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Awful Waffle
Joined: 18 Jun 2003 Posts: 73 Location: Canada
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Posted: Tue Sep 22, 2009 10:36 pm Post subject: NPC Data Corruption |
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I'm not sure if this has been covered or not.
Several of my maps contain erroneous NPC data for seemingly random attributes in the NPC editor. It's making it very difficult to reliably work on my game and has cost me several sessions of time because when selecting an NPC to edit, or sometimes trying to append a new walkabout picture, I will crash without warning. I eventually have to identify which NPC's are corrupt and avoid editing/using them.
I'm using:
The O.H.R.RPG.C.E version xocolatl+2 (released April 3 2009)
downloaded from the Wiki site. |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Wed Sep 23, 2009 7:58 am Post subject: |
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Can you send me a copy of your file?
It would also help to know which maps and which NPCs are corrupted.
This sounds like a bug which was already fixed in the nightly builds, but I will have to test the file to make sure. |
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FnrrfYgmSchnish Probably the Grand Poobah or something

Joined: 19 Jul 2003 Posts: 88 Location: Not here
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Posted: Wed Sep 23, 2009 8:22 am Post subject: |
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This sounds exactly like the NPC-corrupting bug I keep running into while working on Okédoké.
I'm using an older nightly version (can't remember how old off the top of my head), and while the crash part is fixed--Custom shows "invalid pushtype 2587" and things like that in the places where the data is screwed-up, instead of crashing--the corruption itself still happens.
If the whole thing's fixed in one of the more recent nightlies, though, I might just download that one. Especially with chain conditions already being added in now. |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Wed Sep 23, 2009 9:04 am Post subject: |
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Dark Blubber wrote: |
I'm using an older nightly version (can't remember how old off the top of my head), and while the crash part is fixed--Custom shows "invalid pushtype 2587" and things like that in the places where the data is screwed-up, instead of crashing--the corruption itself still happens.
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Ooh! I didn't realize that the corruption was still happening. Still happens only after map resizing, right?
'' . bug_title('738') . '' |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Wed Sep 23, 2009 12:02 pm Post subject: |
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Actually, the evidence from the previous thread seems to suggest that map resizing has nothing to do with it.
Awful Waffle, Dark Blubber: it would be extremely helpful if you would report it whenever you discovered data corruption and have some idea of what you've done since the last point at which you know that the corruption was not there.
Awful Waffle: Download a nightly, they will no longer crash on corrupt NPC data. Also, a couple data corrupting bugs were fixed, but not the one Dark Blubber was experiencing.
Dark Blubber: No more map editor bugs have been fixed since, I'm afraid. _________________ "It is so great it is insanely great." |
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Awful Waffle
Joined: 18 Jun 2003 Posts: 73 Location: Canada
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Posted: Wed Sep 23, 2009 12:24 pm Post subject: |
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I grabbed the daily, and yes it does resolve the crash. When I select the NPC's which were causing crash, I can see that they have invalid data eg. Activation: Invalid UseType 36, etc. This is at least a workable bug for me, since I don't have to worry about losing work from crashing.
As for when it occurred, i'm not sure, however it occurred on at least 2 different maps. All of my maps have been resized at some point, if that matters. |
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FnrrfYgmSchnish Probably the Grand Poobah or something

Joined: 19 Jul 2003 Posts: 88 Location: Not here
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Posted: Wed Sep 23, 2009 10:01 pm Post subject: |
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Every time it's happened to me, I had done some tilemap work shortly before I noticed it. That's about the only thing that every case of NPC corruption I've had has in common.
I thought doors or resizing might have been involved before, but when working on the map of the optional area I got some screwy NPCs after nothing but tilemap work.
Also, one other thing I noticed--which could be a separate, unrelated glitch--Sometimes when I do a lot of tilemap work and then push Enter to show the full tileset and pick a new tile, one random tile from the tileset is duplicated in the wrong place. It covers up whichever tile it replaces, but then when I try to place that tile, it shows up as what it's supposed to be instead of the glitched tile. Leaving the map editor and re-opening the tileset it was using makes it go back to normal. |
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