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RyuJinzo v(^_^)v

Joined: 15 Jun 2006 Posts: 55 Location: San Mateo, Rizal, Phillipines
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Posted: Fri Oct 27, 2006 4:40 pm Post subject: |
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Ah, thanks for your kindest deeds, guys. I'm currently working on a grass tile for now. And I found pixeling enjoyable despite the fact that it's a pain in the butt for most people here, heheh. I hope you all the best to finish your works as soon as possible. Why? I wanna play 'em now! Haha...  _________________ St. SeiyaRyu
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RyuJinzo v(^_^)v

Joined: 15 Jun 2006 Posts: 55 Location: San Mateo, Rizal, Phillipines
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Posted: Fri Nov 03, 2006 6:53 pm Post subject: Tile Revisions, Okay! |
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Here's a sample of tile revision I made for my game.
 _________________ St. SeiyaRyu
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Fri Nov 03, 2006 7:33 pm Post subject: |
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Ooooh, much nicer! _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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RyuJinzo v(^_^)v

Joined: 15 Jun 2006 Posts: 55 Location: San Mateo, Rizal, Phillipines
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Posted: Fri Nov 03, 2006 8:40 pm Post subject: |
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Whew, what a relief! It took me several days to revise my tilesets and voila! I think that's enough for now. I have to focus on npc and monster creation phase. Here's some shots of my revised tlies, and these would be the last, I guess.
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Any suggestions? Please do so. _________________ St. SeiyaRyu
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Fri Nov 03, 2006 8:42 pm Post subject: |
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Your game is much nicer to look at now. I like how you put little rocks and flowers sparingly to touch up the scene. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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RyuJinzo v(^_^)v

Joined: 15 Jun 2006 Posts: 55 Location: San Mateo, Rizal, Phillipines
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Posted: Fri Nov 03, 2006 9:03 pm Post subject: |
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Thanks, Newbie Power. Your comments made me feel contented about my creations. As you can see, my intention of showing my shots is not to brag but to check out flaws and stuff like that. My objective upon creating rpgs using OHRRPGCE is to create my own console and classical rpg-type games, that's all.
Again, thanks. Heheh...  _________________ St. SeiyaRyu
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Calehay ...yeah. Class B Minstrel

Joined: 07 Jul 2004 Posts: 549
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Posted: Fri Nov 03, 2006 9:26 pm Post subject: |
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These shots are much better. It has a rather cartoon-ish feel.
I'd almost suggest that you go to Pixelation and ask for advice there, but sometimes people get torn asunder (which is exactly why I haven't posted anything there.)
A few points that I can give:
1. Generally, your map design feels very square. Life isn't square at all! For example, in the first picture, the patches of darker grass. Think about making lots of weird and fanciful shapes and putting in little "puddles" of grass. Right now, it seems as if the grass has been mowed to look exactly like that, and I mean, if that's what you are going for, then keep it, but if not, I think you should experiment with shapes and getting a more organic feel.
2. You might make the shades a bit further from each other on the sprite. More contrast, I believe is the term. Without zooming in, it's hard to tell any of the shading.
3. I don't know if I'm buying your trees. If I were in a world full of them, I might get a bit more used to them. One thing though, if you are going to do a dark purple/blue shadow on it, DO a dark purple/blue shadow on it. Make it a lot more, and make it more obvious.
4. Take a look here to look at how to approach wood:
http://pixel-zone.rpgdx.net/shtml/tutmini-logs.shtml
http://pixel-zone.rpgdx.net/shtml/tutmini-wood.shtml
5. You know what might be bothering me with the trees, the perspective seems wrong to me. Now, I'm horrible with perspective, but I think if you moved the middle ball under the other two, it would look a bit more three-dimensional.
6. It's too bad that you chose the light source to come from the direction of the player. It's usual more interesting if you do it from another angle. But anyway, that's not really a problem.
7. Is that dark line in the rocks in the 2nd pic supposed to be shadows or 3 different rocks. If it's shadows, I think you should rethink the shading. Watch how light lands on a rock and go from there.
Overall, those are all my comments at this point. This is great work, and definitely as a beginner with the program, these graphics are pretty good.
Best of luck with the rest of this project! _________________ Calehay |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Fri Nov 03, 2006 11:13 pm Post subject: |
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They kind of have a oldstyle SNES look to them (they remind me of LTTP), which is very charming. Assuming you don't want to switch styles, my only suggestion is to add more details, like furniture in the house or flowers on the ground. You actually do a good job on this already (by OHR standards) -- the vines and the trunks and the rocks and the grass patches are good. More of the same will really bring the maps to life. _________________
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Fri Nov 03, 2006 11:20 pm Post subject: |
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If you want to make the wood look better, I would de-gradientize it a bit and try to match it with the rest of the map tiles in style. Same for the rocks. Otherwise, try to break monotony and "squarishness" instead of changing your style completely to comply with Pixelation's high standards of quality. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Leonhart

Joined: 25 Feb 2004 Posts: 383 Location: Philippines
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Posted: Sat Nov 04, 2006 2:24 am Post subject: |
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Better.
Are you already sure about your grass? Don't you want to add a little more detail on them? _________________ The man who smiles when things go wrong has thought of someone to blame it on.
- Robert Bloch |
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planethunter Lost In Emotion

Joined: 07 Jul 2003 Posts: 258 Location: Éire
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Posted: Sat Nov 04, 2006 4:02 pm Post subject: |
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I agree with all of the above, just one thing bugs me. The inside of the cave... the walls are just plain gray. Maybe that's okay for a house. It looks too smooth if you know what I mean. No grainy/rockiness to be found.
Also, a few darker shades of gray wouldn't hurt as the cave wall nears closer to black, kinda fading out . _________________ ~PH
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RyuJinzo v(^_^)v

Joined: 15 Jun 2006 Posts: 55 Location: San Mateo, Rizal, Phillipines
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Posted: Fri Nov 10, 2006 9:11 am Post subject: |
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I am honored for giving me your opinions and comments regarding my game's tile revision. A hearty thanks to you, guys. Yeah, really. I'm a novice when it comes to pixel art. But I'm enjoying it. I just wanted to make my game as simple as that. Here, take a look at my samples below. There's some minor changes and compare them to the previous shots I've posted earlier.
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Well, gotta concentrate more on pixel art, guys. _________________ St. SeiyaRyu
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Valigarmander Bye-Bye

Joined: 04 Mar 2006 Posts: 750 Location: Nowhere
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Posted: Fri Nov 10, 2006 10:30 am Post subject: |
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You have beautiful pixel art. |
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RyuJinzo v(^_^)v

Joined: 15 Jun 2006 Posts: 55 Location: San Mateo, Rizal, Phillipines
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Posted: Fri Nov 10, 2006 8:01 pm Post subject: |
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Waaahh...
The capacity for the OHR engine's maptile set it can hold gives me a pain in the butt sitting for hours working on them separately. I hope the tileset editor can hold more tiles in the next version release. Is that possible, guys? _________________ St. SeiyaRyu
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RyuJinzo v(^_^)v

Joined: 15 Jun 2006 Posts: 55 Location: San Mateo, Rizal, Phillipines
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Posted: Fri Nov 10, 2006 8:12 pm Post subject: |
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Here's two tower maps I've made. My point of creating these were to see if their backgrounds fit the scene. I made the sky visible following with numerous woods. I'm not yet done revising here for I am planning to add some clouds but the tileset used is full. Argh! I hope the next version of OHR has an expanded tile capacity for the tileset editor...
Whew...
It took me hours to complete the tiles for these. And the worst? My mom scolded me for I didn't took my lunch. Heheh...  _________________ St. SeiyaRyu
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