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Exact Amount of Damage

 
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Jack
the fool




Joined: 30 Jul 2004
Posts: 773

PostPosted: Sun Aug 07, 2005 7:34 am    Post subject: Exact Amount of Damage Reply with quote

I was wondering if there's a way that when creating an attack/spell that I could make the amount of damage it does, exact. As in I would be able to input the exact number of damage that it would do to the opponent, without having to rely on stats.

If not, this would be a nice thing to see in a future update of the OHR.
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Rimudora
Psychopath yandere
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 26 May 2005
Posts: 335

PostPosted: Sun Aug 07, 2005 7:53 am    Post subject: Reply with quote

Set the base stat for the attack to be 100. Set the damage settings to Pure Damage. Set the bitsets to "Do Not Randomize". Then screw around with the extra damage percentage to get the number that you want.
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Sun Aug 07, 2005 7:53 am    Post subject: Reply with quote

Set the attack stat to 100 and formula to Pure: 100.

Use the 'extra damage' option to change the number. Since 100 is even with the percentage system, adding 100 damage will mean 200 damage, subtracting 50 will mean 50, etc, etc...

Then, turn on the bitset 'do not randomize damage'

Voila.
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Jack
the fool




Joined: 30 Jul 2004
Posts: 773

PostPosted: Sun Aug 07, 2005 10:06 am    Post subject: Reply with quote

Ah, thanks to the both of you. No wonder I never figured out how to do this; there are so many steps involved.
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