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Zantetsuken. How in the hell?
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Friend




Joined: 06 Feb 2003
Posts: 235
Location: California

PostPosted: Wed Feb 19, 2003 10:30 pm    Post subject: Reply with quote

I think people should post their pixel-related works in GIF or PNG format. It is hard to see your pixelation techniques when it is hindered with JPG compression. Anyway, on to the critique...

The screens look pretty good. The thing that bothers me the most is the sand tile. I noticed that alot of OHRers tend to use the "spraycan" technique (I.e filling the tile with a variety of random color depth) for their sand and grass tiles. While some of them did fairly well with this, some obviously didn't. I've seen some extreme cases where this technique is used to texture practically EVERYTHING. In your case, I think it looks pretty good, but I'd suggest that you spend more time on manually pixelling the sand texture. I'd also suggest that you use more than one sandy texture pattern/tile.

The walkabouts are nice, but I'd suggest outlining the dark-skinned fellow; his skin tone blends too well with the sand tile.

A friend,
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Rolling Stone
Bastard Gunslinger




Joined: 21 Jan 2003
Posts: 494

PostPosted: Tue Mar 18, 2003 2:55 am    Post subject: Reply with quote

http://www.angelfire.com/jazz/gunslinger/Image1.jpg

A redone version of that first shot, but you can't see it too well as it's JPG. so the stars aren't clear.

http://www.angelfire.com/jazz/gunslinger/Image2.jpg

A church and a priest that I'm particularly fond of.

P.S. I didn't use the airbrush once in the entire game. I used a perspective thingamajig in paintshop which doesn't really do bit by bitmap much justice, such is life.
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Shadowiii
It's been real.




Joined: 14 Feb 2003
Posts: 2460

PostPosted: Tue Mar 18, 2003 6:10 am    Post subject: Reply with quote

That stained glass is mindboggingly beautiful.
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Squall
is fantastic




Joined: 02 Feb 2003
Posts: 758
Location: Nampa, Idaho

PostPosted: Tue Mar 18, 2003 6:14 am    Post subject: Reply with quote

Sorry that I didn't respond earlier but the BEAUTY OF THE STAINED GLASS WINDOW BLINDED ME FOR SEVERAL HOURS!

Seriously, that is one of the best screenshots I've seen.
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Seth
Hardcore Reviewer




Joined: 03 Feb 2003
Posts: 170
Location: Gold Coast, Australia

PostPosted: Tue Mar 18, 2003 9:56 am    Post subject: Reply with quote

Yeah... I am with Squall there.
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Komera




Joined: 07 Feb 2003
Posts: 711

PostPosted: Tue Mar 25, 2003 7:33 pm    Post subject: Reply with quote

I disagree, I cannot help when looking at the church but feel negatively to it. The surrounding area does not pick up the ambient color of the light from the stainglass window- which to me makes it look cold and uninviting. The church of which I attend uses yellow filters on the west facing windows of the worship hall. The light from sunsets turn the hall warm golden. And if you just happen to be the only one in there, it feels very peaceful.
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Misteroo
Castle Guard



Joined: 16 Jan 2003
Posts: 23
Location: USA

PostPosted: Tue Mar 25, 2003 11:19 pm    Post subject: Reply with quote

The remake is beautiful... and the stained glass is in a league of its own. Spectacular o_o
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Rolling Stone
Bastard Gunslinger




Joined: 21 Jan 2003
Posts: 494

PostPosted: Thu Mar 27, 2003 5:09 am    Post subject: Reply with quote

Even though Misteroo's avatar makes better use of light than the church, I'm proud of it. Komera is the artist of the OHR's most beautiful game to date, but I wasn't intending for any part of this game to feel warm. In real life the church would have warmth and such, but here the light is a cold piercing into a dusty dark room. The light is unrealistic, but I think it gets what I was going for.

..... Yes, I'm going by the Robert Rodriguez strategy again "If you screw something up, just tell people it's art, they'll nod and say 'aaahhhhh...'"
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Komera




Joined: 07 Feb 2003
Posts: 711

PostPosted: Thu Mar 27, 2003 5:48 am    Post subject: Reply with quote

Quote:
but I wasn't intending for any part of this game to feel warm.


In that case, I would say you succeded in spades. My compliments to you, then.
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SunsOfFlame




Joined: 28 Apr 2003
Posts: 139

PostPosted: Wed May 21, 2003 3:02 pm    Post subject: Reply with quote

This game looks sweet.

But the railroad tracks are odd. With the perspective, the wooden parts ought to be slanted.

When you move in this game, it would be really incredibly awesome if the backround moves, too. Naturally, of course. You'll understand what I mean if youve ever played EVO. Ive wanted to make a game whos backround moves like that for some time, and I think, personality, itd have a huge effect in the game and help the emptiness feeling. But thats just me.
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Rolling Stone
Bastard Gunslinger




Joined: 21 Jan 2003
Posts: 494

PostPosted: Wed May 21, 2003 6:30 pm    Post subject: Reply with quote

I know whatcha mean, but I can't get anything like that to work.
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SunsOfFlame




Joined: 28 Apr 2003
Posts: 139

PostPosted: Mon Jun 02, 2003 2:49 am    Post subject: Reply with quote

I think it might be able to be done with NPCs.

Cuz if you dont specify which copy, cant u just do somthing like this:

while (hero is walking(me) then (
walk NPC (whichever backround one, left, 1)

Continually and make NPCs the unwalkable on backround? The game looks sweet anyway, I just think it looks like the kind of game that would have somthing like that in the back.

Anyway, whatever.
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Mon Jun 02, 2003 11:37 pm    Post subject: Reply with quote

I'm amazed at the artwork! Man, that "Images hosted by Tripod" was just SO professionally done. It's a shame it had nothing to do with BASTARD or guns!
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Komera




Joined: 07 Feb 2003
Posts: 711

PostPosted: Tue Jun 03, 2003 4:29 am    Post subject: Reply with quote

The tricks that let you see remotely linked pictures on GeoCities applies here, Setu (read: copy, paste, or reload).
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LJ.Art

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MultiColoredWizard
Come back, baby!
The Breastmaster



Joined: 01 Feb 2003
Posts: 1232

PostPosted: Tue Jun 03, 2003 5:47 am    Post subject: Reply with quote

Setu, please, don't use old and already poor jokes.
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