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.hack//OHR Logout Sequence

 
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Sat Jun 21, 2003 11:20 pm    Post subject: .hack//OHR Logout Sequence Reply with quote

I ran into a little pickle.
When you return to the Home Page, you always must have someone in your party, `cause if not, then Austin suddenly appears right behind the cursor.

I'm sure some of you have already noticed, and laughed ...YES LAUGHED at my Imbecility! I had scripted to make sure that whoever's in your party gets swapped out, but apparently, I missed something.
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PIcaRDMPC




Joined: 28 Mar 2003
Posts: 186

PostPosted: Sat Jun 21, 2003 11:43 pm    Post subject: Reply with quote

Yeah, I certainly noticed, back when I played it. I only played it a little, since there's barely anything to do. I'm looking forward to the update, especially the part where I become a character to use. I really want to see the picture of me you made.
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Sat Jun 21, 2003 11:46 pm    Post subject: Reply with quote

Well, actually, I'm still working out the script stuff first. I have a lot more work to do before it's done, and that's why I'm swapping back and forth on projects.

Anyways, if you want your character to look a certain way, send me sprites or pictures and I'll work with it.
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PIcaRDMPC




Joined: 28 Mar 2003
Posts: 186

PostPosted: Sun Jun 22, 2003 2:10 pm    Post subject: Reply with quote

Heh, sprites are out of the question, but if you look in the inbox of your e-mail account, you'll see an e-mail from me with two pictures attached. Hopefully, you'll be able to work with them.
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ChocoSOLDIER
Ghost haunting the board




Joined: 03 Feb 2003
Posts: 279

PostPosted: Mon Jul 07, 2003 5:43 am    Post subject: Reply with quote

I never saw it. But then, I can't get .hack//OHR to work anyhow.
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Sew
Just here for looks




Joined: 15 Mar 2003
Posts: 221
Location: #Sew

PostPosted: Mon Jul 07, 2003 10:50 am    Post subject: Reply with quote

Saw it, but I paid little mind to it. The game was so nice in other ways, it was bound to have a loose end here and there... I suppose I, or someone, should have told you... Oookay...

~Sew
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DOA_Enhanced




Joined: 13 Jul 2003
Posts: 1

PostPosted: Sun Jul 13, 2003 6:56 pm    Post subject: Reply with quote

Happend to me a bunch of times but it wasn't the main character it was the ARFENHOUSE guy... Also can't wait for an update it's a very creative Idea...although stolen...but still very good
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Sir_Phoenix_Drake
Creator of Realmsoft




Joined: 17 Feb 2003
Posts: 27
Location: A college far from civilization

PostPosted: Thu Jul 17, 2003 11:30 pm    Post subject: Reply with quote

I had that problem, too. More than likely there's one wrong line in there that messed the whole thing up for you. Don't worry, Setu. You'll fix it. You'll learn.

Oh, and once you finish this project, send me the source code for your plotscript. I'm interested in seeing how you plan to program the Chaos Gate.
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-Raymond Ackenhouser (Sir Phoenix Drake)
Founder
Realmsoft Interactive America
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Fri Jul 18, 2003 12:07 am    Post subject: Reply with quote

Heh heh, how I'm gonna script the Chaos Gate, huh?

I'm mostly operating in theory as to how to do that, although I am confident it'll work out. I'm using Global Variables for the Parts A, B, and C keywords, and each variable setting works together with tags to alter the field, as far as battles go, time of day, weather, and so on.

It's gonna full of fun and adventure! Ha ha ha!
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Sir_Phoenix_Drake
Creator of Realmsoft




Joined: 17 Feb 2003
Posts: 27
Location: A college far from civilization

PostPosted: Sat Jul 19, 2003 10:12 pm    Post subject: Reply with quote

Global Variables, eh? That's an interesting thought. Because I never really ventured into complex gameplay, I never thought to ever use them.

Well, I guess you have some idea of what you're doing.
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