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Raekuul
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PostPosted: Fri Dec 09, 2005 10:24 am    Post subject: Reply with quote

Actually, the live character was swapped out by a plotscript.
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PostPosted: Fri Dec 09, 2005 8:53 pm    Post subject: Reply with quote

Hmmm. Well, you don't really want to go around breaking people scripts because they are not aware that they're swapping out the only live hero. What if they were going to swap another hero back in? Maybe killing the party at this point would be best afterall?
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Raekuul
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PostPosted: Sat Dec 10, 2005 3:10 pm    Post subject: Reply with quote

Nope, no one got swapped in.

I think we need to have some sort of check so that the party is healed somewhat (like 1 or 2 hp) if the last live character leaves the party in a script.
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Moogle1
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PostPosted: Sat Dec 10, 2005 9:40 pm    Post subject: Reply with quote

Actually, I'm pretty sure this bug is also in Final Fantasy 6.

Not that that's an excuse; FF6 has over a hundred documented bugs.
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PostPosted: Sun Dec 11, 2005 9:36 am    Post subject: Reply with quote

Raekuul wrote:
Nope, no one got swapped in.

I think we need to have some sort of check so that the party is healed somewhat (like 1 or 2 hp) if the last live character leaves the party in a script.


That would be a cheap way of getting free resurrections. I'd say either the swap out has to fail, or the game over has to fire next time the party goes into combat.
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Mike Caron
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PostPosted: Sun Dec 11, 2005 5:10 pm    Post subject: Reply with quote

What I was saying is that if the last hero is swapped out via plotscripting, then do all that. The player shouldn't be able to do it, but no reason to make things break for the scripter.
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Raekuul
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PostPosted: Mon Dec 12, 2005 9:31 am    Post subject: Reply with quote

It was partly bad management on the players fault. By no means were the other characters dead by design.

EDIT: I just remembered this, but in an FF game I played recently, at points where the game takes control (not unlike plotscripting), any dead characters were restored to 1 hp.
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Last edited by Raekuul on Wed Dec 14, 2005 9:54 am; edited 1 time in total
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Mike Caron
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PostPosted: Mon Dec 12, 2005 9:59 pm    Post subject: Reply with quote

Of course. It's not, say, Square's fault if everyone but Terra is dead right before she talks to the Esper and leaves the party.
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PostPosted: Mon Dec 12, 2005 10:54 pm    Post subject: Reply with quote

I agree with Mike. Scripting is sort of there to allow you to do whatever you like, getting around the quirks of the rest of the engine.
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Moogle1
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PostPosted: Tue Dec 13, 2005 10:53 am    Post subject: Reply with quote

Actually, that can't happen -- if a party dies prior to that event, everyone in it is revived with 1 HP.

If Celes is the only living party member when she leaves you at the IMRF, well, you'd better have brought some Phoenix Downs, Tents, or Sleeping Bags.
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Mike Caron
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PostPosted: Wed Dec 14, 2005 11:16 am    Post subject: Reply with quote

Right. Reviving one (or all) of the heros was one of my suggestions.
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