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slice collection

 
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Bagne
ALL YOUR NUDIBRANCH ARE BELONG TO GASTROPODA




Joined: 19 Feb 2003
Posts: 518
Location: Halifax

PostPosted: Sat May 01, 2010 11:31 am    Post subject: slice collection Reply with quote

What's this slice collection feature about?
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sat May 01, 2010 7:24 pm    Post subject: Reply with quote

'Plotslices Tutorial' wrote:
A great way to get used to what slices are capable of is to try out the Slice Collection Editor in custom (If you are using the ypsiliform stable release, this menu will be hidden. Press ~ on the main menu to get into it). The slice collection editor lets you build complex collections of slices using a graphical interface. You can load these collections into your scripts, but even if you will be creating all your slices manually in your plotscript, the slice collection editor is still a great place to test out slices and get a feel for how they work and what options they have.


Just try it out! There is extremely extensive documentation in the F1 help screens in that editor.

You can load a set of slices in-game with load slice collection.

In the future, you will be able to edit the builtin menus in the slice collections editor as well.
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Bagne
ALL YOUR NUDIBRANCH ARE BELONG TO GASTROPODA




Joined: 19 Feb 2003
Posts: 518
Location: Halifax

PostPosted: Sat May 01, 2010 8:07 pm    Post subject: Reply with quote

OMYGOSHTHATISTHECOOLESTTHINGINVENTEDSINCESLICES!!!

I'm jumping out of my skin! That's so cool!
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J_Taylor
The Self-Proclaimed King of Ketchup




Joined: 02 Dec 2009
Posts: 188
Location: Western NY

PostPosted: Tue May 04, 2010 4:19 am    Post subject: Reply with quote

I've accidentally hit ~ a few times and wondered what that was. Now I'm gonna hafta try.
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