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Round 2 - Over
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djfenix




Joined: 12 Mar 2003
Posts: 359

PostPosted: Sun Jun 10, 2007 8:01 pm    Post subject: Round 2 - Over Reply with quote

Round 2 is over... post your entries here...

Entries thus far:

Ysoft_Entertainment: http://www.castleparadox.com/gamelist-display.php?game=843
the_dude257 - http://www.castleparadox.com/gamelist-display.php?game=845
RedMaverick and TwinHamster - http://www.castleparadox.com/gamelist-display.php?game=846
Happy-Aardvark - http://www.castleparadox.com/gamelist-display.php?game=844


Last edited by djfenix on Fri Jun 15, 2007 7:05 pm; edited 3 times in total
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Sun Jun 10, 2007 8:04 pm    Post subject: Reply with quote

Blame Red's Dial-Up. We've been uploading since 11:5~something.

Check the last-modified of the file if you don't believe us. Please? <:3
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Blue Pixel
SPY SAPPIN MAH FISH SANDWICH




Joined: 22 Apr 2005
Posts: 621

PostPosted: Sun Jun 10, 2007 8:06 pm    Post subject: Reply with quote

if red uploads his game mine dosnt stand a chance. Crying
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djfenix




Joined: 12 Mar 2003
Posts: 359

PostPosted: Sun Jun 10, 2007 8:07 pm    Post subject: Reply with quote

TwinHamster wrote:
Blame Red's Dial-Up. We've been uploading since 11:5~something.

Check the last-modified of the file if you don't believe us. Please? <:3


no problem
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Sun Jun 10, 2007 8:09 pm    Post subject: Reply with quote

Game
Oh, and don't mess around with the Debugging keys, Kids.

[edit] I <3 you, DJ. Oh, and do we get the pleasure of learning who our Judges are?


Last edited by TwinHamster on Sun Jun 10, 2007 8:11 pm; edited 1 time in total
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sun Jun 10, 2007 8:10 pm    Post subject: Reply with quote

CP wouldn't let me upload. Sorry I am late.

Entry by me and my sister, TheHopper. We didn't finish. Not enough time to get the scripting to work. Near the worst thing I've ever submitted to a contest. It was fun, thank you for your time.

http://www.castleparadox.com/gamelist-display.php?game=847
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RedMaverickZero
Three pointed, red disaster!
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 12 Jul 2003
Posts: 1459

PostPosted: Sun Jun 10, 2007 8:36 pm    Post subject: Reply with quote

Haha, what a crazy story as to how ours came together. It's still not perfect, lots of little things to fix, but overall, I am very satisfied with it. It's great, and I think captures the esscene of a kid game. I mean, pssh, kids love dinosaurs and candy right? Ha. I'm glad this week had more entrants than last week for sure. Good luck to everyone!

Photo Sharing and Video Hosting at Photobucket

P.S. : Oh! If you choose to review "Prince of Dreams" sometime in the near future, please hold off til after the contest voting is over with, because TwinHamster and I plan on reuploading it with all of our corrections and maybe some little things, nothing gameplay or story changing of course.
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haappy-aardvark
aka Eagtile




Joined: 29 May 2007
Posts: 19
Location: SK, Canada

PostPosted: Sun Jun 10, 2007 9:43 pm    Post subject: Reply with quote

Agh... late again.

Let's just say trying to work out the scripting bugs was very frustrating... I'm still not sure how to fix it. Anyways, to properly play through the game without getting buffer overload messages, you'll have to avoid dying.

A good learning experience... that's what it was.

Anyways, my game, Remi and the Pastel Sword, is now available here:
http://www.castleparadox.com/gamelist-display.php?game=844
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djfenix




Joined: 12 Mar 2003
Posts: 359

PostPosted: Mon Jun 11, 2007 3:36 am    Post subject: Reply with quote

The Mad Cacti wrote:
CP wouldn't let me upload. Sorry I am late.

Entry by me and my sister, TheHopper. We didn't finish. Not enough time to get the scripting to work. Near the worst thing I've ever submitted to a contest. It was fun, thank you for your time.

http://www.castleparadox.com/gamelist-display.php?game=847


try uploading it again
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Ysoft_Entertainment
VB Programmer




Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Mon Jun 11, 2007 6:14 am    Post subject: Reply with quote

haappy-aardvark wrote:
Agh... late again.

Let's just say trying to work out the scripting bugs was very frustrating... I'm still not sure how to fix it. Anyways, to properly play through the game without getting buffer overload messages, you'll have to avoid dying.

A good learning experience... that's what it was.

Anyways, my game, Remi and the Pastel Sword, is now available here:
http://www.castleparadox.com/gamelist-display.php?game=844



Or, you could play it with wip version, and probably not get any overload errors.

Yep, just tried to play it with wip version, and died. No script overload.
then again playing with qb version doesn't cause script overload either.

RMZ's game is buggy, the dude's game doesn't seem to have any plots whatsoever(killing shadows and leveling up seems to be all there is to it) can't download tmc's game, and haappy's seems to be the best out of the whole bunch(yes its better then mine)
edit: on a second thought, happy's game is buggy too, sometimes I can't kill the monsters even when I swing with the sword.
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OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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haappy-aardvark
aka Eagtile




Joined: 29 May 2007
Posts: 19
Location: SK, Canada

PostPosted: Mon Jun 11, 2007 8:30 am    Post subject: Reply with quote

Bah...

I just realized my game starts in level 3. That's probably why there aren't any overload errors. When I get home from classes, I'll upload a minor fix in the zip file (I'll still include the old one for voting purposes).

Re: bugs. Yeah, you'll only kill things if you hit their top left pixel, and they'll only hurt you if their top left pixel touches you.

EDIT: Okay... zip file now contains both the stupid start-at-level-3 version and the less stupid play-all-the-levels version. Also... I can't seem to get the music to work when playing the ones made with the nightly WIP (Duck's Little Adventure and Prince of Dreams)... It's the first time I've used that version... anyone know what might be wrong?

Also, I did trying playing my game with the WIP version. It does seem to get rid of buffer overload messages. Found another bug, though. It seems that if you die in a level, when you beat the level, you'll 'beat' it an additional time for every life you lost in that level, making you see the 'level complete' script more than once, and earning you mucho points.

Just avoid dying... that's my advice.
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Ysoft_Entertainment
VB Programmer




Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Mon Jun 11, 2007 12:49 pm    Post subject: Reply with quote

well, you can't hear any music in my game cause there is none.
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OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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haappy-aardvark
aka Eagtile




Joined: 29 May 2007
Posts: 19
Location: SK, Canada

PostPosted: Mon Jun 11, 2007 1:07 pm    Post subject: Reply with quote

Oh... okay.

Well, I've checked PoD in custom, and it seems that it is supposed to have music. Also, when I play my own game using the WIP version, its music doesn't play either... Dead
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Mon Jun 11, 2007 1:33 pm    Post subject: Reply with quote

haappy-aardvark wrote:
Oh... okay.

Well, I've checked PoD in custom, and it seems that it is supposed to have music. Also, when I play my own game using the WIP version, its music doesn't play either... X-P


Which music backends have you tried?
http://hamsterrepublic.com/ohrrpgce/nightly/ohrrpgce-wip-fb-native.zip (same as "default")
http://hamsterrepublic.com/ohrrpgce/nightly/ohrrpgce-wip-fb-sdl.zip
http://hamsterrepublic.com/ohrrpgce/nightly/ohrrpgce-wip-fb-native2.zip
http://hamsterrepublic.com/ohrrpgce/nightly/ohrrpgce-wip-fb-silence.zip (no sound... no crashes?)
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haappy-aardvark
aka Eagtile




Joined: 29 May 2007
Posts: 19
Location: SK, Canada

PostPosted: Mon Jun 11, 2007 3:16 pm    Post subject: Reply with quote

Oh... that second one (sdl) did the trick. Thanks, James. You rock.

Games are much better with music... I guess having all these versions available is a little confusing to me.
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