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Entrepreneur: The Beginning

 
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Pepsi Ranger
Reality TV Host




Joined: 05 Feb 2003
Posts: 493
Location: South Florida

PostPosted: Sun Jun 07, 2009 8:01 pm    Post subject: Entrepreneur: The Beginning Reply with quote

My 8-bit contest game is now available on Castle Paradox. I didn't have time to finish the instructions, so if you have any questions while you're waiting for me to update them, let me know. Bug reports are welcome, too, as I'm sure there will be plenty of them.

http://www.castleparadox.com/gamelist-display.php?game=960
_________________
Progress Report:

The Adventures of Powerstick Man: Extended Edition

Currently Updating: General sweep of the game world and dialogue boxes. Adding extended maps.

Tightfloss Maiden

Currently Updating: Chapter 2
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Pepsi Ranger
Reality TV Host




Joined: 05 Feb 2003
Posts: 493
Location: South Florida

PostPosted: Sun Jun 14, 2009 3:39 pm    Post subject: Reply with quote

Played Entrepreneur: The Beginning and still don't know what to do? Ask here. Discovered an irritating bug that needs to be squashed? Say so here. Have an idea to make the game better. Mention it here.

As of today, June 14, 2009, there is a new version posted. This version provides bugfixes to quite a few problems with object repairs, customer service, and missing plot points.

It also comes with the full list of instructions and a new document playing out the introduction in screenplay form. Both can be downloaded as attachments if you don't want to wait for the game download to read them (though, they're both also included in the zip file, so it's your call).

The Bugfixes:

Fixed the menu reversal between broken and fixed equipment. Selling items at the pawn shop should now have a sense of order.

Eliminated an extraneous script that caused an "interpreter overload" with the toolbox. Also cleaned up the repair item presentation.

Also addressed a missing menu highlight whenever the player acquires the toolbox legitimately.

Fixed a huge problem with customers not showing up after the third or fourth day. I had spent a good chunk of the month-long design time trying to hunt this thing down and I finally found what was causing it. So now they should show up every day and in droves according to popularity levels.

Fixed all the problems with the coffee critic that I could find, including misreading the cup quality with the brew quality, and not leaving the park with the others at the end of the day.

Fixed all the "Division by Zero" errors I could find.

New Implementations:

Addressing complaints about a lack of direction, I implemented some navigation into the story. While previous players should know how to play by now, new players will have an easier time getting into it.

Added a "Dash Key" to speed up travel time. Press and hold "Left Shift" to use.

Note: This has to be manually activated from the main menu under the new bitset "Advanced Features." I had problems with performance whenever it was enabled, so I eliminated it as a built-in feature.

Ceramic cups should now be fully functional, though there are still issues with customers leaving the park at the end of the day with them still in hand. Use at own risk.

Mailbox now delivers the full 60-day cycle. As an added bonus, some pieces of mail change depending on how you play the game.

Extended the "End of Day Report" to show customer satisfaction levels.

And that's all that comes to mind at the moment.

Again, please list any additional bugs you may find or any suggestions you might have to make the game more enjoyable.

Thanks.
_________________
Progress Report:

The Adventures of Powerstick Man: Extended Edition

Currently Updating: General sweep of the game world and dialogue boxes. Adding extended maps.

Tightfloss Maiden

Currently Updating: Chapter 2
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