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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Thu Feb 07, 2008 11:37 am Post subject: |
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I don't understand what people liked about Golden Sun's story. The story idea was hardly original, and while this wouldn't necessarily be a deterrent for making the story still memorable, both games made themselves so not because the dialogue was great, but because the dialogue was shit. None of the characters had any distinctive personality and they all blended in with one another. If I had to describe each character's personality, it would be something like this -
Issac - Wishy washy, then suddenly cops an attitude
Garet - Stupid
Ivan - Weakling
Mia - Girl
Felix - Obsessive, then suddenly wishy washy
Jenna - Stupid
Sheba - Girl
Piers - Weakling
I disagree that Golden Sun did something right storywise. I don't know who this 'many' that cried out for Issac and co. to be in Brawl happens to be, but it's definitely not because of their personality. _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Thu Feb 07, 2008 1:44 pm Post subject: |
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Quote: | That's not true. A closer gauge would be what percentage of people liked it. There are still objective measurements, though, even with story.
This is more true for other elements, like graphics and gameplay, where there are more objective measurements to be made than there are for story. It's still true for story, though, and I really wish Rya would stop saying that good and bad are undefined and undefinable.
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I just think there aren't any true objective measurements because there will always glaring examples of stories that don't follow any traditional semblance of what is typically considered a "good story" that for some reason or another people think is good. Some stories just appeal to others and some don't. I was a film major so usually when I think of stories I think of movies. There are a lot of times where a movie will get mixed reviews because some people think the story is great and others think it sucks. And there are other times when a story is almost universally considered bad but there is a small sect of people who think it's amazing (i.e. the cult classic).
If you can think of a good way to measure how good a story is then please tell me because I can't think of a way.
In my screenwriting classes, the commonly cited way of making a bad story is making a story in which your characters don't change. Change was always (ALWAYS) said to be THE crux of a storyline. But at the same time, in one of my classes, we discussed several movies in which characters did not change that we almost all agreed also had good stories for one reason or another. I think with storylines, there are just too many variables to make the definitive 100% objective statement that something is "good" or "bad." That being said, that doesn't mean I don't think some stories are just plain bad and that people who like them have terrible taste. I just don't have anyway of proving it other than saying "everyone else agrees that this story is terrible." But you'll have a tough time convincing someone who likes a bad story that they're wrong. One man's trash is another man's treasure. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Feb 07, 2008 2:12 pm Post subject: |
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The thing is, you're muddying the definition of story to the point where you can't say if it's good or bad. That's not good.
Let's subdivide it: plot, characters, and setting. Plot is the basic progression of events, the what of the story. Honestly, most video games follow a very hackneyed, cliched plot. For example, Final Fantasy 6 and Secret of Mana have exactly the same plot.
Characters provide the meat of the story. This category could be further subdivided, but this is fine for our purposes. A character can be a blank slate, like in most American RPGs, or he can have tons of backstory and personality and motivation and so on. Backstory is usually not part of the plot.
Setting is a peripheral piece of the story, but in some cases it's important. Exploration-based games like Shadow of the Colossus rely on setting to make you care about the game world, whereas the Final Fantasy series does this through characters. Setting is also usually very important to the story of horror games.
In a sense, all games have a story -- the playing of a game tells that story. For example, playing Tetris shows me the story of a bunch of blocks falling from the middle of nowhere. Eventually those blocks stack up too high and the story is over. It's a really boring story, but it's a story nonetheless. A better story is the story of Fatal Maze, where an unnamed hero fights a bunch of monsters and eventually kills a dragon. It's not much of a story either, but it's something.
A good story has certain objective qualities: it captures the interest of the reader/listener/player and it evokes emotion in him. The better the story, the more interest and more emotion. These vary from person to person, but a given person can say that it objectively captured X interest and evoked Y emotion.
Story isn't the easiest thing to quantify. It's hard to scientifically measure how good a story is, but that doesn't mean that it's impossible to accurately determine whether a story is good or bad. _________________
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Thu Feb 07, 2008 2:39 pm Post subject: |
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That was well put Mog, I was also going to say a good story tends to evoke a person's emotion and interest more, but it looks like I won't have to say anything about that. now.
It's important that a story is able to suspend a person's sense of reality somewhat. Not sure if that was said correctly, but what I mean is I guess caring about what is happening, even though it isn't real. If a character in said game dies and you feel hurt or shocked, there's a good chance the story must be good. However, if you aren't bothered to care at all, the story is probably not holding up. There is the fact that some may be more affected by certain stories than others.
One of the important factors is being able to relate to the story in some way. While we may not be in a world full of magic and dragons and flying donkeys, a world such as that surely has conflicts and inhabitants with inner conflicts just as we do. Being able to relate to characters in this element can allow a stronger connection with someone who is not existent in our reality.
Of course this can't always be the case. A game that takes place in a more realistic setting is going to have an easier time incorporating things to allow us to relate. It doesn't have to necessarily be "Oh wow, that character has been abused as a child? So have I... and the way they are like is sort of how I am because of my traumatic past..." Perhaps the character is out for revenge because someone has killed their brother. The character can express rage, hatred, sorrow, and other emotions that would be like one who has lost their sibling to a murder. You may not have lost a sibling yourself, but if you really love your brother and you imagine yourself in the character's position and can feel their emotions in that sense, then that's a good thing.
Basically, a good story should be able to make you feel. A bad story would make you care less. A good story should be able to cliche elements and stlil make you care. I hope I explained all this well enough. _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Thu Feb 07, 2008 3:43 pm Post subject: |
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(I'm going to kill myself. I spent a good 10 minutes typing in a response and then I wasn't logged in so it all got erased. I hate that. Here's the abridged version of what I said.)
Moogle: You're missing the storytelling aspect of a story. There's pace, tone, point of view, and a lot more that go into the actual way a story is perceived. It isn't just plot, setting, and characters. That's an enormous oversimplification. This isn't really an argument, more of an expansion of what you said about the parts of a story. The same story told in two different ways makes a world of difference.
Quote: | A good story has certain objective qualities: it captures the interest of the reader/listener/player and it evokes emotion in him. The better the story, the more interest and more emotion. These vary from person to person, but a given person can say that it objectively captured X interest and evoked Y emotion. |
What? That's not objectivity. What you just described is subjectivity and I'm surprised you didn't notice that. "These vary from person to person," is a pretty telling statement, but more importantly... "A given person can say that it objectively captured X interest and evoked Y emotion" speakes volumes. A given person? You just described stories in completely subjective terms. The fact of the matter is X and Y can be radically different from person to person. Stories aren't a science, and we don't live in a world of black and whites. There are shades of gray (and color too).
Tastes very from person to person. One man's trash is another man's treasure. I hate to tomatoes, you love em'. People have opinions. I think some people's opinions stink, but what do I know. Everyone's entitled to their own.
Quote: | That was well put Mog, I was also going to say a good story tends to evoke a person's emotion and interest more, but it looks like I won't have to say anything about that. now. |
This is all fairly obvious stuff but "tends to" means "tends to." As in, "not always." As in, variable. As in, subjective. I think you can see where my argument is going.
Quote: | Basically, a good story should be able to make you feel. A bad story would make you care less. A good story should be able to cliche elements and stlil make you care. I hope I explained all this well enough. |
I agree but I fail to see how this supports an argument toward pinning objective labels of good and bad onto stories. If it were that easy to say a story is good or bad, then everyone in the world would agree. Good luck making that happen.
I could keep going on like this but I think my point has been made. I know people who hate Hemingway, I know people who love him. I know people who hate The Godfather, I know people who love it. I know people who hate FF7, I know people who love it. There are movies, games, books, etc. which are almost universally hated, but I stress the word "almost." _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Feb 07, 2008 3:52 pm Post subject: |
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Storytelling is completely distinct from the story itself, although when people refer to a game's story they usually also mean the storytelling.
I didn't say it was easy to deterministically say a story is good or bad. In fact, I said the opposite, but I said it's possible.
Let's use a metaphor. Suppose the story is a drug. It has different effects on different people, but if it's a good drug then it'll have positive effects on people, and a bad drug will affect people negatively. The fact of its effects differing from person to person doesn't mean that you can't call it good or bad. We'd generally call aspirin a good drug even though some people are allergic to it. The same applies to stories. Not everyone will react the same way to it.
As an addendum, a story everyone hates is better than a story no one cares about. _________________
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Thu Feb 07, 2008 3:55 pm Post subject: |
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Quote: | (I'm going to kill myself. I spent a good 10 minutes typing in a response and then I wasn't logged in so it all got erased. I hate that. Here's the abridged version of what I said.) | Good. Long responses tend to suck.
Quote: | Moogle: You're missing the storytelling aspect of a story. There's pace, tone, point of view, and a lot more that go into the actual way a story is perceived. It isn't just plot, setting, and characters. That's an enormous oversimplification. This isn't really an argument, more of an expansion of what you said about the parts of a story. The same story told in two different ways makes a world of difference.
| What's awesome is that we can judge storytelling objectively, then.
Quote: | What? That's not objectivity. What you just described is subjectivity and I'm surprised you didn't notice that. | It's poorly explained, but... I think they mean objective techniques to invoke such subjective emotions. Say I do a great job writing a tragic scene. The scene is objectively great at being tragic, but there are cold hearted people out there that wouldn't care no matter what.
Quote: | I agree but I fail to see how this supports an argument toward pinning objective labels of good and bad onto stories. If it were that easy to say a story is good or bad, then everyone in the world would agree. Good luck making that happen. | Usually if something is actually good, if somebody doesn't like it there is usually a personal reason that has little to do with the quality of it, though they might call it bad anyway just to spite people. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Artimus Bena Admiral

Joined: 17 Aug 2004 Posts: 637 Location: Dreamland.
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Posted: Thu Feb 07, 2008 4:28 pm Post subject: |
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The words good and bad are just words. They blend into each other at some point, so dealing with them as extremes is a little short sighted in my opinion. Since we are not one consciousness, good and bad can be defined in any way which anyone pleases and they will be "correct". It's like the subtle (or not so subtle, who knows) differences in the way we perceive colors. Instead of saying someone is wrong (which is also just a WORD), it's a more enlightened gesture to agree to disagree. Everything we say, think and do is strained through a (currently) incalculable filter of bias. However, in spite of this viewpoint I will have appease my own bias and agree with drizzle. There's more to what makes a traditionally good story, good. There really are very few "rules", and even those are mainly culturally influenced. It's not as simple as programming, where the right words and organization make a "good" story. That kind of formulaic approach is what makes a lot of films terrible. I do see though why the telling of a story in a game should differ from that in a movie. Generally I find that there's a different balance which must be achieved, since what makes a game a game is the direct interactivity, an element that films and music do not have, and naturally aren't obligated to accommodate. _________________ SACRE BLEU!
|||Compositions!
|||Eldardeen Soundtrack!
|||Red Mercury! |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Feb 07, 2008 4:37 pm Post subject: |
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"Enlightened" is just a word. Your argument is made of just words. Words, words, words. This is a dumb argument and I can't understand why anyone would use it. We use words as a means to express concretes. Don't be relativistic. When I use words, they mean something and I'll thank you all to stop robbing them of that meaning.
Anyway. You're misinterpreting me, and it's hard to say whether you're being intentionally obtuse or you didn't understand my point of view to begin with. Nowhere did I say that a set of rules makes something good or bad. I said it's measurable, which is far from the same thing. _________________
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Artimus Bena Admiral

Joined: 17 Aug 2004 Posts: 637 Location: Dreamland.
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Posted: Thu Feb 07, 2008 4:45 pm Post subject: |
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Quote: | We use words as a means to express concretes |
You do, I don't (not always). Words can be used to express abstracts, nonsensical bullshit, gibberish even, and on purpose if a person likes. And I am relativistic, that is how my brain is wired.
I understand your point of view, I just don't agree with it You've taken a very black and white approach to it, which I expect from you by now. I've always been nearly as left brained as I am right brained (literally), so the point of me saying 'agree to disagree' was to point out that you're just as right as anybody else. _________________ SACRE BLEU!
|||Compositions!
|||Eldardeen Soundtrack!
|||Red Mercury! |
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Ronin Catholic Deadliest of Fairies

Joined: 23 Jul 2007 Posts: 530 Location: My Girlfriend
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Posted: Thu Feb 07, 2008 4:53 pm Post subject: |
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There is such a thing as a gray area, but it's much smaller than most people think.
Personally, I loved the story, especially the characters, of Golden Sun. Now, I may agree that they're objectively bad character designs, but that is exactly where I find them charming. What I liked about Golden Sun was the way it managed to fill almost every cliche. _________________ "I didn't start the flame war;
I don't know what you thought here
'Twas that way when I got here"
"I didn't start the flame war;
I can't understand a word you're saying
nor the game you're playing~" |
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Clamps Slayer of the Moon

Joined: 18 Jan 2008 Posts: 35
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Posted: Thu Feb 07, 2008 5:10 pm Post subject: |
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Where a story falls in the good-great spectrum is a matter of subjective opinion.
Where a story fall on the good-acceptable-bad spectrum can be measured objectively.
It's exactly the same as music, in that regard. |
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Thu Feb 07, 2008 5:14 pm Post subject: |
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Quote: | Anyway. You're misinterpreting me, and it's hard to say whether you're being intentionally obtuse or you didn't understand my point of view to begin with. Nowhere did I say that a set of rules makes something good or bad. I said it's measurable, which is far from the same thing. |
I'll start by saying that it's really unnecessary to start throwing around words like "dumb" and "obtuse," especially since when it comes to this, it's usually the sign of a pretty weak argument. Can't we keep this civil? Are you that offended by someone disagreeing with you?
And I don't think I am being obtuse in the least. You say it's measurable and yet offer no way of measuring it beyond people's opinions on something, which are subjective by definition.
Quote: | Let's use a metaphor. Suppose the story is a drug. It has different effects on different people, but if it's a good drug then it'll have positive effects on people, and a bad drug will affect people negatively. The fact of its effects differing from person to person doesn't mean that you can't call it good or bad. We'd generally call aspirin a good drug even though some people are allergic to it. The same applies to stories. Not everyone will react the same way to it. |
I'd say this is not a strong example. You're using an example in science. We're genetically predisposed to the way in which we react to drugs. The same can't be said of stories.
But let's ignore what I just said for a second. I still don't think it's a great argument anyway. Saying something IS good means that it IS good. To say that it's sometimes bad, means that it isn't always good. I'm not seeing how you can just say "It's a good drug. This is an absolute, objective statement and is true 100% of the time... except when it isn't." (Absolute as in: free from imperfection; complete; perfect: absolute liberty. Objective as in: not influenced by personal feelings, interpretations, or prejudice; based on facts; unbiased: an objective opinion. Dictionary.com, if you need citations.) So in admitting something is indeed not true 100% of the time, it isn't absolute. And in saying that these things are based on opinion, it isn't objective either.
Quote: | Good. Long responses tend to suck. |
Yeah. I realized afterward anyway that the newer version was much more straightforward so it works out. It still sucks when all your typing goes down the drain though.
Quote: | What's awesome is that we can judge storytelling objectively, then. |
Yes, we can! On an individual basis. That's my point. I'm not arguing that nothing is good or bad. I'm arguing that good and bad vary from person to person.
Quote: | You do, I don't (not always). Words can be used to express abstracts, nonsensical bullshit, gibberish even, and on purpose if a person likes. And I am relativistic, that is how my brain is wired. |
Good point. The world would be very boring if anything and everything were concrete. And I don't think language wouldn't be very descriptive if we could only express concretes. And I think this conversation is especially weird because good and bad are words that are hugely vague with tons of definitions that are also very "bad" (heh) at describing things. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Thu Feb 07, 2008 5:25 pm Post subject: |
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Quote: |
PostPosted: Thu Feb 07, 2008 5:10 pm Post subject:
Where a story falls in the good-great spectrum is a matter of subjective opinion.
Where a story fall on the good-acceptable-bad spectrum can be measured objectively. | I like this.
Anyway, I'm just going to go back and say that this argument started because of something Rya said. I can't predict Moogle1's feelings, but it seems like it was because of Rya judging the quality of things just because it fell under his personal preferences as usual.
Quote: | Yes, we can! On an individual basis. That's my point. I'm not arguing that nothing is good or bad. I'm arguing that good and bad vary from person to person. | While this sounds fine in a perfect world, opinions are designed to battle against others', which is why if you genuinely feel that something is good, there should be a really good reason for it. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Feb 07, 2008 5:31 pm Post subject: |
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See, that's the distinction I'm trying to make. A story's goodness isn't tied to a person. I think Ronin Catholic best sums it up in his comment:
Ronin Catholic wrote: | Personally, I loved the story, especially the characters, of Golden Sun. Now, I may agree that they're objectively bad character designs, but that is exactly where I find them charming. |
Moving on.
The Drizzle wrote: | I'll start by saying that it's really unnecessary to start throwing around words like "dumb" and "obtuse," especially since when it comes to this, it's usually the sign of a pretty weak argument. Can't we keep this civil? Are you that offended by someone disagreeing with you? |
They're just words.
Okay. Seriously. The argument in question is dumb. You can't argue without words, and if you're saying words are meaningless, then the entire argument is dumb. It's tautologically dumb. QED. As for obtuse, you're taking it out of the context wherein I am wondering if Bena is intentionally ignoring what I am trying to say. Nowhere am I making personal attacks.
Gray areas exist. I'm not saying that every story falls into the category of "good" or "bad," I'm saying that stories can be measured. We can say that one story is better or worse than another. We can't necessarily do this for any two given stories, because, no, it's not an exact science. But we can do it for most.
Quote: | You do, I don't (not always). Words can be used to express abstracts, nonsensical bullshit, gibberish even, and on purpose if a person likes. And I am relativistic, that is how my brain is wired. |
Okay, I can accept that, even though I think it's an evil way to think. ("Just as right as everyone else" is in particular a deceitful and vicious phrase, but that's another argument altogether.) My words carry meaning, though.
Quote: | And I don't think I am being obtuse in the least. You say it's measurable and yet offer no way of measuring it beyond people's opinions on something, which are subjective by definition. |
Opinions are different from feelings. You can say that a game made you feel uncomfortable and therefore you don't like it. The former is a scientifically measurable emotion and the latter is your opinion. _________________
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