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Extra Bitset?

 
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binoal




Joined: 20 Jun 2009
Posts: 123
Location: My Own Little World

PostPosted: Wed Jul 15, 2009 8:47 am    Post subject: Extra Bitset? Reply with quote

This isnt a site suggestion, this is something that would be cool in the OHR. Is It Possible to make an extra bitset in attacks, that can be used with plotscripting? like say i wanted only certain attacks to be counterable or something, like you could use plotscripting and use the bit to tell whether or not to use it? sorry if my wording is wierd, im really not that good with plotscripting, i just thought this may be a good idea
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Spoon Weaver




Joined: 18 Nov 2008
Posts: 421
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PostPosted: Wed Jul 15, 2009 8:51 am    Post subject: Reply with quote

You really couldn't do that. Plotscripting basically doesn't work in Battle.
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binoal




Joined: 20 Jun 2009
Posts: 123
Location: My Own Little World

PostPosted: Thu Jul 16, 2009 7:07 am    Post subject: Reply with quote

lol see, like i said, im not at all good with plotscripting... Oookay...
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Fri Jul 17, 2009 10:31 am    Post subject: Reply with quote

This forum isn't for OHR suggestions, though it isn't entirely obvious which one is (but since it's none of the others, it must be The Arcade)

I know know quite what you're asking for. Extra data on attacks which can be accessed with scripts?

In the future: 'Plan for implementing battlescripting'
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