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How to make non-effective attacks

 
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SlightlyPyro
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Joined: 04 Jun 2004
Posts: 40
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PostPosted: Tue Jul 06, 2004 9:50 am    Post subject: How to make non-effective attacks Reply with quote

*looks at the title* That sounds really stupid...whatever.

I'm trying to figure out how to make a fake bitset for an characters in the normal battle system that would make them immune to a certain element. If I set it to resist the element, it still has damage done, and if I set it to absorb the element, it is healed by it. The closest thing I can get is to set the attack to fail vs. element resistance, but I want resistance and immunity. Any ideas, or am I doomed to coding a completely new battle system?
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Dan the Man Entertainment




Joined: 31 May 2003
Posts: 204

PostPosted: Tue Jul 06, 2004 10:28 am    Post subject: Reply with quote

The only choice you have in this instance is to make the attack fail against its element resistance. You can do that by maniupulating the bitsets.
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