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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Wed Jul 19, 2006 12:32 pm    Post subject: Reply with quote

TwinHamster wrote:
In the desert templish thingy, am I supposed to be able to walk on magma?Is there an explanation why I can walk on magma?


The red flash of agonizing pain when you step on a "Harm Tile" was broken until it was fixed in recent nightlies
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Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Wed Jul 19, 2006 5:05 pm    Post subject: Reply with quote

I think there's another bug that has been unreported for a long time. I've noticed whenever you now talk to a wandering NPC, they continue to wander. The change direction affect now works like face player, as it does not return to the original direction it was facing. I think these two problems should be looked at, as I also noticed it screws up fake plotscripting for old games like Memoria.
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http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00

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Fenrir-Lunaris
WUT




Joined: 03 Feb 2003
Posts: 1747

PostPosted: Wed Jul 19, 2006 9:12 pm    Post subject: Reply with quote

TwinHamster wrote:
In the desert templish thingy, am I supposed to be able to walk on magma?Is there an explanation why I can walk on magma?


RPG tradition. Seriously, why fix what isn't broken?
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Artimus Bena
Admiral




Joined: 17 Aug 2004
Posts: 637
Location: Dreamland.

PostPosted: Wed Jul 19, 2006 11:14 pm    Post subject: Reply with quote

There's got to be something up with the midi code. Or windows. Sometimes a song will take on the instruments of the last song played, if interrupted. Perhaps it switches so fast it sometimes skips instrument patches placed in the beginning?
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Thu Jul 20, 2006 9:40 am    Post subject: Reply with quote

Onlyoneinall wrote:
I think there's another bug that has been unreported for a long time. I've noticed whenever you now talk to a wandering NPC, they continue to wander. The change direction affect now works like face player, as it does not return to the original direction it was facing. I think these two problems should be looked at, as I also noticed it screws up fake plotscripting for old games like Memoria.


Are you seeing this bug in Hasta-la-qb? Are you seeing it in the latest nightly WIP builds?

... Ah, yes, I see it. I fixed this last month.

Code:

r618 | james | 2006-06-19 20:30:45 -0700 (Mon, 19 Jun 2006) | 1 line

partial fix for NPC activation bug 207. Fixes the symptom of NPCs continuing to pace while you talk to them


But I didn't think this bug affected tirgoviste or hasta-la-qb. Which version IS affected by this bug?
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Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Thu Jul 20, 2006 4:42 pm    Post subject: Reply with quote

Oops. I didn't notice it was fixed in hasta la qb and the nightlies. However, the change direction function is still not fixed in the latest nightly. They continue to face the same way.
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