's glorious potential future.

Maybe I'm crazy?
Maybe I'm crazy.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Tue Dec 06, 2011 12:50 pm    Post subject: Reply with quote

I was talking about battle damage calculations
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Bagne
ALL YOUR NUDIBRANCH ARE BELONG TO GASTROPODA




Joined: 19 Feb 2003
Posts: 518
Location: Halifax

PostPosted: Fri Jan 20, 2012 9:29 am    Post subject: Reply with quote

Yeah sweet!

Is that still being constructed by industrious, muscular dudes?
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TMC
On the Verge of Insanity




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Location: Matakana

PostPosted: Sat Jan 28, 2012 5:53 am    Post subject: Reply with quote

Hahah. It's waiting on script interpreter improvements. The good news is that those are getting ever closer...
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