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Twists and Turns

 
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Do you like an Rpg to have many twists and turns or few?
The more the merrier!
46%
 46%  [ 6 ]
A few...
53%
 53%  [ 7 ]
No way! And upset my perfect little world? you must be crazy!
0%
 0%  [ 0 ]
Total Votes : 13

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Mortem Monkey




Joined: 19 Sep 2003
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PostPosted: Sun Oct 26, 2003 11:43 am    Post subject: Twists and Turns Reply with quote

When creating a game do you intentionaly give the player one imppression and then suddenly flip it, thereby totaly changing the game's story and or point? Lets say that your charcter is a Priest going about the land doing good and serving your god. And then quite suddenly it is reveiled that the god you serve is say the lord of hell and you have been preparing his way to create an army of hell spawned demons? Then you have the choice to continue down this evil path or turn away from every thing that you've known?
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Sephyroth
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Joined: 04 Feb 2003
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PostPosted: Sun Oct 26, 2003 2:38 pm    Post subject: Reply with quote

It's always good to have a few plot twists, but you shouldn't overdo it to the extent where the player is confused about the plot.
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Aethereal
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Joined: 04 Jan 2003
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PostPosted: Sun Oct 26, 2003 4:04 pm    Post subject: Reply with quote

Honestly, I think it depends on the story, although the majority of the great stories do have small or hard plot twists here and there (FF6, which in my opinion has the greatest story of any RPG, is an extremely good example of this). As a matter of fact, the only stories nowadays that really don't have plot twists are those in NES games, older SNES games, and some GBC ones.
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Alphaknight
Mi es El LOCO Gringo




Joined: 17 Aug 2003
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PostPosted: Mon Oct 27, 2003 6:48 am    Post subject: Reply with quote

Plot twists are fun and cause the player to become involved in the story but you must remember that all plot twists make for a rather boring story. Side quests are great for plot additions and maybe some plot twists. which i am useing to their extent in Metroid Xtreme.Catcha laters!
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
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PostPosted: Mon Oct 27, 2003 11:10 am    Post subject: Reply with quote

I'm with Aeth. Your story has to be the kind where you're not expecting the twist to occur. That's the only type of story that will catch the player by surprise.

If your game is about conspiracy, then unless you are extremely careful, your game will wind up like the movie Snake Eyes (which in translation means: 100% predictable).

Whereas the key to surprising the player is spending the whole story making them believe one thing then suddenly crashing in an element that will flush what the player believed down the toilet (ie. 6th Sense, Basic, Identity, etc.)
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Minnek
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Joined: 03 Jun 2003
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PostPosted: Mon Oct 27, 2003 11:47 am    Post subject: Reply with quote

As an example of such a surprising turn of events, if I might point out the event on the floating continent in FF6? I feel sorry for ze Emperor every time XD Seriously though, that surprised me the first way through. A good plot twist in my book, that is/was. (I say was because I lent out my FF6 cartridge and the person I lent it to either moved away or mysteriously disappeared off the face of the Earth. Oookay... )
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Shadowiii
It's been real.




Joined: 14 Feb 2003
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PostPosted: Mon Oct 27, 2003 12:33 pm    Post subject: Reply with quote

In my opinion, every game should have a few good twists.

Basically, a game should probably have one or two major plot twists (FF7 End of Disc 1 Suprise + Cloud's Past Suprise), along with a bunch of minor ones.

FF6 is a great example of this, especially the scene with Kefka and the Emperor on the flying continent. The distruction of the world was ingenious; no one in a million years ever saw it coming.

As for most of my games, usually there is a major plot twist regarding characters (I personally think characters are more important than the story, but thats just me) and a few minor ones along the way. I think I do pretty decent stories myself (when compared to some of the latest commercial RPG ones)

A game with a bad example of plot twists is Golden Sun. There simply aren't any. The transition from Golden Sun to Lost Age (that is, basically switching sides) was a nice addition, but Golden Sun seriously lacks interesting plot twists and character development. Which is too bad, because it excels at everything else.

Eh. Smokin'
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Uncommon
His legend will never die




Joined: 10 Mar 2003
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PostPosted: Mon Oct 27, 2003 12:56 pm    Post subject: Reply with quote

Shadowiii wrote:
I personally think characters are more important than the story, but thats just me...


Nope. In WGMD, the main plot is kind of generic Save-The-World stuff, but it's the characterization that makes it good. At least, if I do it right, it will be... Oh, and a few plot twists make it not so generic. For instance, you don't even fight the final boss with the main heroes.
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madhatter
Best procrastinator in all of North America




Joined: 30 Sep 2003
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Location: A boonie town, Ontario, Canada.

PostPosted: Mon Oct 27, 2003 1:09 pm    Post subject: Reply with quote

Shadowiii wrote:
(I personally think characters are more important than the story, but thats just me)


Characters are tied in with the story. You can't have one without the other. Of course, not ALL of the story is tied in with the characters, but good stories have a lot of things connected between the two.

I think stories should have one or two good plot twists. FFVI's world destruction is a good example of this, but I'd like to note that I found everything after that a complete bore. I only finished the game a couple times for the sake of finishing it. Nowadays I only play up to the world destruction and stop there, if I feel a weird, rare urge to play it.
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Grandtrain




Joined: 02 Feb 2003
Posts: 85

PostPosted: Mon Oct 27, 2003 3:04 pm    Post subject: Reply with quote

There's nothing worse than a plot twist that comes out of nowhere. You should leave hints throughout the game. Metal Gear Solid and Star Wars Knight of the Old Republic are great examples. I was shocked at the plot twist, but, at the same time, was impressed by how everything came together.
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Machu
Righter, a person who rights wrongs




Joined: 09 Jul 2003
Posts: 737

PostPosted: Mon Oct 27, 2003 6:45 pm    Post subject: Reply with quote

Metal Gear Solid: Great plot twists (except for how many things Liquid Snake survives through)
Metal Gear Solid 2: Excessive plot twists. I myself understood it until boarding Arsenel Gear. Also, the "evil hand" made no sense.
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Uncommon
His legend will never die




Joined: 10 Mar 2003
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PostPosted: Tue Oct 28, 2003 9:37 am    Post subject: Reply with quote

Machu wrote:
...except for how many things Liquid Snake survives through...


I hear you there...
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