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Search found 26 matches
Castle Paradox Forum Index
Author Message
  Topic: Homecoming
shonjuku

Replies: 10
Views: 10763

PostForum: The Arcade   Posted: Tue May 06, 2008 2:27 pm   Subject: Homecoming
So would it be a pretty accurate assumption that I could probably pick up where I left off? Granted I have to go back and remake the game I was producing, it kinda got corrupted right around the time ...
  Topic: Homecoming
shonjuku

Replies: 10
Views: 10763

PostForum: The Arcade   Posted: Sun May 04, 2008 6:35 pm   Subject: Homecoming
So I'm thinking maybe I just need to come back into this as if it's my first time ever using OHR. There may just be too many changes to try and pick them out... So lets give this a shot, where should ...
  Topic: Homecoming
shonjuku

Replies: 10
Views: 10763

PostForum: The Arcade   Posted: Sun May 04, 2008 10:36 am   Subject: Homecoming
I wouldn't be surprised in the slightest if you didnt recognize me. I was an off and on contributer up until a couple years ago when I started college. I guess you could call it a hiatus. Anyway, I'm ...
  Topic: Homecoming
shonjuku

Replies: 10
Views: 10763

PostForum: The Arcade   Posted: Sun May 04, 2008 1:46 am   Subject: Homecoming
It's been awhile since I was last active in the OHR community. I was hoping there were a few out there that would like to fill me in on what has happened lately...
  Topic: Is there a way of creating cooperating weapon effects?
shonjuku

Replies: 13
Views: 12093

PostForum: The Arcade   Posted: Sat Jul 22, 2006 1:56 pm   Subject: Is there a way of creating cooperating weapon effects?
hmmm... everything looks good and the more I think about it, the more i want to do a customized menu... It would give my game a more original look to it... It seems to me that the equipment menu code ...
  Topic: Is there a way of creating cooperating weapon effects?
shonjuku

Replies: 13
Views: 12093

PostForum: The Arcade   Posted: Mon Jul 17, 2006 3:04 pm   Subject: Is there a way of creating cooperating weapon effects?
well any help would be appreciated...
  Topic: Is there a way of creating cooperating weapon effects?
shonjuku

Replies: 13
Views: 12093

PostForum: The Arcade   Posted: Sat Jul 08, 2006 7:09 pm   Subject: Is there a way of creating cooperating weapon effects?
Not to derail this or anything, but do new people still find the PS library/tutorials there useful? I have to think that the syntax is out of date on all of them, but I imagine first-timers could get ...
  Topic: Is there a way of creating cooperating weapon effects?
shonjuku

Replies: 13
Views: 12093

PostForum: The Arcade   Posted: Thu Jul 06, 2006 1:36 pm   Subject: Unfortunately
I've never delved very far into plotscripting (went through the turtorial and read through the dictionary). So this would mean that I need help from other people on where I can go to get info on advan ...
  Topic: Is there a way of creating cooperating weapon effects?
shonjuku

Replies: 13
Views: 12093

PostForum: The Arcade   Posted: Wed Jul 05, 2006 12:11 pm   Subject: explanation
It's like this... If you equip the weapon it's normal and nothing special. Take the weapon off and equip the "brecelet, ring, whatever" and it's normal and nothing special. Equip both and th ...
  Topic: Is there a way of creating cooperating weapon effects?
shonjuku

Replies: 13
Views: 12093

PostForum: The Arcade   Posted: Tue Jul 04, 2006 2:52 am   Subject: Is there a way of creating cooperating weapon effects?
I'm thinking of creating a weapon for my game that if another item is equipped in another slot it boosts the stats of that weapon, but only if both are equipped. If both items aren't equipped (i.e. on ...
  Topic: OHR "Book" Club?
shonjuku

Replies: 33
Views: 28431

PostForum: The Arcade   Posted: Fri Jun 30, 2006 9:37 pm   Subject: Qualifying Games
I think that any games that are entirely finished or within a few weeks of "official release" should be qualified for review by the "book" club. That way if there is an upcoming ga ...
  Topic: credit system
shonjuku

Replies: 2
Views: 3891

PostForum: The Arcade   Posted: Fri Jun 30, 2006 12:46 am   Subject: Thanks
I just wanted to thank you Iblis, I was looking at something more integral but the whole "item" idea works out better because then I can remove them alot easier once the event is done. Thank ...
  Topic: credit system
shonjuku

Replies: 2
Views: 3891

PostForum: The Arcade   Posted: Thu Jun 29, 2006 11:51 pm   Subject: credit system
I know there is a way to have a counter keep track of how many "credits" a player has earned so that they can use them for stuff later, but I can't figure out how to activate it... All I wan ...
  Topic: Tag limitations...
shonjuku

Replies: 5
Views: 6023

PostForum: The Arcade   Posted: Mon Jun 26, 2006 11:33 pm   Subject: Tag limitations...
First off, is there any limit to how many events you can have initiate off of one tag. I don't believe so but I don't want to get started on this next section yet if there is. Second, are there any im ...
  Topic: Multiple Storylines
shonjuku

Replies: 11
Views: 10354

PostForum: The Arcade   Posted: Fri May 12, 2006 7:30 pm   Subject: confusion
Well, the main idea is that there are 3 characters to choose from... The storylines will intermingle.
 
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