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Nobody expects the Spanish Inquisition!
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Fri Sep 12, 2008 1:00 pm    Post subject: Nobody expects the Spanish Inquisition! Reply with quote

Nobody expects the Spanish Inquisition!

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Chenzi
User was banned for this post




Joined: 02 Aug 2003
Posts: 190
Location: Grand Rapids, MI

PostPosted: Fri Sep 12, 2008 1:32 pm    Post subject: Reply with quote

oh shi-

nice.
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Jack
the fool




Joined: 30 Jul 2004
Posts: 773

PostPosted: Fri Sep 12, 2008 1:45 pm    Post subject: Reply with quote

I liiiike.

It's probably obvious, but I'll go ahead and ask anyways: Can we change the color of the border?
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Fri Sep 12, 2008 2:19 pm    Post subject: Reply with quote

Jack wrote:
I liiiike.

It's probably obvious, but I'll go ahead and ask anyways: Can we change the color of the border?


I will answer that question using screenshots.



Right now borders only work for text boxes and menus, but eventually I plan to enable them in all the standard menu screens and in battles too.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Fri Sep 12, 2008 2:49 pm    Post subject: Reply with quote

This feature is really awesome. My only complaints are:

- There needs to be some sort of guideline to show where the default borderline would be so it will be easier to overlay it.
- This feature needs sprite rotation and x-axis flipping in the graphics editor even more than other kinds of sprites.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Fri Sep 12, 2008 3:08 pm    Post subject: Reply with quote

Newbie_Power wrote:
- There needs to be some sort of guideline to show where the default borderline would be so it will be easier to overlay it.
- This feature needs sprite rotation and x-axis flipping in the graphics editor even more than other kinds of sprites.


* The default border runs through the middle of each graphical border tile.
* Definitely. Only being able to flip horizontally was driving me crazy when I was making the border for Wandering Hamster. The mask/clone tools helped, but only a little.
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Pepsi Ranger
Reality TV Host




Joined: 05 Feb 2003
Posts: 493
Location: South Florida

PostPosted: Fri Sep 12, 2008 3:27 pm    Post subject: Reply with quote

This may also be another graphic enhancement that might benefit from exporting (like the old fonts system) to create some sort of tiny library for users (especially for styles like the one you just showed us).

Also, any chance that the player can toggle between transparent and solid textboxes someday? Maybe with a bitset that toggles the ability on or off in case the author has a specific design in mind for the text?

Between this and the 100 NPC limit, Xocolatl is shaping up into something amazing. Could increased tags and items be on the near horizon? Rotating sprites? Global variables in battle? Wandering Hamster's mini-golf? It's almost too exciting to imagine.
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AdrianX
..yeah.




Joined: 13 Feb 2003
Posts: 286
Location: Batangas City,Philippines

PostPosted: Fri Sep 12, 2008 7:46 pm    Post subject: Reply with quote

..Great feature!

..Now that this sort of thing is possible, why not add a editable(grahpics-wise), and tileable sprite within those borders? That way, we may call it the "fully - customizeable rectangle / text box appearance" feature.

..All that's left now are the text box faces. Razz

..oh, and the plan for increasing frame limits. Ha ha ha!
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Fri Sep 12, 2008 9:03 pm    Post subject: Reply with quote

Pepsi Ranger wrote:
This may also be another graphic enhancement that might benefit from exporting (like the old fonts system) to create some sort of tiny library for users (especially for styles like the one you just showed us).


Definitely. I was trying to work on spritesheet export/import today, but the sprite code is fairly unfamiliar to m, so it is painfully slow going (I hate pointers!)

Pepsi Ranger wrote:
Also, any chance that the player can toggle between transparent and solid textboxes someday? Maybe with a bitset that toggles the ability on or off in case the author has a specific design in mind for the text?


Shouldn't be too hard.

Pepsi Ranger wrote:
Between this and the 100 NPC limit, Xocolatl is shaping up into something amazing. Could increased tags and items be on the near horizon? Rotating sprites? Global variables in battle? Wandering Hamster's mini-golf? It's almost too exciting to imagine.


Items is near the top of my list.

AdrianX wrote:
..Great feature!

..Now that this sort of thing is possible, why not add a editable(grahpics-wise), and tileable sprite within those borders? That way, we may call it the "fully - customizeable rectangle / text box appearance" feature.


Hmmm... a tileable background for boxes would be tricky. It would require some new sprite drawing code capable of drawing just sub-rects within a sprite... possible, but not much fun to write.

AdrianX wrote:
..All that's left now are the text box faces. =D

..oh, and the plan for increasing frame limits. :laugh:


We'll see :)

Don't forget that TeeEmCee has some cool plans for script multitasking.
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Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Fri Sep 12, 2008 11:54 pm    Post subject: Reply with quote

This new feature is OHRgasmically good, but I found what appears to be a new bug while editing the box border graphics.

That was with ONE fill stroke.

(Note: The black dot towards the left is the cursor)

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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Sat Sep 13, 2008 12:14 am    Post subject: Reply with quote

Onlyoneinall wrote:
This new feature is OHRgasmically good, but I found what appears to be a new bug while editing the box border graphics.

That was with ONE fill stroke.


Did this happen just once, or can you reproduce it?
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Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Sat Sep 13, 2008 12:35 am    Post subject: Reply with quote

I haven't been able to reproduce it as of yet. This was the only time it has happened so far.

EDIT: Err, the borders don't work. You can view them in CUSTOM after you go into the border menu, but they don't load otherwise in GAME or CUSTOM (looking at the textboxes before opening the border menu during that session).

STOP TEASING US.
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Last edited by Onlyoneinall on Sat Sep 13, 2008 2:01 pm; edited 1 time in total
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Sat Sep 13, 2008 5:34 am    Post subject: Reply with quote

Note from Castle Paradox Administration:
This content has been removed by the user. Contact the original author and link them to this post if you wish to view the original content. Only the author can remove the tags hiding this content.
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FyreWulff
Still Jaded




Joined: 02 Apr 2005
Posts: 406
Location: The Internet

PostPosted: Sat Sep 13, 2008 8:12 am    Post subject: Reply with quote

Now throw this in a time machine and put it out before we released Jade
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Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Sat Sep 13, 2008 1:56 pm    Post subject: Reply with quote

Has anyone actually tried this feature and tested in GAME? As far as I can tell, it's not working.
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