Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Enemy Graphics Advance

 
Post new topic   Reply to topic    Castle Paradox Forum Index -> Site Suggestions
View previous topic :: View next topic  
Author Message
Battleblaze
Warrior Thread Monk




Joined: 19 Dec 2003
Posts: 782
Location: IndY OHR

PostPosted: Thu Aug 02, 2007 3:29 pm    Post subject: Enemy Graphics Advance Reply with quote

I played Blood's "Epic Game" and was pretty joyed by the fact that sound effects worked withgout a hitch.

Now my question is. If we can have sound effects of all kinds and whatnot why can't we have enemy's have an attack graphic? Not anything really fancy I mean, anything besides the enemy graphic scrolling up to the hero and showing the attack graphic.
What would be ideal is a walking graphic and an attack graphic. What would be way more than enough (although awsome) would be optional frames for everything, casting,walking,attacking,weak.
_________________
Indy OHR! and National OHR Month Contest going on now!

"Aeth calls PHC an anti-semite; PHC blames anti-semitism"
-squall
Back to top
View user's profile Send private message Visit poster's website AIM Address
Komera




Joined: 07 Feb 2003
Posts: 711

PostPosted: Thu Aug 02, 2007 9:45 pm    Post subject: Reply with quote

This has been suggested before, but that was pre-hastalaqb days. It wasn't doable back then because of memory limitations and was pretty much lumped with battle plotscripts as 'don't bother wishing for it because it will never happen'. I'd be minorly interested in the current official possition.
_________________
LJ.Art

SD - Ten creatures remaining.
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3230
Location: Matakana

PostPosted: Fri Aug 03, 2007 3:48 am    Post subject: Reply with quote

The answer is: no reason.

We plan to write a plan. See Source#Development Plans Once the plan is written, there'll be no guarantee when/if we'll add it, but we would definitely like to.

It would be nice if heroes got more/an arbitrary number of frames too, which could be attached to attacks, events, and a customisable victory animation.
_________________
"It is so great it is insanely great."
Back to top
View user's profile Send private message Send e-mail MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> Site Suggestions All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group