Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

OK, I'm Back!
Goto page Previous  1, 2, 3, 4  Next
 
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Soapbox
View previous topic :: View next topic  
Author Message
RyuJinzo
v(^_^)v




Joined: 15 Jun 2006
Posts: 55
Location: San Mateo, Rizal, Phillipines

PostPosted: Fri Oct 27, 2006 4:40 pm    Post subject: Reply with quote

Ah, thanks for your kindest deeds, guys. I'm currently working on a grass tile for now. And I found pixeling enjoyable despite the fact that it's a pain in the butt for most people here, heheh. I hope you all the best to finish your works as soon as possible. Why? I wanna play 'em now! Haha... Ha ha ha!
_________________
St. SeiyaRyu
< Envoy Of Ur >
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
RyuJinzo
v(^_^)v




Joined: 15 Jun 2006
Posts: 55
Location: San Mateo, Rizal, Phillipines

PostPosted: Fri Nov 03, 2006 6:53 pm    Post subject: Tile Revisions, Okay! Reply with quote

Here's a sample of tile revision I made for my game.


_________________
St. SeiyaRyu
< Envoy Of Ur >
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Fri Nov 03, 2006 7:33 pm    Post subject: Reply with quote

Ooooh, much nicer!
_________________

TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
Back to top
View user's profile Send private message
RyuJinzo
v(^_^)v




Joined: 15 Jun 2006
Posts: 55
Location: San Mateo, Rizal, Phillipines

PostPosted: Fri Nov 03, 2006 8:40 pm    Post subject: Reply with quote

Whew, what a relief! Oookay... It took me several days to revise my tilesets and voila! I think that's enough for now. I have to focus on npc and monster creation phase. Here's some shots of my revised tlies, and these would be the last, I guess. Razz



---------------------



---------------------

Any suggestions? Please do so.
_________________
St. SeiyaRyu
< Envoy Of Ur >
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Fri Nov 03, 2006 8:42 pm    Post subject: Reply with quote

Your game is much nicer to look at now. I like how you put little rocks and flowers sparingly to touch up the scene.
_________________

TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
Back to top
View user's profile Send private message
RyuJinzo
v(^_^)v




Joined: 15 Jun 2006
Posts: 55
Location: San Mateo, Rizal, Phillipines

PostPosted: Fri Nov 03, 2006 9:03 pm    Post subject: Reply with quote

Thanks, Newbie Power. Your comments made me feel contented about my creations. As you can see, my intention of showing my shots is not to brag but to check out flaws and stuff like that. My objective upon creating rpgs using OHRRPGCE is to create my own console and classical rpg-type games, that's all.

Again, thanks. Heheh... Razz
_________________
St. SeiyaRyu
< Envoy Of Ur >
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
Calehay
...yeah.
Class B Minstrel



Joined: 07 Jul 2004
Posts: 549

PostPosted: Fri Nov 03, 2006 9:26 pm    Post subject: Reply with quote

These shots are much better. It has a rather cartoon-ish feel.

I'd almost suggest that you go to Pixelation and ask for advice there, but sometimes people get torn asunder (which is exactly why I haven't posted anything there.)

A few points that I can give:

1. Generally, your map design feels very square. Life isn't square at all! For example, in the first picture, the patches of darker grass. Think about making lots of weird and fanciful shapes and putting in little "puddles" of grass. Right now, it seems as if the grass has been mowed to look exactly like that, and I mean, if that's what you are going for, then keep it, but if not, I think you should experiment with shapes and getting a more organic feel.

2. You might make the shades a bit further from each other on the sprite. More contrast, I believe is the term. Without zooming in, it's hard to tell any of the shading.

3. I don't know if I'm buying your trees. If I were in a world full of them, I might get a bit more used to them. One thing though, if you are going to do a dark purple/blue shadow on it, DO a dark purple/blue shadow on it. Make it a lot more, and make it more obvious.

4. Take a look here to look at how to approach wood:

http://pixel-zone.rpgdx.net/shtml/tutmini-logs.shtml
http://pixel-zone.rpgdx.net/shtml/tutmini-wood.shtml

5. You know what might be bothering me with the trees, the perspective seems wrong to me. Now, I'm horrible with perspective, but I think if you moved the middle ball under the other two, it would look a bit more three-dimensional.

6. It's too bad that you chose the light source to come from the direction of the player. It's usual more interesting if you do it from another angle. But anyway, that's not really a problem.

7. Is that dark line in the rocks in the 2nd pic supposed to be shadows or 3 different rocks. If it's shadows, I think you should rethink the shading. Watch how light lands on a rock and go from there.

Overall, those are all my comments at this point. This is great work, and definitely as a beginner with the program, these graphics are pretty good.

Best of luck with the rest of this project!
_________________
Calehay
Back to top
View user's profile Send private message AIM Address
Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Fri Nov 03, 2006 11:13 pm    Post subject: Reply with quote

They kind of have a oldstyle SNES look to them (they remind me of LTTP), which is very charming. Assuming you don't want to switch styles, my only suggestion is to add more details, like furniture in the house or flowers on the ground. You actually do a good job on this already (by OHR standards) -- the vines and the trunks and the rocks and the grass patches are good. More of the same will really bring the maps to life.
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address
Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Fri Nov 03, 2006 11:20 pm    Post subject: Reply with quote

If you want to make the wood look better, I would de-gradientize it a bit and try to match it with the rest of the map tiles in style. Same for the rocks. Otherwise, try to break monotony and "squarishness" instead of changing your style completely to comply with Pixelation's high standards of quality.
_________________

TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
Back to top
View user's profile Send private message
Leonhart




Joined: 25 Feb 2004
Posts: 383
Location: Philippines

PostPosted: Sat Nov 04, 2006 2:24 am    Post subject: Reply with quote

Better.
Are you already sure about your grass? Don't you want to add a little more detail on them?
_________________
The man who smiles when things go wrong has thought of someone to blame it on.
- Robert Bloch
Back to top
View user's profile Send private message
planethunter
Lost In Emotion




Joined: 07 Jul 2003
Posts: 258
Location: Éire

PostPosted: Sat Nov 04, 2006 4:02 pm    Post subject: Reply with quote

I agree with all of the above, just one thing bugs me. The inside of the cave... the walls are just plain gray. Maybe that's okay for a house. It looks too smooth if you know what I mean. No grainy/rockiness to be found.

Also, a few darker shades of gray wouldn't hurt as the cave wall nears closer to black, kinda fading out .
_________________
~PH
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
RyuJinzo
v(^_^)v




Joined: 15 Jun 2006
Posts: 55
Location: San Mateo, Rizal, Phillipines

PostPosted: Fri Nov 10, 2006 9:11 am    Post subject: Reply with quote

I am honored for giving me your opinions and comments regarding my game's tile revision. A hearty thanks to you, guys. Yeah, really. I'm a novice when it comes to pixel art. But I'm enjoying it. I just wanted to make my game as simple as that. Here, take a look at my samples below. There's some minor changes and compare them to the previous shots I've posted earlier. Razz



-----------------



-----------------

Well, gotta concentrate more on pixel art, guys.
_________________
St. SeiyaRyu
< Envoy Of Ur >
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
Valigarmander
Bye-Bye




Joined: 04 Mar 2006
Posts: 750
Location: Nowhere

PostPosted: Fri Nov 10, 2006 10:30 am    Post subject: Reply with quote

You have beautiful pixel art.
Back to top
View user's profile Send private message Send e-mail
RyuJinzo
v(^_^)v




Joined: 15 Jun 2006
Posts: 55
Location: San Mateo, Rizal, Phillipines

PostPosted: Fri Nov 10, 2006 8:01 pm    Post subject: Reply with quote

Waaahh... Crying
The capacity for the OHR engine's maptile set it can hold gives me a pain in the butt sitting for hours working on them separately. I hope the tileset editor can hold more tiles in the next version release. Is that possible, guys?
_________________
St. SeiyaRyu
< Envoy Of Ur >
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
RyuJinzo
v(^_^)v




Joined: 15 Jun 2006
Posts: 55
Location: San Mateo, Rizal, Phillipines

PostPosted: Fri Nov 10, 2006 8:12 pm    Post subject: Reply with quote

Here's two tower maps I've made. My point of creating these were to see if their backgrounds fit the scene. I made the sky visible following with numerous woods. I'm not yet done revising here for I am planning to add some clouds but the tileset used is full. Argh! I hope the next version of OHR has an expanded tile capacity for the tileset editor...







Whew...
It took me hours to complete the tiles for these. And the worst? My mom scolded me for I didn't took my lunch. Heheh... Oookay...
_________________
St. SeiyaRyu
< Envoy Of Ur >
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Soapbox All times are GMT - 8 Hours
Goto page Previous  1, 2, 3, 4  Next
Page 3 of 4

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group