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The OHRRPGCE has updated
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planethunter
Lost In Emotion




Joined: 07 Jul 2003
Posts: 258
Location: Éire

PostPosted: Sun Aug 03, 2003 12:36 am    Post subject: Reply with quote

yes, Mp usage is screwed up! Looks like this update has caused more problems than it solved... for me anyway.
*shrugs, and stares...*
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Cube
Dimensional Traveller




Joined: 02 Feb 2003
Posts: 294

PostPosted: Sun Aug 03, 2003 12:37 am    Post subject: Reply with quote

I'm sure he'll fix the small bugs from this update pretty quickly, as he has done so in the past. OHR updates usually consist of one BIG update, and then a couple small ones afterwards Wink.
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ChocoSOLDIER
Ghost haunting the board




Joined: 03 Feb 2003
Posts: 279

PostPosted: Sun Aug 03, 2003 12:57 am    Post subject: Reply with quote

Xerian wrote:
I thought getting the OHR update meant it was going to be a good day... until my computer somehow managed to lose 1 GB of MP3s, music videos, and movies after I downloaded it Pissed off!


Ouch
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Xerian
The one and only in all




Joined: 21 Jul 2003
Posts: 59

PostPosted: Sun Aug 03, 2003 3:05 am    Post subject: Reply with quote

Ouch is right. That 1 GB was all downloaded from 56K at a constant speed of 3 KB.

Anyway I hope to see the little updates soon.
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Me
HI.




Joined: 30 Mar 2003
Posts: 870
Location: MY CUSTOM TITLE CAME BACK

PostPosted: Sun Aug 03, 2003 6:27 am    Post subject: Reply with quote

Good ol' 56K modems. They're called 56K modems, connect to the internet at 28K, and download at 2-3K . . . why are they 56K modems? I know no one with dialup who manages to do anything at 56K.
However, the dialup connection that I use and the speeds associated thereof are an excellent reason to talk about why I like the OHR: it's tiny. Under 1 meg! I mean, all the others are giant, multimegabyte files, but the OHR is dowloadable by anyone. Happy.
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Xerian
The one and only in all




Joined: 21 Jul 2003
Posts: 59

PostPosted: Sun Aug 03, 2003 11:16 pm    Post subject: Reply with quote

My modem once achieved an unbelievable speed of 12 KB and stayed there. Another time it downloaded files at 20 to 30 KB for a few seconds...

As for the OHR, I've noticed my game seems to have none of the problems associated with the new update. For example what's wrong with the MP ~ stat? So far it works and I haven't found anything wrong with it. Someone also said that they were able to cast spells at 0 MP. Is it necessarily 0 or can it be not enough MP? My game won't let me cast spells without enough MP. Everything tends to work pretty well with my game but surprisingly, none of the others?! The name your hero script failed in another game but in the one I'm talking about it worked normally. Is my game just "immune" or am I still missing the problems here?
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msw188




Joined: 02 Jul 2003
Posts: 1041

PostPosted: Sun Aug 03, 2003 11:33 pm    Post subject: My problems with MP Reply with quote

The problem I've had with MP deals only with Random Effects type attacks. I have a random attack that costs the same MP no matter which result occurs (I did this by making all of the attacks in the spell list set to Random Effects cost the same MP), but when a hero does not have enough MP choosing the random attack does not fail. It keeps working, and costing nothing. In contrast, for regular spell lists where the player can choose which spell to use, he is not allowed to pick spells that he does not have enough MP for.
Actually, I'm going to post something about this in the OHR general discussion forum, I think that it belongs there...
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Aethereal
SHUT UP.
Elite Designer
Elite Designer



Joined: 04 Jan 2003
Posts: 928
Location: Gone! I pop in on occasion though.

PostPosted: Sun Aug 03, 2003 11:48 pm    Post subject: Reply with quote

That has always happened with "random" spell-lists.
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msw188




Joined: 02 Jul 2003
Posts: 1041

PostPosted: Sun Aug 03, 2003 11:55 pm    Post subject: Yeah, I know... Reply with quote

This is not about the most recent update, this is something from way back when that I've been interested in changing for quite some time.
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RedMaverickZero
Three pointed, red disaster!
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 12 Jul 2003
Posts: 1459

PostPosted: Mon Aug 04, 2003 2:00 am    Post subject: Reply with quote

I guess because I never really tapped into what the OHR is trully capable of like some people, that's why I haven't seen any bugs, but while playing wandering hamster I noticed that bob had no skill points, regardless of how many times he leveled up, and james had an infinite amount of MP. Is this a bug? If so, I hope it doesn't affect other games.
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ChocoSOLDIER
Ghost haunting the board




Joined: 03 Feb 2003
Posts: 279

PostPosted: Mon Aug 04, 2003 10:55 am    Post subject: Reply with quote

I hope that James gets it fixed soon. I want to put custom hero names in the next update of Hackers, but I'll wait until whenever.
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Komera




Joined: 07 Feb 2003
Posts: 711

PostPosted: Mon Aug 04, 2003 11:23 am    Post subject: Reply with quote

the only thing bad i've noticed so far (and i haven't tried much of anything yet) is that when set to rename upon joining, link's graphics in zelda; doujingeemu vanishes, but if set to rename at the status screen, his graphics remain as they should. but i suspect that this "bug" has more to do with interferrence from the plotscript that forces the camera to act like zelda1. since zelda; doujingeemu is the only game with this kind of plotscript and it doesn't seem anyone else is all that interested in duplicating the script, it seems almost pointless to mention it since it's basically a one-game-problem. it just seems more "quirk" than "bug" and not likely to remain once a more zelda1-ish new game start is added.
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Aethereal
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Joined: 04 Jan 2003
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Location: Gone! I pop in on occasion though.

PostPosted: Mon Aug 04, 2003 6:49 pm    Post subject: Reply with quote

Actually, that is a renaming bug - JSH and I have the same problem and James has added it to the buglist. They actually don't "vanish", they just get reset to picture/palette 0, so if your walkabout set 0 is empty, then yes, he will turn invisible. :\
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ChocoSOLDIER
Ghost haunting the board




Joined: 03 Feb 2003
Posts: 279

PostPosted: Mon Aug 04, 2003 9:57 pm    Post subject: Reply with quote

OK... I tried the name thing on an olser computer and it seemed to work perfectly. Joey kept the Joey graphic after being renamed, and Tomboy kept the Tomboy graphic.
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Xerian
The one and only in all




Joined: 21 Jul 2003
Posts: 59

PostPosted: Tue Aug 05, 2003 3:37 am    Post subject: Reply with quote

I just found out that the magic stuff is really screwed up. :-/

Some spells won't work even with enough MP, some will work with 0, and I don't know whether it's a long time bug, but the First Target stat for Attacks won't work. In my game, 4 enemies have to attack the first target and their attacks are set to but they go off attacking each other and it's pissing me off.
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