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A 3d PS engine for the OHR

 
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Mon May 19, 2003 9:52 pm    Post subject: A 3d PS engine for the OHR Reply with quote

I was think of making a 3d minigame for my OHR game. I'm quite competent in PS, but I don't know anything about ray-casting or any other 3D drawing methods.

NO, I'm not crazy, I just want to see it done. EVEN if it runs at 0.3 frames a second with 20 by 20 pixels in a 4 by 4 tile map with 2 walls.

Really, the only reason I asked this here and not somewhere else is because I might get some helpful comments, or get a model that could work on the OHR. So can anyone explain any 3d engine models?


Please, no overly negative comments.
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Tue May 20, 2003 10:22 am    Post subject: Reply with quote

Hey, man! If you can pull it off, I'll be impressed! That is, if you're looking for 3D movement and all. If you just want 3D art, then just make your
tilemap in some drawing program, and then it'll be a sinch (I'm pretty sure that's not spelled right).

Anyway, good luck to ya!
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Bob360
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Joined: 25 Mar 2003
Posts: 33

PostPosted: Tue May 20, 2003 11:14 am    Post subject: Reply with quote

I have often thought about doing this same thing with ohr and ruled it a waste of ALOT OF TIME... the only 3-d type game i think you could make is a first person shooter...
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Tue May 20, 2003 8:45 pm    Post subject: Reply with quote

Yep, I was going to make it 3d shooter style (without the shooting)... probably with only 90 degrees turns at first. Trust me, it'll look REALLY bad...

Last edited by TMC on Tue May 20, 2003 8:48 pm; edited 1 time in total
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Cube
Dimensional Traveller




Joined: 02 Feb 2003
Posts: 294

PostPosted: Tue May 20, 2003 9:22 pm    Post subject: Reply with quote

Probably would be easier to pure program the engine, eh? Oookay...
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Bob360
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Joined: 25 Mar 2003
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PostPosted: Wed May 21, 2003 4:11 pm    Post subject: Reply with quote

thats for sure :>
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TMC
On the Verge of Insanity




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PostPosted: Wed May 21, 2003 7:45 pm    Post subject: Reply with quote

OH yes, but then it wouldn't be for the OHR, would it? That really is the point here. But my plan is to put it off a long time - hopefully so long that by the time I get it running (if I do), I can include it in the next update of WackedTF, which is including alot of my PS's. (I finally got that custom text one working)
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Cube
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Joined: 02 Feb 2003
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PostPosted: Wed May 21, 2003 7:59 pm    Post subject: Reply with quote

Actually, it would take 2 seconds to make a 3D object in C++ using OpenGL (I made a 3D Cube once Oookay...) . I still have it kicking around on my PC somewhere...But oh well.
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Gizmog1
Don't Lurk In The Bushes!




Joined: 05 Mar 2003
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PostPosted: Sat May 24, 2003 11:57 am    Post subject: Reply with quote

Ever play The Lone Ranger for the NES? You might be able to pull the 3D stages in that off, minus certain aspects of the combat. Of course, You'd have to have 4 Backdrops for every space the player could be on, but it's definitely doable with a lot of work. Don't expect to get Doom or anything, it'd require a shipload of graphics, and very, very monotonous scripting, I'd imagine.

Last edited by Gizmog1 on Sat May 24, 2003 11:59 am; edited 1 time in total
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Squall
is fantastic




Joined: 02 Feb 2003
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Location: Nampa, Idaho

PostPosted: Sat May 24, 2003 8:48 pm    Post subject: Reply with quote

This is interesting, because I was thinking about this sort of thing a while ago, I ruled that it was possible, but it would be very, very hard and you'd have very, very little to show for it. The best I can think of is to make a 3D model of something in a 3D program, and take screenshots at every possible position. Then just load them as back drops and link them by plotscripting. Then again, I suppose it would be possible as maptiles, but would look very weird.
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planethunter
Lost In Emotion




Joined: 07 Jul 2003
Posts: 258
Location: Éire

PostPosted: Mon Jul 14, 2003 5:02 pm    Post subject: ...hmmm sounds tricky but you could fake it! Reply with quote

Perhaps you could just fake the 3-d thing,

Use a huge On-key-press script, and get it to display backdrops of
a 3-d background.

Of coause there is an obivious flaw, there's only 999 backdrops so
petty soon you'll run out of backdrops...

Perhaps you could just get a "point and click" game or
if there was a transparent colour for backdrops you could
draw a character and map it on to a tilemap.

I reckon it could be done, but you'd be testing the ohr to the limit
by running continous 'read' and 'write' map block commands.
As well as npcs.

But all of this would depend on your game's length.
Once you pass the limit of npcs and map tiles and tagsyou could
just recycle them. I think I know how....
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ChocoSOLDIER
Ghost haunting the board




Joined: 03 Feb 2003
Posts: 279

PostPosted: Wed Jul 16, 2003 5:38 am    Post subject: Reply with quote

I think that this discussion came up at the R1 forums...Maybe it was Zantetsuken. I dunno. A 3-d minigame sounds cool, and I've added nothing at all to this conversation.

BTW Setu, it's spelled with a C.
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Cube
Dimensional Traveller




Joined: 02 Feb 2003
Posts: 294

PostPosted: Wed Jul 16, 2003 6:33 am    Post subject: Reply with quote

Just so you know, this discussion is pretty old. Before Planet replied to it, the last reply was May 25th. That being said, nobody will really care about the newer replied now. That's why I am, once again, closing a thread. There is no reason to have this open... And like I said earlier, it would be extremely silly to plotscript a 3D engine. I mean, it won't even be 3D. At most, you'd have a nice transition between backdrops. Take my word for it... If you want to make a 3D game, learn programming or get a 3D engine like DarkBasic or BlitzBasic.
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