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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Wed Jul 19, 2006 12:32 pm Post subject: |
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| TwinHamster wrote: | In the desert templish thingy, am I supposed to be able to walk on magma?Is there an explanation why I can walk on magma? |
The red flash of agonizing pain when you step on a "Harm Tile" was broken until it was fixed in recent nightlies |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Wed Jul 19, 2006 5:05 pm Post subject: |
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I think there's another bug that has been unreported for a long time. I've noticed whenever you now talk to a wandering NPC, they continue to wander. The change direction affect now works like face player, as it does not return to the original direction it was facing. I think these two problems should be looked at, as I also noticed it screws up fake plotscripting for old games like Memoria. _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Wed Jul 19, 2006 9:12 pm Post subject: |
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| TwinHamster wrote: | In the desert templish thingy, am I supposed to be able to walk on magma?Is there an explanation why I can walk on magma? |
RPG tradition. Seriously, why fix what isn't broken? |
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Artimus Bena Admiral

Joined: 17 Aug 2004 Posts: 637 Location: Dreamland.
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Posted: Wed Jul 19, 2006 11:14 pm Post subject: |
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There's got to be something up with the midi code. Or windows. Sometimes a song will take on the instruments of the last song played, if interrupted. Perhaps it switches so fast it sometimes skips instrument patches placed in the beginning? _________________ SACRE BLEU!
|||Compositions!
|||Eldardeen Soundtrack!
|||Red Mercury! |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Thu Jul 20, 2006 9:40 am Post subject: |
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| Onlyoneinall wrote: | | I think there's another bug that has been unreported for a long time. I've noticed whenever you now talk to a wandering NPC, they continue to wander. The change direction affect now works like face player, as it does not return to the original direction it was facing. I think these two problems should be looked at, as I also noticed it screws up fake plotscripting for old games like Memoria. |
Are you seeing this bug in Hasta-la-qb? Are you seeing it in the latest nightly WIP builds?
... Ah, yes, I see it. I fixed this last month.
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r618 | james | 2006-06-19 20:30:45 -0700 (Mon, 19 Jun 2006) | 1 line
partial fix for NPC activation bug 207. Fixes the symptom of NPCs continuing to pace while you talk to them
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But I didn't think this bug affected tirgoviste or hasta-la-qb. Which version IS affected by this bug? |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Thu Jul 20, 2006 4:42 pm Post subject: |
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Oops. I didn't notice it was fixed in hasta la qb and the nightlies. However, the change direction function is still not fixed in the latest nightly. They continue to face the same way. _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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